Card draw simulator
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None. Self-made deck here. |
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5argon · 9551
For an expansion about ice it has a lot of cards about fire. This deck has them all working together : Protective Gear, Burn After Reading, and Fire Extinguisher.
This is a 2nd take of Daniela 2 packs deck, from Tanking Cats and Dogs I made last year when I was a lot less experienced. That deck was about Ally and Accessory health / sanity stacking, which can take a lot of time to setup. This deck has minimal of both Ally and Accessory, and focus on Bruiser's Melee and Armor discount / boost instead.
A lot of XP goes to utility Event cards. I restored Lucky! back to Daniela via its Lv. 2 version and more heals + utils via Call for Backup. They are strategically Lv. 2, so work as a possible exile target of Burn After Reading to burn brightly.
► About "2 Packs Deck Guide"
A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ❄ character on the deck's name means the additional box it uses is Edge of the Earth Investigator Expansion.
It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.
Cost | Total | ||||
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19 XP Deck | 0 XP | ||||
"Get behind me!" | → | Bruiser ••• | 3 XP | 3 XP | |
"Get behind me!" | → | Bruiser ••• | 3 XP | 6 XP | |
Guard Dog | → | Strength in Numbers • | 1 XP | 7 XP | |
Guard Dog | → | Strength in Numbers • | 1 XP | 8 XP | |
Heavy Furs | → | Protective Gear •• | 2 XP | 10 XP | |
Heavy Furs | → | Protective Gear •• | 2 XP | 12 XP | |
Guts | → | Lucky! •• | 2 XP | 14 XP | |
Guts | → | Lucky! •• | 2 XP | 16 XP | |
Emergency Cache | → | Call for Backup •• | 2 XP | 18 XP | |
Unexpected Courage | → | Burn After Reading • | 1 XP | 19 XP | |
29 XP Deck | 19 XP | ||||
Emergency Cache | → | Call for Backup •• | 2 XP | 21 XP | |
Knife | → | Fire Extinguisher ••• | 3 XP | 24 XP | |
Knife | → | Fire Extinguisher ••• | 3 XP | 27 XP |
Use the remaining XP for Burn After Reading exiling. For the 19 XP timing it is added, you should be able to use it 1~3 times in the later half of your campaign, costing 1~4 more XP.
2 Packs Team Compositions
2 Packs Deck Guide : Edge of the Earth series is now complete with the following decks :
- Daniela Reyes: ❄ 2 Packs Deck Guide : Burning Bruiser
- Daniela Reyes: ❄ 2 Packs Deck Guide : Tanking Cats and Dogs
- Norman Withers: ❄ 2 Packs Deck Guide : Double Icons in the Stars
- Norman Withers: ❄ 2 Packs Deck Guide : Norman the Miskatonic Tutor
- Monterey Jack: ❄ 2 Packs Deck Guide : The Underworld Bullwhip
- Lily Chen: ❄ 2 Packs Deck Guide : Lily the WILL AGI Battle-Mage
- Bob Jenkins: ❄ 2 Packs Deck Guide : Short Supply Scavenging
- Roland Banks: ❄ 2 Packs Deck Guide : Roland the Real, Authentic Spy
- Daisy Walker: ❄ 2 Packs Deck Guide : Guns and Books
- "Skids" O'Toole: ❄ 2 Packs Deck Guide : Destiny Draw
- Agnes Baker: ❄ 2 Packs Deck Guide : Agnes the "Mahou Shoujo"
- Wendy Adams: ❄ 2 Packs Deck Guide : Wendy Lovecrafting
To help assembling a party made entirely from just 2 packs, I have a tool that let you browse team compositions for 2 players, 3 players, and 4 players, that has manageable amount of card overlaps or even none at all. The result is sorted from low to high overlaps. Click here to see all team comps.
Splash
- 2x Bandages : Solid tanking card that does not use any slot, can stack over Ally and Armor.
