Back in the day, when we investigate with events we usually don't get clues to seek something useful, or finding more clues/find clues easier, "You cannot sell the cow and drink the milk" is what Arkham tells me.
But this card? It provides a safer investigation with clue (escapes from something terrible like , , , and ), a positive side effect when you succeed (Completely the same effect with Enraptured, and can place it for other players), you even have a chance to increase the amount, while Truth from Fiction requires 2 resources to do so (Yes, not even a placement for other players if you are not upgrading). Like why we can have this many effects in a single card?
Maybe it's me yapping but I feel those cards in this expansion are so far from the cards in the past, Is it really not that easy to keep cards simple?