Leo's got something up his sleeve

Card draw simulator

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DaveSea · 95

Theme deck using Fence and Leo's ability to mean he rarely needs to use actions to play cards.

Once you have Fence down, only Lone Wolf, the Skeleton Key, Evidence! and Glory will need an action to play if you stick to playing one illicit and one ally per turn (or two illicit if you get both copies of Fence in play).

Mulligan hard for Fence and The Skeleton Key, and you'll be ready to chuck out allies and illicit cards without a care in the world (other than your expedition's troublingly high attrition rate!).

With the extra actions saved from playing allies and illicit cards, you will have plenty to spare using the Skeleton Key to get most of your clues, with Grete Wagner's ability and Evidence! to supplement.

Lone Wolf and Pay Day you should be able to cycle pretty quickly through your allies, using The Red-Gloved Man for those clutch turns as required.

Lucky Cigarette Case won't be firing as much as some overachieving Rogue builds, but it should be enough to keep the cards flowing in. If card enconomy is not an issue, consider swapping the single copy of Glory for an Emergency Cache or another copy of Evidence!.

With lots of soaky allies, a couple of Mauser C96s, Contraband to top them up and a couple of backup weapons, you will be more than ready when the ordeur of trouble hits your nostrils. Enjoy!

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