"Skids" O'Toole: Dreams of Grandeur

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
"Skids" O'Toole: Dreams of Grandeur Campaign Dunwich 0 0 0 1.0
"Skids" O'Toole: Dreams of Grandeur Campaign Dunwich 0 0 0 1.0
"Skids" O'Toole, the Golden Marine 1 2 0 1.0
"Skids" O'Toole Crystallizes Things 2 0 0 1.0
"Skids" O'Toole Crystallizes Things 1 0 2 2.0
"Skids" O'Toole (DC) 0 0 0 1.0

Lucaxiom · 4136

I think... just maybe.. I might have made a quite powerful "Skids" O'Toole deck. I've been grappling with Skids for over a year now, trying over and over to tie his disparate facets: his stats, his special ability, his card selection, and his signature card On the Lam together into a neat deck, brimming with possibility and not a load-stone around the neck of the people I play with.

Now, I'm confident enough to publish my findings, along with half a campaign's experience of playing this deck. I hope you get as excited to try this deck as I do to share it with you. At it's core, it's a Crystallizer of Dreams deck, i.e. an event heavy play-style with lots of card commits. But there's quite a few tricks up it's sleeve that I will detail below:

Venture A Guess...

I can imagine the Ornate Bow/Venturer combo is quite well known. Just in-case you don't know, Ornate Bow is a great weapon with high investigators, with the drawback of a single use attack that must be reloaded with an action. Enter Venturer, who as a fast action, can reload the bow for you. No attack of opportunities taking reloading, no lost actions, no sweat if you miss the first time; it's a pretty sweet deal.

Currently, only "Skids" O'Toole, Leo Anderson, and Lola Hayes can pull it off; and, well, one of those investigators has 1, and another is even harder to make viable than Skids. So until that changes, O'Toole has sovereignty over this little interaction.

Oh God It's Got Three Heal... Wait...

Now onto Crystallizer of Dreams, or rather, it's glaring downside; a 3 attack/3 health/3 evade time-bomb, lurking in your deck, just waiting to ruin your scenario. 3/3/3 stats are no joke, and will upend your tempo unless you kill it. And killing it is no east feat, because most weapons (like the .45 Thompson) will only do two damage, so most cases it's two valuable ammo counters and two action to kil -oh wait that's right you've got Ornate Bow.

Yeah, as if it wasn't justification enough to include the rapid-fire bow combo, it also handily deals with the Guardian of the Crystallizer, down-grading it from legitimate threat to minor nuisance. In fact, Rogues have another tool at their disposal to make quick work of three health enemies; Backstab (which I affectionately refer to as lvl 0 Ornate Bow). Both of these together should assuage fears of drawing quickly into the Guardian.

Even if you're unlucky and don't have either of those tools when the Guardian, this deck includes enough damage-dealing tech to make short work of it, and most other enemies, as a combat focused rogue is want to do. Of particular note is the suite of non- combat cards that rouges are privy to. These cards are: Backstab, Sneak Attack, Coup de Grâce, and Hatchet Man. Together, they provide a range of 1, 2, 3 or even 4 damage options that mean you can be efficient with your attacks. Add .45 Thompson or Ornate Bow for a bit of reliable damage, and you're set.

Charge Up, Then Unleash

That's the gist of using the Crystallizer's stored up cards; you build up a big supply of icons, and then use Skids's ability to use them up in a massive four action turn of high-skill fighting, evading, investigating, or a combination of the three. I've included four events with quality icons to facilitate this strategy; Coup de Grâce, Narrow Escape, Evidence!, and "You owe me one!".

The first three have a pair of , , and icons respectively, meaning you only need to commit one card to get a decent skill boost for one test. As you'll see in the upgrade paths's section, pairs of icons are the determiner for whether they will be included or not; four actions and max five cards under Crystallizer means you'll want to ration those card commits, and +2 to a skill is what we're aiming for.

Still, each of these cards are good in their own right: Coup de Grâce has already been justified, and Narrow Escape is nice for it's all-purpose skill boost (especially for an investigator with average , and across the board) and defence against retaliate and alert. Evidence! is the least justifying, but it's easily replaceable with xp cards, which we'll get to in due time.

