|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Toastrunner · 108
I'm a simple man. I love Ornate Bow . I love shooting snakes and other horrors with it. I know its not the most efficient card out there, but it still has a special place in my heart.
This is an attempt at a functional deck, built around blasting things with the Bow, but also able to get clues. Its also 'complete' at 19xp so it can get online pretty quickly in a campaign, or be used in a standalone.
Ornate Bow - Attack at 6 base for 3 damage,
Lockpicks - Investigate at 7 base.
Bandolier - Have the slots for both and buff willpower.
Ever Vigilant - with 18 assets in this deck, this card will do some serious work for you. The action economy is nuts and will let you hit the ground running.
Venturer - Reloads your bow for free. Lets you take down big game.
Haste - Gets another action out of the bow (the activated fight and reload count as the same action type). I think this applies to other items too. So you can activate the bow twice (shoot/reload), then activate a flashlight or lockpicks as your bonus action. Also works for investigating/movement.
The Set Up:
Prepared for the Worst - Bow insurance. Between a hard mulligan and this, you have pretty damn good odds of seeing the bow turn up.
Lone Wolf - Great drip, puts you at $2 a turn so you can use Skid's ability as needed.
Emergency Cache - Extra boost, upgrade into hot streaks later.
Manual Dexterity - Keep your tempo up and nail those big tests
Take the Initiative - Encounter Deck & big test protection
Unexpected Courage - Enconter Deck and big test protection,
Narrow Escape - Flex spot. Has a nice synergy with the bow though. Shoot. Reload (Play this, ignore attack of op). Shoot at +2.
Flashlight - Lets you get clues without lockpicks, doesn't feel bad if you have to play something over it.
The Moon • XVIII - +1 dex helps with shooting, lockspicks and evading. Another asset target for Ever Vigilant.
Keep Ever Vigilant, Ornate Bow and Lockpicks in opening hand, mulligan anything else.
Don't be afraid to draw hard in the first round or two to complete your set up. Once you get the lockpicks/cigarette case combo going your tempo will be good.
Use lockpicks/flashlight to be getting clues while your waiting on stuff to shoot.
Use Venturer, On the Lam, Narrow Escape & Haste to get the most mileage out of your bow. A possible dream turn: Fight with bow (1), Reload with Venturer (quick action), Fight with bow (2), Reload (Free action from haste), Fight with Bow (3). Thats 9 potential damage in one round, not too shabby. Sub in cards depending on what you have in hand.
Use Skids' ability to get that crucial extra action when needed. It can really help pull off big bow plays, but is always useful. There is enough economy in the deck to let you use it 3/4 times a game.
Level 0 Version:
.45 automatic for Ornate bow
Intel report for Lockpicks
Perception for Ever Vigilant
Bandolier (0) for Bandolier (2)
Quick thinking for Haste
The Moon for Narrow Escape
This deck ain't going to rock at level 0, but should be able to contribute a couple clues and damage.
Upgrade Order: Bows, Lockpicks, Ever Vigilent, Bandolier (2), Haste