- 2x Talisman of Protection : Very important card to not die by horror first with health remaining, in addition to Medical Student. Also important in adding class for Call for Backup to heal even more horror. More horror heals equal more counter attacks since Daniela is likely bottlenecked on horror.
- 1x Rabbit's Foot : Since this deck does not yet use Accessory, here's a single copy of lucky charm that may let you recover from bad mulligan.
How the upgrade plan works
We stuck with 1x Mechanic's Wrench, 2x .45 Automatic and 2x Knife for long time until 24 XP, but Bruiser will make them better. (Don't forget to use discount on play, it is not just the boost.) Besides, Daniela has 5 to easily get to 6 with any weapon for comfortable hit vs. 4 . It is better to spend XP improving other things like surviving / counter attacking, instead of straight up fighting.
Even Guard Dog are removed! I prefer Medical Student as Ally of choice here for synergy with Call for Backup added later, and I run out of deck space in the plan to not remove Guard Dog.
After 2x Bruiser, you have a chance to get all class on the field (or most of them), therefore Strength in Numbers is added to capitalize this. Sometimes Daniela can win even evasion or investigation test. (Or scenario test of and , which is not uncommon.)
Protective Gear is a rare card in our pool that can take horror, so it will be very useful to fully make use of her counter attack when enemies often deal balanced 1/1. Plus can make use of Bruiser Armor discount to put down easier.
Since Daniela has limited five Lv.0 , we add in Lucky! via its Lv. 2 upgrade instead. This take place of Guts that were there to pass horror treachery at 6 . Since she already has 4 , now you just hold Lucky! on hand when testing 3-4 instead of having to commit.
Call for Backup is a reasonably costed heal card (you heal 1/1 with Talisman of Protection equipped), which let Daniela tank for more hits. With Medical Student on board she can even cheat a clue.
At 19 XP point we have quite a concentration of Lv.2 card, so it is time to add 1x Burn After Reading so you have some chance to use the doom removal effect as well. (2 auto clues is also good for taking VP location.) If this wins more XP for the party, don't be afraid to sacrifice just your own XP!
After 19 XP it is just adding consistency via Fire Extinguisher, which is an unlimited .45 Automatic with evasion feature that Daniela can't normally perform. We still keep both .45 Automatic for mulligan consistency. (You always have 5 weapon cards including your signature, you should see one of them on mulligan.)
Clue finding for dumb investigator
This deck unexpectedly has a lot of cards at the end of upgrade that can get you clues even if you have 1 !
- 2x Evidence! : Kill stuff.
- 2x Strength in Numbers • : With 3 or more classes on board you can get to respectable 4 to pick up an odd clue.
- 2x Call for Backup •• : With Medical Student on board she will go get you a clue for cheap cost of 1.
- 1x Burn After Reading • : 2 clues for 1 XP of your own.
It worth having some clues on you even if your Seeker can do all the work, sometimes you need to drop or spend it to cancel some kind of effect, like Hunting Shadow.
Notable counterattacking cards
- Dodge : Her ability said she counters even when attack is cancelled, so this card is cool.
- Talisman of Protection : Even with all damage / horror cancelled the enemy still just attacked you, so you can counter attack anyway. Cool!
- Toe to Toe : Your ultimate attack Event is right here in the starting deck. You can instantly pop 3 damages (including your counter attack) with no test involved and 0 resource. 3 HP enemy dying in 1 action is very satisfying and will sprint you ahead of doom clock.
- Bandages : Note that you can't heal back Medical Student before she dies.
4 comments |
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May 08, 2023 |
May 08, 2023
Here are some Ally supporting cards that he could use : Charisma, Motivational Speech, Hit and Run, Inspiring Presence, Calling in Favors, Trusted. I think Charisma + Mitch Brown is enough, no need for Rod of Animalism. |
Apr 22, 2024
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Apr 23, 2024
Blood Will Have Blood is often a card I ignored, so good call about subbing it in here. |
do you have any not published deck with larger collection and Sled Dogs? I love the idea of having dogs.