"Skids" O'Toole
Der Ex-Sträfling

Ermittler

Krimineller.

Schurke
  • 2
  • 3
  • 3
  • 4
Health: 8. Sanity: 6.

Gib bis zu 3 Ressourcen aus: Lege eine Probe mit einem Grundwert von 3 gegen eine Schwierigkeit ab, die der Menge der gerade ausgegebenen Ressourcen entspricht. Falls die Probe gelingt, erhältst du doppelt so viele der ausgegebenen Ressourcen. Nur - und -Symbole dürfen zu dieser Probe beigetragen werden. (Nur ein Mal pro Runde.)

-Effekt: +1. Wähle eine Karte der Stufe 2 oder weniger in deinem Ablagestapel. Füge die gewählte Karte deiner Hand hinzu.

Magali Villeneuve
Alles oder nichts #8.

"Skids" O'Toole - Back

Ermittler

Deckgröße: 25.

Deckbau-Optionen: Schurkenkarten () Stufe 0-5, Glücksfall-Karten Stufe 0-3, Schachzug-Karten Stufe 0-3, Neutrale Karten Stufe 0-5.

Deckbau-Voraussetzungen (zählen nicht gegen die Deckgröße): Auf der Flucht, Krankenhausrechnungen, 1 zufällige Grundschwäche.

Zusätzliche Optionen: Sobald du eine Glücksfall- oder Schachzug-Karte verbesserst, darfst du stattdessen die kompletten Erfahrungspunkte für die höherstufige Version bezahlen und die niedrigstufige Karte in deinem Deck belassen (sie zählt nicht gegen die Deckgröße deines Decks und nicht gegen die Anzahl an Kopien dieser Karte in deinem Deck).

Skids hatte nicht geplant, sein Leben als Verbrecher zu verbringen. Aber manchmal musste man sich die Hände schmutzig machen, wenn man das Richtige tun wollte. Sein Zellengenosse Brad Hollins hatte jeden Abend mit leiser Stimme über etwas, das er die "Alten" nannte, geschimpf. Skids hatte sich nicht weiter damit beschäftigt, bis er eines Nachts erwachte und sah, wie sein Zellengenosse in Flammen aufging. Als Skids endlich entlassen wurde, kehrte er nach Arkham zurück - er wollte Antworten finden.
"Skids" O'Toole
"Skids" O'Toole
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Reviews

The parallel version of "Skids" gives him a few distinct advantages that help him stand out from other rogues:

Deck Size

His small deck size of 25 makes him much more consistent at finding important cards in his deck. Bewitching can reduce that by a further 3 cards. With Underworld Support, you can reduce it by another 5 for a final total of just 17 cards! That last one does slightly decrease consistency as you can no longer run duplicates, but significantly increases your chance of finding one-ofs, including the powerful Exceptional rogue assets.

Below are some examples of how likely you are to find specific cards in your deck based on deck size. Note that each deck is actually one card larger than listed to account for Skids' signature card.


Hard Mulligan target 30 cards --25 cards --22 cards --20 cards --17 cards
1 copy of an Exceptional card (e.g. The Red Clock) 32% 38% 43% 47% 56%
2 copies of a Build-around card (e.g. Well Connected) 55% 63% 69% †47% †56%
4 copies of two similar cards (e.g. two different weapons) 81% 88% 92% †74% †81%

These probabilities are lower because of the singleton rule

Because his small deck size is one of his strengths, his parallel back deckbuilding ability to keep additional copies of Fortune or Gambit cards can be a trap.

Gambling winnings

Skids' innate gambling ability lets him gain an inconsistent trickle of resources. The odds of gambling depend on the chaos bag contents, but generally gambling 3 vs 1 will on average net you ~0.75 resources per turn. If you boost your skill value by committing skill cards or using effects like Well Connected to get at least +2-3 skill value, you'll be netting closer to ~2.5 resources per turn. Add a Stylish Coat and you're making almost as much money as The Millionaire himself!

High Roller looks like a natural fit, but the possibility of drawing the auto-fail token and losing 3 extra resources ends up lowering the expected return in most circumstances.

You do still have to consider how bad the symbol token effects are before gambling. Failing a gambling test and losing 1 resource is okay, but failing and getting attacked by the boss is a lot more punishing.

Gambling skills

After Winifred Habbamock, Parallel Skids is the best user of the Rogue skill suite. He can commit every skill with or during any player window. This allows him to use Nimble, "Watch this!", or Manual Dexterity to move, gain resources, or draw cards at any moment, while also increasing his odds of making money.

Skids' gambling test can also be set to 0 difficulty when he needs to oversucceed at a test to trigger cards like Lucky Cigarette Case or Quick Thinking. This can also be used to create a test that other investigators can use to minimize the chances that their important skills like Resourceful are wasted.

blackjet3 · 10
Don — Django · 5032
Sorry for the cut off comment. Dont forget trick to the plan (Bewitching). For 6xp you can reduce his dick size by another 3! — Django · 5032
Good point! I updated my table to take that possibility into account. — blackjet3 · 10