Untimely Transaction + Teamwork = Corruption
Basically spend extra 2 actions to get 100% credit cash back on the item regardless how expensive it is.
Challenge is you and your partner in crime slot need to be free while committing this shenanigan.
Ereignis
Gefallen.
Cost: 0. XP: 1.
Enthülle eine Gegenstand-Vorteilskarte von deiner Hand. Ein anderer Ermittler an deinem Ort darf jene Vorteilskarte spielen, als ob sie sich auf seiner Hand befände. Falls er dies tut, ziehe 1 Karte und erhalte Ressourcen in Höhe der aufgedruckten Kosten jener Vorteilskarte.
No faqs yet for this card.
Untimely Transaction + Teamwork = Corruption
Basically spend extra 2 actions to get 100% credit cash back on the item regardless how expensive it is.
Challenge is you and your partner in crime slot need to be free while committing this shenanigan.
This card came out in the same pack as Bob Jenkins, and it’s a card about selling something, so obviously Bob should take it, right?
Surprisingly not! While it’s a good way to retain money in the party, you can already split the cost of items, and you get a free action to do so every turn. We slotted this in a four player campaign and it mostly stuck in Bob’s hand, especially when his signature came out.
But other rogues, especially ones who pack double assets for reliability but only slot one… this is upside. Winnifred can sell off her spare lockpick or Mauser to a seeker or guardian. Sefina can give a spare crystallizer to Nathaniel… or if there’s enough money around, double double and sell liquid courage too.
Smart use is giving people things they can’t normally play with (like guns to Preston and Lily). Genius use is using this with your survivor to give them a card that cost just as much money as they have, so they can trigger Dark Horse and you get a nice round number for well-connected. Plus, you draw a card for being such an upstanding player.
Fun fact: the quote for this card isn’t from game lore. It actually came from playtesting.
The wording of this card seems to respect the play style recommended in the guide book about staying in-character and not saying what cards you have in your hand to play/commit. Because the text makes you reveal what you would like to offer first, then "may" and "if they do" decide whether anyone actually want it or not. (You can probably say you have "good stuff" and call for a group-up, for immersion.) Otherwise, you would not play this card in the first place if it would ended up that no one choosing to play...
If you are playing "hard mode" that an entire table is staying in-character, it is possible that this card's net result turns into a few giggles at a cost of 1 action. (giggles are worth it at only 1 XP!)
One of the limiting factors of this card is that many investigators already fill all or most of their slots. So let's make a list of all slotless items. Well, ones that aren't investigator specific or from campaigns. Bandages, Handcuffs, Hiking Boots, Kerosene, Liquid Courage, Mk1 Grenades, Painkillers, Schoffner's Catalogue, Segment of Onyx, Smoking Pipe, Strange Solution, Tennessee Sour Mash, The Councils Coffer, Skeleton Key, Thermos, Track Shoes,
Special shout out to Dexter Drake's Occult Scraps, which appears playable but is a -1 for the rest of the game for them, and Charon's Obol, which is technically an item but will never be in your hand.