But the crown jewel of these events is "You owe me one!", thanks to it's play effect. Basically, you play "You owe me one!", then put it underneath the Crystallizer, then you seek out and play another event for a fellow investigator's hand, THEN you add THAT event to the Crystallizer', AND THEN you and your friend draw a card, replenishing both your and his/her hand. One action and X resources (X being your friend's event's cost) for, two cards under Crystallizer, a card effect and two card draws; Now THAT's value!

Of course, there's one other event with superb icons in this deck; "Skids" O'Toole's own On the Lam, in part the inspiration of this deck's theme. On the Lam can also be used to set up that big turn that will happen the round after. And of course, you'll have On the Lam under the Crystallizer when that round begins.

The Finishing Touches

Everything else in the deck keeps Skids alive and shores up his weaknesses, the biggest two being low /sanity, and an enormous demand for resources. "You handle this one!" and Tennessee Sour Mash help with the former (and Venturer can keep you topped up on Sour Mash), while Investments and Lone Wolf prevent the latter, since not only will you be converting resources to actions, but six of those resources will disappear onto Hospital Debts (and again, Venturer can place tokens on Investments should you desperately need it).

The final card, Pickpocketing is just a reliable card draw, something every investigator wants. Despite this, it is likely one of the cards that will be replaced with higher xp cards, so don't get too attached to it.

All these cards are not vital to the deck; so long as a card fulfils one of the reasons that these cards are included, it's a viable alternative.

Upgrade Paths

One last thing that makes this deck an exciting experience is that you have options in regards to how you upgrade it. Right now, it sits on the fence between a guardian role and a seeker role, maybe leaning a bit towards the combat side of things.

However, as you gain xp, you'll have the option to stay in that versatile position, or commit fully to either role. Your choice decides which events get added to this deck, and which get removed.

Regardless of your choice, you'll be changing the .45 Thompson for the Ornate Bow at the earliest opportunity (because that makes sense; why have an automatic rifle when you can have an old bow, amiright?). Even Seekers need to throw off enemies every once in a while, especially if they have one dwelling in their deck. Tennessee Sour Mash also sees an upgrade, though that is not quite as pressing a change.

Now, I will outline the choices of events below, catagorised by their effect on the deck's role. Remember that Evidence! and Pickpocketing are the first up to be swapped out:

For extra and investigative power:

For extra and fighting ability:

Total xp for the lot (including Ornate Bow and Tennessee Sour Mash): 31. Mix and match to your heart's content.

Bonus: Versatile and Easy Mark

If, like me, you find you want it all, Versatile is a definite possibly. Thing is, I'm convinced Versatile is a Faustian bargain: great avoiding great-building woes, but terrible for your deck, as you lose consistency: Most card game impose a minimum deck size but not a maximum. Still, I think I will indulge in a 35 deck myself: you personal milage may vary.

Only thing; if you do opt for Versatile, make sure you're including a bunch of card-draw, and heavily consider Easy Mark. Not only does it round out the odd number of additional cards, but (and I find this moderately hilarious) Skids can play one Easy Mark, gain two resources, then spend those resources to re-imburse the action spent, and draw a card to re-imburse the carded played. You're back where you started, except there are extra icons underneath the Crystallizer of Dreams. You're not beholden to hang onto one copy of Easy Mark until another comes along, which is it's major downside: it's nice to trigger the ability, but you're not obliged to.

Conclusion

A deck over a year in the making, with many iterations before landing on this one. I may be a bit melodramatic, but all that hard work bearing fruit makes this deck feel more special than average. Still, to me it's a long journey's conclusion, to you, a deck to review and add your thoughts to. Let me know what comes to mind.

12 comments

Jan 17, 2020 GospelofRob · 1

Fantastic write-up! I actually never considered using the Ornate Bow in Skids, but this discussion has solidly convinced me. A simple 9 xp package of 2x Ornate Bow, 1x Contraband, 2x Venturer, and 3x Easy Mark is a tight list that gets us 7 to 9 attacks at Skill 6 for 3 damage. I can easily see that handling the Guardian of the Crystallizer, as well as any boss monsters that come out. Expensive (11 resources), but it's broken into 3 payments, and is independently strong and can synergize with the rest of the deck.

You don't happen to know the fail rate of the deck do you? Running only the bow package seems rough, but you've got the damage events to fill in the gaps. Does Skid's ever get cornered with a Guardian of the Crystallizer and need to ask a friend for an assist?

