Ereignis

Taktik.

Cost: 1.

Wächter

Schnell. Spiele diese Karte, nachdem du erfolgreich einen Nicht-Elite-Gegner angegriffen hast, indem du eine Nahkampf-Vorteilskarte verwendet hast.

Hänge Schwere Wunde an den angegriffenen Gegner an.

Erzwungen - Am Ende der Runde: Füge dem Gegner mit dieser Verstärkung 1 Schaden zu.

„Das wird wehtun!”
Pixoloid Studios
Die scharlachroten Schlüssel (Ermittler-Erweiterung) #27.
Schwere Wunde

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: After initiating a standard fight action or triggered fight ability on a non-melee asset can the reaction ability on Ice Pick be used to play Grievous Wound? A: No. With Grievous Wound, you need to have initiated a fight/attack with an ability on a melee asset. Ice Pick does not initiate a fight/attack. (August 2023)
Last updated

Reviews

A terrible card that is actually somewhat useful in Hemlock Vale.

Enemies in HV have Elusive, meaning they disengage and move away after getting smacked once. Some of them have 5hp. Grievous Wound solves that problem.

As another review said, perfect for alternate Pete because it can be recurred every round, and also situationally nice for alternate Zoey, if you can stick it on a beefy enemy and let it bleed blesses into the bag for several rounds.

CombStranger · 308
Brilliant realization with the Elusive combo. Finally, Grievous Blow gets some time out of the binder! — NightgauntTaxiService · 481
It's also decent tech against enemies which reduce damage taken to 1, or punish attacks. — OrionAnderson · 151
Why the hell does this not include Ranged weapons? I want this to synergize with my Hatchet >:( — AlderSign · 469

Disclaimer: Pre-Scarlet Keys release review.

Another niche card that is a bit hard to understand for now. Tactic is one of the least interesting Trait since it only matters for Mark Harrigan but he already accesses 0-5, Chuck Fergus (so "Skids" O'Toole) but it's already fast and doesn't involve a test, Directive - Red Tape but again it's already fast and Sleuth but it's probably one of the least interesting 3-class talent.

So, why would you ever use this card??

The main issue is "At the end of the round", meaning after the enemy phase.

  • Daniela Reyes can automatically evade an enemy with her . Trigger it with the Mechanic's Wrench and attack with it, applying the wound. Since your turns are often a bit empty, applying a DoT to an enemy and leaving to engage another one is potentially really good. And on top of that, lvl 0 cards are not so hard to slot in her.
  • Survival Knife (0) if, for some reason, you are already considering getting some hits, you can now do so with a 3-hp enemy and kill it after you get attacked. It's not great, but if you planned on taking the Survival Knife already, then it's worth considering.
  • Butterfly Swords allow you to perform the first attack on an enemy and the second on another one. So you could technically do the smaller attack combined with Grievous Wound on a bigger enemy and the 2-damage attack to defeat a 2-hp enemy and evade the wounded enemy. That is a veeeery niche situation since it requires you to have 2 enemies in play, one that justifies this and that you are able to evade after... Let's see what other cards come in this pack. As of now, I see an opportunity here, but not enough yet for something viable.
  • As suggested in the comment by @Veronica212, "Skids" O'Toole could be somehow a bit interested, as he is more able than others to evade and leave the DoT behind. Cheap Shot (2) is a good way to add 1 damage and exhaust, and Switchblade, Enchanted Blade without using a charge as suggested. It doesn't save you much time unless you can change location and the enemy is not a hunter.
  • In the same vein, William Yorick could see use with Stunning Blow, attacking with a Gravedigger's Shovel, Fire Axe without going down to 0 resources, Meat Cleaver without spending the Horror, etc... The problem is that you need both Stunning Blow and Grievous Wound in your hand at the same time, which can be complicated with the little Draw ability of Yorick.
  • Honorable mention to Trusty Bullwhip would have been nice with this since you can attack, exhaust to evade and apply the bleeding.

Conclusion: As of now, except for Daniela Reyes, I wouldn't really consider this card yet, but that may change in the near future!

