Card draw simulator
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None. Self-made deck here. |
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GreatGopher · 627
I recently ran through Dunwich with this pair of decks, and they were a blast to play. The decks have a surprising amount of synergy with each other as well as the various Dunwich-provided player cards.
A few notes on card choices
- .32 Colt: I favored this over the .45 Automatic because (a) it's cheaper, and this is a resource-tight deck, and (b) the main targets for a non-Machete in Dunwich are Conglomeration of Spheres and Avian Thrall, neither of which really need the extra . (Yes, I sometimes take scenario pre-knowledge into account when deckbuilding - sue me.)
- Lantern: This one kind of disappointed me. The investigate ability only mattered once, and the direct damage is simply out-classed by Beat Cop (2). If I were to do it over again, I would make this a Gravedigger's Shovel or Flashlight instead.
- Heroic Rescue/Stray Cat: As I mentioned in the Daisy deck, I always include 2 to 3 "Fun Tactical Cards" (FTCs) in my decks, for the sake of fun and variety. Stray Cat also played well with William's ability.
Upgrades (in order of importance)
- 2x Beat Cop (2): One of the best ways to spend 2 XP in any fighting deck, let alone one that can recur dead allies. In Dunwich, they straight-up assassinate Whippoorwills all damn day.
- 2x Police Badge: A phenomenal use of William's ability when you don't need (or have) a coat or a bear. Also synergizes well with Will to Survive and Daisy's Encyclopedias.
- 1x Charisma and 1x Relic Hunter: Charisma for Beat Cops and Dunwich allies, Relic Hunter for bears and badges. Since getting these, there hasn't been a single scenario where I didn't make use of both extra slots.
- 2x Will to Survive: I don't care that it costs 4, and that this deck's curve is already above average - it's one of the best cards in the game, and you'll want 2. As mentioned above, pair with Police Badge for best (read: ungodly powerful) results.
- 2x Vicious Blow (2): Never hurts. Never hurts YOU, anway.
- Stroke of Luck and/or Flare: Once you're this far down the list (you've got Bury Them Deep and Daisy has Delve Too Deep, so it will happen), you don't really need any more high-XP cards. Time for exile effects! Stroke of Luck is a fantastic safety net in the later scenarios, but you can make great use of Flare as well with your Beat Cops and Dunwich allies (see below).
Notable Dunwich contributions
- Dr. Henry Armitage: PERFECT for William decks. Gives you a heap of resource tokens, fills your discard pile with goodies, gives a recurrable 2 hearts and 2 brains for 2 resources, and has icons to boot.
- Dr. Francis Morgan Another , another bonus for killing stuff, and a four-heart soak.
- Zebulon Whateley: The ability is alright, but mostly he gives four brains to complement Francis's four hearts.
- All of the various Dunwich encounter cards that discard off the top of your deck: Practically weakness-dodging card draw for William!