Mystiker
Ereignis

Zauber.

Cost: 1. XP: 3.
Test Icons:

Schnell. Spiele diese Karte, nachdem eine Phase begonnen hat.

Wähle einen Nicht-Elite-Gegner an deinem Ort. Senke bis zum Ende der Phase den Schaden- und Horrorwert des gewählten Gegners um 1 und behandle sein aufgedrucktes Textfeld, als ob es leer wäre (mit Ausnahme von Merkmalen).

Rafał Hrynkiewicz
Rückkehr zu: Die Nacht des Zeloten #8.
Geistesschlag
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • "As If": This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page here. (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.)
Last updated
Reviews

Mind blank level one gets a lot of accolades, and they are well deserved. Ignoring vengeance, retaliate or even aloof is a powerful thing. The level three version is great in specific scenarios: multiple person games with annoying amounts of enemies. With this card, you can have the seeker ignore a weak foe for a turn. That means they could get two clues and move towards a guardian, or get to the resign area without dying.

This isn’t the first thing you should level up, because the level one version solves a lot of your problems, but nobody plays mystic without some free upgrade power. It’s especially fun in TFA, we’re enemies even into the late game do one damage and one horror.

MrGoldbee · 1036