Valentin1331 · 94610
Hey Val! Appreciate you doing all these reviews. One thing I think you missed for this one is that in lower player counter, especially solo, I could see this in Skids? Stab an enemy with your unempowered Enchanted Blade, then evade them and leave them to bleed out slowly. Cheap and relatively efficient way to deal with a big-health enemy. — Veronica212 · 308
Since it is an event and trigger at the end of the upkeep phase he could easily deal 2 damage. The main problem might be the melee weapon — Tharzax · 1
I mean of course Nathaniel Cho. — Tharzax · 1
It's for foes who explode or go Aloof on you. — MrGoldbee · 1563
The main problem with both these both types and this card is that you usually engaged with the enemy and most guardians will have problems to escape them. — Tharzax · 1
Counterpoint: Tactic is the MOST interesting guardian trait because it lets you stash one under Stick to the Plan for guaranteed availability. Is that useful for this card in particular? Probably not. — Death by Chocolate · 1523
Our friends from Undimensional and Unseen will love this card: https://arkhamdb.com/card/02255. So now it would be as easy as dealing a single wound to big guy and watch (two of them, one per card copy) die. — bugiel_marek · 26
It’s worth noting Skids can use this with Dirty Fighting to deal with 2-3 hp enemies in one action. — MaximilienQC · 1
Now that Parallel Lines Pete came out, this card is quite insane on him. It's a recurrring vicious blow that doesn't work on Elites, but deal damage over time: Pete can watch them slowly die while he makes them dance with his guitar to heal horror or gain resources — HeroesOfTomorrow · 95

This card is hard to use for most guardians, but it seems custom-built for Parallel Ashcan Pete. It's a nice solution to 3+ health enemies for him.

You attack a 3 health enemy, attach Grievous Wound, and then move the enemy away for free with his Guitar. The guitar gives you a resource, which refunds the cost of Grievous Wound.

At the end of the round, the enemy takes 1 damage and dies, and Grievous Wound returns to your hand. You can do this infinitely to kill 3 health enemies in a single melee attack, as a kind of reusable Vicious Blow.

It could even kill bigger targets like a Deep One Bull, although you probably want a nice trap to keep it from moving while it bleeds out (like Snare or Net from Makeshift Trap).

Jack · 68
Why the trap? You could use the Guitar just for moving the wounded enemy away for consecutive rounds? — Susumu · 389
Snare doesn't prevent the bull from moving. I'm also not sure if there's a fast player window between the movement and engagement as result of the force effect. — Tharzax · 1

This card is a great example of Power creep, and why it prevents the use of newer cards.

This card is in direct competition to vicious blow, and begs the question "why would I ever use this over vicious blow?"

The short answer there is that you won't. Everyone that can take this card can also take vicious blow, and vicious blow outperforms this in all scenarios.

What about taking it AND vicious blow? I could see some use in the fighter style characters without access to the heavy hitting guardian weapons. Yorrick and Silas come to mind right away. But you still have to wait for this card to take effect, meaning the enemy will most likely get an attack off. This somewhat defeats the purpose of attacking the enemies then. Most enemies have 3 HP, and the ones that have more usually have 5-6. So you do a vicious blow augmented standard attack on a 5-6 HP enemy, and it lives and your turn ends. The enemy attacks you and then this ticks. So the enemy now has ~4 damage on them. This translates to you having to attack the enemy again your next turn to finish them off, or leaving them evaded for two turns someway to make this card eventually run its course. You very quickly then get into a Rube Goldberg style problem with "why didn't you just kill it with another attack", which begs the question again of why did you take this card.

So when do you use this card? The only reasonable excuse I could see would be on enemies with exactly 4 HP, using an investigator with smaller arms and probably that also has stunning blow and can outmove the hunter keyword.

It ends up being a lot of very specific criteria to make this card worthwhile, so I can't honestly say it has a place in any deck.

