TIC Blind Run #7 (The Lair of Dagon)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
TIC Blind Run #6 (A Light in the Fog) 1 0 0 1.0
Inspiration for
TIC Blind Run #8 (Into the Maelstrom) 4 1 1 1.0

Magnificate · 1178

Whatever happens we know this scenario is going to end with Jenny captured and thrown into the Pit of Despair. I’m not saying the designers are going to use that as an excuse to make it meat-grindy, but they certainly could. There’s gonna be cultists and we’ve got minimal offensive capabilities, so about the best we can hope for is that the situation doesn’t spiral out of control. The initial setup feels similar to Echoes of the Past except we can expect Jenny to find the whole tunnel network instead of just one hidden room. There’s no change to the deck save for scenario cards, so without further ado…

Jenny begins the scenario with Thomas Dawson and extra 5 tokens.


Pre-Mulligan Hand: Lone Wolf, Jenny's Twin .45s, "I'm outta here!". Waveworn Idol, Hard Knocks

Opening Hand: Lone Wolf, Waveworn Idol, 2× Lockpicks, Intel Report

The Lair of Dagon

Agenda & Act: The Initiation (v. I) & The First Oath


#1

  • PLAY Lone Wolf
    • Thomas Dawson is no replacement for Leo de Luca, but at least we can say that Jenny’s not alone.
  • PLAY Waveworn Idol
  • PLAY Lockpicks
  • Upkeep: draw Intel Report, 6 resources total.
    • Double Intel Report and double Lockpics add up to an immense clue-finding potential, but at the cost of versatility.

#2

  • Mythos: 1/6 doom, Initiate of Dagon (at First Floor Hall)
    • It’s an incredibly weak enemy, but with five Curse tokens Jenny can’t reliably take her down with just her bare hands. We’ll give our intrepid investigator some time and have her begin by exploring the rest of the first floor.
  • Lone Wolf
  • MOVE to First Floor Hall (Hall of Blood, red key)
  • INVESTIGATE with Lockpicks (0, 1 clue, claim the red key)
    • Crest. Nothing too specific.
  • MOVE to Grand Entryway
  • Upkeep: draw Searching for Izzie (at Third Floor Hall), 9 resources total, 1 doom on Initiate of Dagon.

#3

  • Mythos: 3/6 doom, Initiate of Dagon (at Foul Corridors)
    • Doom is accruing. I’ve got no choice, but to have Jenny and Thomas take on the Initiates.
  • Lone Wolf
  • MOVE to First Floor Hall (Hall of the Deep, partially flooded)
  • Waveworn Idol (FIGHT, 0, defeat Initiate of Dagon)
  • INVESTIGATE with Lockpicks (, +1, 1 clue)
    • Excellent! We’re dealing with the problems with minimal delays.
  • Hall of the Deep (take Y'ha-nthlei Statue)
    • This certainly is an excellent alternative to punching 1-health cultists. I’m not sure if and when the scenario expects me to flip it because the multicolored keys are also mentioned on the Act card. Including the red key that I had to spend to get the statue in the first place?
  • Upkeep: draw Eureka!, 12 resources total, 1 doom on Initiate of Dagon.

Board State Reminder: 8 health, 7 sanity, 12 resources, 2 clues, 4

In Play: Thomas Dawson, Lockpicks (3 supplies), Waveworn Idol, Y'ha-nthlei Statue, Lone Wolf

In Hand: Lockpicks, 2× Intel Report, Eureka!


#4

#5

#6


Board State Reminder: 5 health, 7 sanity, 18 resources, 2 clues, 5

In Play: Thomas Dawson (1 damage & 1 horror), Mauser C96 (3 ammo), Lockpicks (3 supplies), Waveworn Idol, Lone Wolf

In Hand: Lockpicks, 2× Intel Report, Dark Pact, Lone Wolf, Working a Hunch, Mauser C96


#7

  • Mythos: 6/6 doom, advance agenda 1a→2a (Joyce Little with blue key at Third Floor Hall), Secret Gathering (, -2, 1 horror to Thomas Dawson, 1 horror to Waveworn Idol, 1 doom on Apostle of Dagon)
    • There’s an interesting tidbit of information on the flipside of Agenda 1. Namely, it’s possible for the Third Floor location to be outside play. It suggests that Searching for Izzie might resolve itself, same as in Light in the Fog. Even if it doesn’t, one mental trauma for the last scenario isn’t too drastic.
  • Lone Wolf
  • FIGHT with Mauser C96 (2 ammo, , defeat Apostle of Dagon, × Apostle of Dagon, 1 resource, claim the black key)
  • MOVE to Foul Corridors
  • Foul Corridors (unlocked the third floor)
    • For a bookshop owner Joyce Little has astounding combat prowess. Even with bonuses from both Thomas and Mauser Jenny’s attacking at 6 against her 5. If it weren’t for the blue key I wouldn’t think of trying to defeat her.
  • Upkeep: draw Fine Clothes, 22 resources total.

