Luke Robinson the Cluever (0 & 13 exp)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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hotharn · 70

This deck was built for a 2 player Dream Eaters playthrough. The idea here is to get Sixth Sense into play as early as possible and should be a mulligan target. Mr. "Rook" should be a close second to get out what you need to solve the issues at hand and the Astounding Revelation will let you keep him rocking.

Upgrades options currently are looking to be Shrivelling, Sixth Sense, Grotesque Statue, Four of Cups, Deny Existence, Dayana Esperence, Charisma, Ward of Protection

I would have probably taken Arcane Research if I had it to do over again. I think Luke's sanity can take the 1 hit easily. 2x I think could be more of a gamble but likely still safe.

Upgrades #1: Removed 2x Delve Too Deep. For dream eaters, since it will only be 4 scenarios these were cut early. If I was playing an 8 scenario campaign I would have kept them in for 1 more scenario. Added 2x Sixth Sense. These are the bread and butter clue gathering for this build. With the upgraded version you can get 2 clues each time you pull a symbol token, either 2 on your location or 1 on your location and 1 on another one somewhere. Great action efficiency. This also leads into the addition of Grotesque Statue, further chaos bag control.

2 comments

Jun 23, 2020 Django · 5070

I don't see the interaction between Ward of Protection and Knowledge is Power, as the ward has no or that knowledge could trigger.

Both are still great cards and you've got lots of other targets for Knowledge is Power, including Blood-Rite from the Occult Lexicon or Shrivelling, even if you ran out of charges.

Jun 23, 2020 hotharn · 70

@Django Thats a good point. I actually missed that in the write up. Thank you! I'll update the description