If future upgraded versions had a draw attached to it, we may be talking though.

drjones87 · 221
Actually, parallel Ashcan, while he can take Grievous Wound and Vicious Blow, VB occupies one of his 5 guardian slots, while GW he could take without restriction. It also synergizes with his ability. So while it's likely still not a good card, there might be a deck here. — Susumu · 389
It's a joke of a card that should not be restricted to Non-Elite enemies, as the only enemies that might stick around for more than 1 turn are almost always Elite enemies with a lot of HP. This feels like it is designed for a parallel game where enemies are actually a threat and not blown into oblivion as soon as they come out of the encounter deck — Blood&gore · 482
The more I think about it: it does not only synergize with II Pete's ability, he can also easy scare away the enemy with his guitar. It's a bit of a pitty, the card is restricted to melee cards, does not include creatures. An infectious dog bite would sure make the wound grievous? But like that, he would need a Baseball Bat, Fire Axe, Fire Extinguisher, Gravedigger's Shovel or Machete. So, there are ways. Notable, NOT Chainsaw or Sledge Hammer (4), as he is restricted to Survivor level 3. — Susumu · 389
Probably useful in deck which have no problems with exhausting enemies like Daniela Reyes or some nice builds for skid. Also Finn and Kymani seems Investigators who might profit from this card due to their evade mechanics. — Tharzax · 1
Power creep occurs when new cards are more powerful than older cards. This is not an example of power creep, it's the exact opposite. — Soul_Turtle · 533

Although I don't think this card is as bad or niche as the other reviews here make it seem, there is one aspect that I didn't see covered so far: Grievous Wound is absolutely great at exposing concealed cards. And it makes sense - both thematically (a wounded enemy desperately tries to seek help from their allies, running from one potential location to another) and mechanically (it was released in The Scarlet Keys, the only campaign that features concealed cards).

Of course you need a proper victim first, meaning to have an enemy in play that does not bother you when kept alive (or is Handcuffed). Preferably this will be a non-hunter enemy, but I am certain there are cases where you are evasive enough yourself and actually want it to move around, covering more ground for doing your legwork. And if you manage to Bolas a hunter enemy, you got yourself a really good pet spy!

The initial attack/wound > evade > get away before re-engaging can be taxing, and you don't want too frail of an enemy to be your target or hit it with your big arsenal, but cheap hitters exist.

Overall, I think if played early enough this card can save you a lot of actions if brought along across the globe in your playthrough of The Scarlet Keys campaign.

