Vorteil. Hand x2

Gegenstand. Waffe. Feuerwaffe.

Cost: 4.

Neutral

Nur für das Deck von Joe Diamond. Anwendungen (4 Munition).

Bis zu 2 Werkzeug-Vorteilskarten, die du kontrollierst, benötigen keine Handslots.

Gib 1 Munition aus: Kampf. Du bekommst für diesen Angriff +1 und fügst +1 Schaden zu. Falls dieser Angriff einen Gegner besiegt, darfst du eine Erkenntnis-Ereigniskarte aus deinem Ablagestapel unter dein Spürnase-Deck bewegen.

John Pacer
Der gebrochene Kreis #9.
M1911-Colts des Detektivs

FAQs

(from the official FAQ or responses to the official rules question form)
  • The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: "If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot." This is different from the previous rule, which said "If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot..." The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.
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