- Q: About Studious and Another Day, Another Dollar: when do you gain the additionnal card and the additional resources? For the second one, it doesn't really matter, but for Studious, is the extra card gained before mulligan (and thus you mulligan with 6 or 7 cards), or is it at the end of the setup? The wording "in your opening hand" seems to refer to the "drawing opening hand" step of the setup. But the wording "you begin the game" seems to refer to the end of the setup. A: The additional card or resource is granted during the relevant setup step (Step 7: “Collect starting resources” for Another Day, Another Dollar, and Step 8: "Draw opening hands" for Studious).
Du beginnst jedes Spiel mit 1 zusätzlichen Karte auf deiner Starthand.
- H. P. Lovecraft, Träume im Hexenhaus
There's a card that will really shine
It lets me draw an extra card
And I get it from the very start
Oh, even better, I'll buy two
Now I have a bigger hand than you
And when I hard mulligan
My chance for Rook is oh-point-seven-one
Now it's only three XP
That's really not many
Try it out, you'll see it's fine
It's like a card gold mine
Uh, I've got to buy it, buy it now
I tried to play Mystic but I don't know how
The doom on Initiate, it makes me scared
But I feel so good when I play Seeker and
Stu-stu-studious play Seeker and
Ah, it's all I need in my deck
I just don't care what other cards I draw
Ah what else I draw
Oh what else I draw
What else I draw
Ohhh oh oh
Alright mathematicians, I've got a question that requires some technical wizardry. If I had the option between this and Stick to the Plan, which one gives me better odds of drawing a tarot in my opening hand? We all know SttP thins your deck down by almost 10%, making your opening hand around 1/6th of your deck, assuming the deck is "clean" (i.e. it doesn't have a bunch of clutter from the campaign). Studious here has a similar effect by allowing us to see more cards with our opening hand, which lets us mulligan into our tarot more often. With 6xp put into Studious, we start with 7 cards, about 20% of our deck, so we see about 40% of it if we mulligan as aggressively as possible, right?
I'm not pitting the strength of one card against the other; I'm just curious what the math bears out in this particular scenario. Assuming we mulligan the whole hand, and the deck is clean and only 33 cards, which gives us better odds to draw card "x"? How about if we have two copies? How about if we mulligan 3-4 cards instead of the whole hand? Where do the curves meet up?
Anyway, I was just deckbuilding earlier and started to wonder about it. I think only Lola can actually take both cards, so maybe it'll be useful to someone deep into building her. What say you?
If you have two of these, does that mean you draw 7 cards during setup step 8? So you could potentially draw another 7 during a mulligan?
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One extra card in the opening hand sounds tame, but mulliganing with 6 cards is so liberating. The usual mulligan flow if your deck is with enough redundancy (not really having to hard mulligan for any key card, however hate to get the similarly tasked cards) is :
- You pick your initial role from what you see, this gets more varied if your deck is capable of flexing multiple tasks or play with "phases" of using 1H / 2H assets.
- Set aside cards that is not working out economy wise or has slot/task conflict (e.g. cards you included for redundancy ended up coming together)
- Same amount of cards are added back and hope you get a better synergising cards to what you keep, or more "light" cards that can be readily played from hand (Magnifying Glass (1) with its 0 cost and Fast, "I've had worse…", Perception, etc.) So the failing case at this step is when the new cards you get are still conflicting in task/economy/slot.
Step 1 is improved because you see 6 cards and there are many more possible asset pairings than 5 cards. Step 2 and 3 is improved since while mulliganing those cards are excluded out and guaranteed to turn into something else, the more cards you can exclude out the better you can tailor your opening hand.
My evaluation is that this card worth the XP the more a deck can flex (than getting it for the sole purpose of finding specific thing / hard-mulligan). How many ways your deck can flex, at start of the game you gotta be one thing first and do reasonably well at that before you transition to truly flexing. Mulligan mechanics + 6 cards can really let you choose what you want to be at first clearer.
So if you are planning to play investigators that can access Lv.3 and want to not just vacuum clues, reserve early 3 XP and give this card a try! (e.g. Joe Diamond of course, Daisy Walker with her access, Ursula Downs / Monterey Jack fighting with , Vincent Lee getting opening setup.)