Card draw simulator
|None. Self-made deck here.|
Dagorha · 421
This is my entry for the Mythos Busters Aurbits competition.
The centerpiece of the deck is the Feed the Mind + Knowledge is Power combo. Combined, they act as a stronger version of Cryptic Reaserch allowing you to draw a ton of cards for a low cost. What makes this deck powerful, however, is the ability to churn through your deck over and over again.
The basic plan is actually reminiscent of the Infinite Jenny deck posted on this site, but where that deck wants to combo off completely, this deck really only wants to churn through its deck once or twice a round.
Plan #1 - Draw Through Your Deck
The first goal is to quickly draw through your deck playing your assets. Many of your key assets also draw cards. Typically to go through your deck it can take around 3 or 4 rounds with agressive mulliganing for card draw. Take note, until you draw and play Daisy's Tote Bag only play 1 card that takes a hand slot. Preferably Old Book of Lore.
Once you are about to shuffle your deck, play Premonition and activate Knowledge is Power on Feed the Mind. Premonition will allow you to know how many cards you will draw and Eureka! and Perception can increase as needed as well as act as redraws. Dont be afraid to take extra horror, we can reliably heal 4+ horror per round but more on that later. Don't worry, Daisy can take it.
If all goes correctly and your Random Basic Weakness isnt too punishing, Your deck size aught to be down to about 10 cards or so after reshuffling and drawing. Your hand will hopefully have some number of Cryptic Research and/or Knowledge is Power to draw more.
Plan #2 - More Money
So once we can go through our deck reliably, we need ways to gain resources. We have 1 good method and 1 decent method. The good method relies on finding a Shroud 3+ location and using Working a Hunch to draw clues off of it and then playing Crack the Case to gain those resources and then some back.
The tricky part comes when we have established our loop, allowing us to get back Working a Hunch and Crack the Case over and over again. the real power behind this combo though, comes from another highly underrated card Quick Study. This card allows us to place a clue back on our location, allowing us to use Working a Hunch allowing us to use Crack the Case. This potentially nets you 8 to 12 resources per round (if my math is correct).
Plan #4 More Cards, More Problems
So Feed the Mind and drawing your deck will likely force you to accumulate horror at a rapid rate. Our main policy against that is Double Fearless and Alchemical Transmutation. Utilizing a very similar combo chain with Feed the Mind, Knowledge is Power gives us a fast Willpower test to gain horror. Dont forget to use a copy of Premonition!
Once the loop is established your number of potential actions increases expotentionally. Shortcut for Movement, Ward of Protection to fade a large portion of the encounter deck. Working a Hunch for clues and so on. There are other ways to go about this and i dont claim this is optimal. Merely this is my working prototype as a kind of prove of concept of sorts. Anyway, ill try to clear up any questions or ambiguity in the comments and future edits as i'm on a bit of a time crunch atm. Hope everyone enjoys!