AlderSign · 469
I am not sure that even works, but I won't argue too much because Concealed is such a messy mechanic it creates a lot of odd outlier situations that are hard to tell how they resolve — HeroesOfTomorrow · 95
From https://arkhamdb.com/rules#Concealed_Mini_Cards: "An investigator may also use a card effect that automatically evades an enemy, deals damage to an enemy, or discovers a clue at a location in order to instead expose a concealed mini-card." — AlderSign · 469
this doesn't deal damage to 'an enemy'. doesn't work. — Adny · 1
What else would you say attached enemy is? An egg? The quotations are your own addition following your own interpretation of taking that one sentence word by word (which... why would you?). — AlderSign · 469
By your reasoning Daniela's ability would also not expose concealed cards because it either deals damage to "THAT enemy" or automatically evades "IT". Neither wording includes "an enemy". Come on... — AlderSign · 469
@AlderSign I'm with Adny on this one: Grievious Wound deals damage "to the attached enemy", Daniela deals damage to "that enemy". They both specify a target you are striking. You need to use an effect that is specifically targetting a decoy in your location rather than either the enemy you attached the event to (for GW), so the attacking enemy (for Daniela). Arkham works on exact words: you need an effect that can target "an enemy", which would be Beat Cop and Coup de Grâce for example. — HeroesOfTomorrow · 95
There is obviously the exception of Area of Effect cards , that target everything in a location, like Dynamite Blast, Storm of Spirit, but even then, those effects get replaced completely by exposing the decoy instead of dealing damage — HeroesOfTomorrow · 95
I really would like this combo worked as much as Guard Dog countering an enemy attacking you with Figure on the Shadow could expose a decoy. If you could attach it to an enemy in the shadow and expose a decoy at the end of every round, that would be very cool themtatically, like you are following a blood trail of an enemy hiding. But sadly, that isn't the case. — HeroesOfTomorrow · 95
I'm sorry, but that simply is not true. I agree that the rules for concealed are very confusing and create head-scratching edge cases, but on this here I am certain and don't find your logic sound. If I try to follow it (you say "Arkham works on exact words" - yeah, like game rules in general) it immediately contradicts with the core rules. E.g. I assume you wouldn't argue about whether an effect that triggers when "a clue" is discovered triggers when "2 clues" are discovered. Or whether an effect that triggers when an ally takes damage triggers when a treachery attached to a location deals damage to each ally at that location. I could go on, but there are numerous examples that contradict your argumentation. There are even more than enough examples that show slightly different wordings referring to the same thing. I honestly don't get why a different logic should apply here, compared to the rest of the game. — AlderSign · 469
@AlderSign I still think Grievous Wound and original Daniela's ability do not work: these card deal damage to SPECIFIC TARGETS, and nothing else. When you Investigate, you choose to replace finding clues for revealing concealed card, when you attack, you choose to strike the shroud value to reveal a concealed card, when you deal damage with Beat Cop, you choose to deal damage to an enemy in your location or a concealed card to reveal it. Because Grievious Wound and Daniela only target the enemy it is attached with and the enemy that attacked her respectively, they just cannot reveal concealed cards. This is because their clause is limiting: there is already preceding evidence to that with Dirty Fighting. Nothing in Dirty Fighting says you cannot fight an enemy you evaded at long range, but it was ruled you couldn't do that because you still need to obey the normal limitations of fight actions. — HeroesOfTomorrow · 95
I see where your reasoning is coming from, but am certain you (both) understand the concealed rules wrong. The rules say that you need to target a concealed mini-card for fight, evade, investigate actions, but for the other effects (like automatic evade or dealing damage) the exposing simply REPLACES the effect. You do not need a target beforehand. I think this is the main misunderstanding here. — AlderSign · 469
@AlderSign "You do not need a target beforehand. I think this is the main misunderstanding here." That is the exact reason why I brought up Dirty Fighting specifically as an example: the rules do not specify the effect must target the concealed mini-card, but they also don't say an effect that isn't targeting the concealed mini card can work on them. The limitation of those cards should still be in effect on who they target, otherwise you could just take a fight action against an enemy and instead of dealing damage to it expose a mini-card. At least, that is how I interpret it. — HeroesOfTomorrow · 95
Careful here, the damage from a fight action is not a card effect, therefore you couldn't do that according to the concealed rules anyway. I understand the ruling for Dirty Fighting but don't think it is comparable to our case here because concealed has its own rules. — AlderSign · 469
@AlderSign I should have been more specific here: if you take a fight action USING A WEAPON ASSET against an enemy... — HeroesOfTomorrow · 95
And I'm aware something like Runic Axe with Inscription of Fury would work because it is a separated effect, I'm talking about something like 45 automatic or Machete. — HeroesOfTomorrow · 95
That amounts to the same outcome, it is still a fight action. The damage from a Machete or Automatic (or Spectral Razor, for that matter) is still the result from the fight action and not from a card effect - that's why it cannot expose a concealed mini-card. But you are correct, Fury would work. — AlderSign · 469
Bro's trying really hard to rules lawyer his way into a "rules as written" loophole in a game that only really functions when viewed in a "rules as intended" lens. — Spamamdorf · 5
That's actually a counterpoint to Adny and HeroesOfTomorrow since they argued for the RaW in a more strict way than me (only accepting the exact phrasing "an enemy"). So what you accuse me of only makes limited sense. In addition, "loophole"... I dunno, the interaction I point out in my review isn't really gamebreaking or anything and there are enough other holes in loops that are accepted here. So your point is? Anyway, I submitted rules question form regarding this, let's see when the answer arrives. — AlderSign · 469
Doesn’t work. — Eudaimonea · 9
They ruled on Zoey’s Cross. People were trying to expose a Concealed card every time an enemy was engaged and they vetoed it. — Eudaimonea · 9
@Eudaimonea Where is the source? I haven't found that ruling on Zoey's Cross' page, but if it is indeed the case, the Grivious Wound, original Daniela's power, and anything with limited targeting definetly doesn't work then — HeroesOfTomorrow · 95
Don’t remember who got the Zoey’s Cross ruling specifically, but here is a link with multiple rulings that effects that specify enemies cannot be redirected to concealed mini-cards: https://boardgamegeek.com/thread/2990540/can-i-use-string-of-curses-to-expose-a-concealed-m/page/1 — Eudaimonea · 9