Jan 18, 2020 The Lynx · 972

A lot of cool combos in the deck. Ornate Bow is one of my favorite weapons although I haven't played it with Skids yet. No reason it wouldn't work though. Definitely the better option for turning Skids into a fighter.

Crystallizer of Dreams is one of my most anticipated cards from Dreameaters. I will definitely be building a deck around it when I get it.

Jenny can also do the Ornate Bow and Venturer combo although there are so many great splash cards and allies for her to play.

Jan 20, 2020 Lucaxiom · 4136

@GospelofRob Apologies for the late reply; the campaign I've been running "Skids" O'Toole in is on hiatus, so I don't have the fail rate beyond the first 4 scenarios of The Forgotten Age. And the TFA is cheating a bit, since not only does "Skids" O'Toole high skew his performance to higher than the expected level, but the number of three health enemies in TFA makes the Ornate Bow even more absurdly useful, so his performance (which has been exceptional) is likely far higher than would be expected in other campaigns.

As for getting cornered, the answer is no; that's the advantage of speccing into both and : you'll have an answer to almost every single enemy that comes your way, as Silas Marsh can attest to. there will be situations where other investigators help you anyway, but only to spend less important actions or because they have a particularly efficient answer to the problem.

@TWWaterfallsdammit, I always forget either The Dunwich Legacy investigators, or Lola Hayes, or both when listing all the investigators that can do so and so. Thanks for reminding me that Jenny Barnes can also do the the rapid-fire bow combo, though I imagine the efficacy with her 3 would be somewhat limited.

Jan 20, 2020 The Lynx · 972

Jenny can do fine with the Ornate Bow since Rogues have numerous buffs to get her to a 5 or even a 6 +2 with the Bow. My problem with Ursula is that she can't get any buffs to bring her above a 6 with the Bow.

I brought a standalone Jenny/Ornate Bow deck on my trip and hope to play it sometime.

Jan 28, 2020 Cuherdir · 1193

"I can imagine the Ornate Bow/Venturer combo is quite well known. [...] Currently, only "Skids" O'Toole, Leo Anderson, and Lola Hayes can pull it off; and, well, one of those investigators has 1, and another is even harder to make viable than Skids. So until that changes, O'Toole has sovereignty over this little interaction."

That is just 100% wrong. As you already mention Versatile in your description, Carolyn Fern is literally the only investigator that can't use this combo (on her own, she can still "You owe me one!" for it with the help of a fellow investigator). Without Versatile we're still looking at all other Guardians, all Dunwitch investigators, Yorick, Joe, Diana and Lola.

Jan 28, 2020 Cuherdir · 1193

(not to say the deck is bad or to discourage you, I like your description! It's just that this statement is wrong even when you count that it's about the whole Bow/Venturer + Crystallizer option)

Jan 28, 2020 Lucaxiom · 4136

@Cuherdir I... don't know what to say. I may have had a brain-fart while writing that sentence and thought that Ornate Bow was a Rogue card for a second. Thank you for pointing that error.

Fortunately, it doesn't change the underlying sentiment too much; Guardian's worst stat is and thus don't get much out of Ornate Bow anyway; certainly not when they have the largest selection of fight-oriented assets in the game. Among Dunwich investigators, none have higher than 3 and thus are also dissuaded from the combo. And I going to claim that Versatile doesn't count; any combo reliant on 2+ cards becomes less viable the larger your deck is. One Crystallizer in 38 (minimum) cards is doomed to not be seen often; Two in 42 cards is not much better.

Jan 28, 2020 Cuherdir · 1193

Rook exists and can sway that assumption towards others getting it more consistently (also more carddraw options). But I agree that this very specific combo is best in Skids (while someone like Mark would probably make the better bow-shooter with this style).

Feb 06, 2020 Phelpsb83 · 208

Can someone explain the contraband usage in a bow deck? Even with contraband, the bow can only have a single ammo on it, right?

Feb 06, 2020 Cuherdir · 1193

You can use Contraband on Venturer.

Feb 06, 2020 Phelpsb83 · 208

Ahh, thanks!

Apr 18, 2020 AquaDrehz · 200

I like your idea for synnergy between Tennessee Sour Mash and card commit from Crystallizer of Dreams.

Then implement them with Guardian 3 card with pip. It's really promising ! Thanks