Leo's Doomed Adventure #1: Curtain Call

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Leo's Doomed Adventure #2: The Last King 4 1 0 1.0

Magnificate · 1209

Curtain Call

Opening Hand: Leo De Luca, Flashlight, Beat Cop, Elusive, Perception

#1

  • PLAY Leo De Luca
    • Leo or Dario, that was the question. In the end I've decided that alliteration matters and included Leo in the deck. Of course, the problem with Leo is that he eats up all available resources and without Charisma edges out all other allies.
  • MOVE to Lobby
  • MOVE to Balcony
    • I've got Flashlight in hand, but Leo has precious few investigation boosts, so whenever I can I'll be attempting these tests raw.
  • INVESTIGATE (-1, discover 1 clue at Balcony)
  • MOVE to Lobby
  • Upkeep: draw Inspiring Presence, gain 1 resource.

#2

#3

#4

  • Mythos: 3 doom, Fanatic (spawns at Lobby)
    • Come to think of it, maybe leaving the Green Room to the fanatics would be more convenient. Slight missplay.
  • MOVE to Lobby
  • Survival Knife (, 1 damage to Fanatic)
  • Survival Knife ()
  • Survival Knife (0, defeat Fanatic, discover 1 clue)
  • advance Awakening to The Stranger (The Man in the Pallid Mask spawns at Lobby Doorway)
    • Interesting. This means Leo can abandon the backstage locations entirely. On the other hand, there are two relatively easy victory points there and Leo has Elusive. Then again, Leo is an old man and I think he might've learned to play it safe over the years.
  • Upkeep: draw Mitch Brown, gain 1 resource.

#5


Leo's boardstate: 8 health, 5 sanity, 7 resources, 1 clue.

In play: Survival Knife & Flashlight (0 supplies)

In hand: Beat Cop, Elusive, Lone Wolf, Mitch Brown


#6

#7

#8

#9

#10

  • Mythos: 5 doom, Descent into Madness surges into Whispers in Your Head (Dread)
  • RESIGN, R2.
    • Well done, Leo! With the Flashlight available from the beginning and Pallid Guy spawning in the lobby it was a relatively clean run. Leo even managed to escape to slog through rising water to escape the ghost. Could've been much worse, I'd say.

Campaign Log:

Curtain Call: The Stranger is onto Leo! Leo chose not to go to the police! Doom approaches! 5 XP (Royal Emissary, Balcony, Green Room, Lighting Box), Stranger Tally: 2, Conviction Tally: 0, Doubt Tally: 1.

4 comments

Jul 25, 2018 CrazyGamer · 14

What happened to the poltergeist on turn 6

Nov 01, 2018 Shakiko · 6

He stayed in the Lighting box location when Leo left with Elusive

Jan 14, 2019 Faranim · 399

Why did you make a skill check when playing Elusive in turn 6? You just pay the 2 resources and move - no skill check is needed.

Feb 12, 2019 Rancord · 1692

In Act3 you have 3 different ground effects, where evil things happen when you do not pass an agi check. (Onecancles your movement)