Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
jamesbell · 1
Joe Diamond ch2 big hand build for blind run Trace to nowhere
Core combo is Farsight therefore you should hard mulligan for it. For this reason ,on shorter campaign Studious might be better than Charisma so that you can mulligan more effectively.
Ancestral Knowledge is your free permanent draw 1 card, 5 times to fill up quota for Farsight or Higher Education.
Other draw engines are Joe Diamond abilities, Detective's Intuition, Preposterous Sketches, Blood-Rite, Soothing Melody and Eureka! which should be able to maintain big hand and cycling deck at least once per campaign.
When Farsight is in played, you can play event in the deck as fast (13+3+3 from soothing melody and blood rite)
Damage : Blood-Rite, Enchanted Blade,Insidious Truths and Alice Luxley (Level 2 upgrade would be nice but not enough XP)
Economy :Burning the Midnight Oil, Cryptic Writings, Blood-Rite not sure whether or not this is enough, if not enough we can switch in Stand Together
Sustain/movement :Soothing Melody, Detective's Intuition and Safeguard Charisma with 2 ally soak Alice Luxley and Laboratory Assistant
Mythos: This is the drawback of this deck. For , we can pass with Higher Education but I cannot find good solution for for this deck. Quick-Witted and Take the Initiative is added but may be still not enough.