#8

#9


Board State Reminder: 3 health, 5 sanity, 14 resources, 3 clues, 9

In Play: Thomas Dawson (1 damage & 2 horror), Delilah O'Rourke (2 damage), Mauser C96 (1 ammo), Lockpicks (3 supplies), Waveworn Idol (1 horror), Y'ha-nthlei Statue, Lone Wolf

In Hand: 2× Intel Report, Mauser C96, Fine Clothes, Delilah O'Rourke, 2× "I'm outta here!"


#10

#11

#12

  • Mythos: 5/6 doom, Cerenerian Deep One
    • We’ll say that Waveworn Idol operates on Witcher Medallion rules. It vibrated and forewarned Jenny of the approaching Deep One. It’s thick-skinned, but weak. We’ll say that Jenny set up an ambush to make the best use of her sole remaining bullet.
  • Waveworn Idol (FIGHT with Mauser C96, 0 ammo left, +1, 2 damage to Cerenerian Deep One, 1 resource)
  • Lone Wolf
  • Delilah O'Rourke (defeat Cerenerian Deep One)
    • Delilah finished the creature off before our turn begun. Awesome! I'm topped off on Curse tokens, so engaging Cerenerian Deep One made no difference in that regard.
  • INVESTIGATE with Lockpicks (, 2 supplies left)
    • Same. Can’t add more than ten Curse tokens to the bag. I have the option to use Teachings of the Order, but I don’t feel I’m under severe pressure in terms of passing tests. No, it’s time that’s the problem. The last Agenda is imminent and I’ve still got seven more Tidal Tunnels to check out.
  • INVESTIGATE ( Streetwise, -1, 1 clue, claim the yellow key)
  • MOVE to Grand Entryway
  • Upkeep: draw Hard Knocks, 8 resources total.

Board State Reminder: 2 health, 5 sanity, 8 resources, 2 clues, 10

In Play: Thomas Dawson (1 damage & 2 horror), Delilah O'Rourke (2 damage & 1 horror), Mauser C96 (0 ammo), Lockpicks (2 supplies), Waveworn Idol (1 horror), Y'ha-nthlei Statue, Lone Wolf

In Hand: Intel Report, Mauser C96, Delilah O'Rourke, "I'm outta here!", Working a Hunch, Easy Mark, Hard Knocks


#13

#14

#15


Board State Reminder: 1 health, 5 sanity, 4 resources, 0 clues, 5

In Play: Delilah O'Rourke, Mauser C96 (0 ammo), Lockpicks (2 supplies), Waveworn Idol (1 horror), Y'ha-nthlei Statue, Lone Wolf

In Hand: "I'm outta here!", "Watch this!", Hard Knocks, Nimble


#16


I flipped the Y'ha-nthlei Statue immediately after finishing the scenario. It turned out it would’ve been even more useful than the Cursed variant. I should’ve done that when I first had the chance. Keeping the blue key until the end of the scenario didn’t matter. Jenny was captured, as we all knew she would be. We’ve circled back to the beginning of the campaign. Perhaps it’s because I’m playing the scenarios months apart, but I feel the stakes for the incoming final scenario aren’t well defined. In theory I know it’s about Esoretic Order of Dagon flooding the Earth, but I don’t exactly remember when Jenny learned that? Or perhaps that was intentional? As for the scenario itself, it was solid, but mediocre. Especially the Tidal Tunnels arrangement felt uninspired, given that we’ve seen the set used better earlier in the campaign. On the positive side, the multitude of cultists in the scenario gave me an opportunity to appreciate Delilah O'Rourke. She was definitely the MVP.

Until next time!

Campaign Log:

Pit of Despair: 5 XP, Memories Recovered: a meeting with Thomas Dowson, a battle with a horrifying devil, a decision to stick together, an encounter with a secret cult.

The Vanishing of Elina Harper: The mission was successful. 3 XP.

In Too Deep: Jenny made it safely to her vehicle. 7 XP, Memories Recovered: a deal with Joe Sargent, a followed lead, an intervention, a jailbreak.

Devil Reef: Terror of Devil Reef is still alive. The idol, mantle, and headdress were brought to the lighthouse. 10 XP, Memories Recovered: a discovery of a strange idol, a discovery of an unholy mantle, a discovery of a mystical relic.

Horror in High Gear: Jenny reached Falcon Point before sunrise. 7XP.

A Light in the Fog: Jenny possesses a diving suit. Jenny possesses a map of Y’ha-nthlei. Jenny possesses the key to Y’ha-nthlei. 5 XP, Memories Recovered: the lifecycle of a “Deep One”.

The Lair of Dagon: 4 XP. Order's ritual was disrupted. Dagon still slumbers. The gatekeeper has been defeated. Y'ha-nthlei recognizes Jenny as its rightful keeper.

0 comments