|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
hackesackman · 8
Designed this one to be primarily a monster killer, but didn't want to be left out on the clue front either. With a post-Dark Horse statline of 3 3 5 5, Lantern, and a few good commits Silas will be able to stay in that game as well.
- Defiance -> Defiance
- Fearless -> Fearless
- Lucky! -> Lucky!
- Grisly Totem -> Grisly Totem
- Madame Labranche -> Guiding Spirit
- Say Your Prayers -> A Test of Will
- Unexpected Courage -> Stroke of Luck
If your team has clues already covered you can skip out on guiding spirit and keep Madame Labranche, I almost want to do so anyway for the card draw if nothing else. Also if you end up not burning through your xp with exile cards and have 10 to spare (somehow) you can get the exceptionally taboo Key of Ys and drop one of the Grisly Totem/Grisly Totem.
The one concern I have here is that I sacrificed all of the neutral draw skills, so the card draw is not what I'd like to see. Am hoping that it will be well enough mitigated between the Eureka! combo with Silas Marsh, Madame Labranche, and upgraded Lucky!.
Hadn't got to play much with Exile before, but nothing to spend XP on after Lucky and you can get some nifty benefits, especially with a test of will/stroke of luck.