Mark Harrigan: Veteran Sniper

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
Mark Harrigan Deck 0 0 0 1.0
Mark Harrigan: Veteran Sniper 0 0 0 1.0
The Mark Harrigan Softlock 0 0 0 1.0
Pikkle's trials of Mark Harrigan 0 0 0 1.0
Mark Harrigan: Ass Pimp 2 1 0 1.0
Mark Harrigan: Ass Pimp 0 0 0 2.0

Lucaxiom · 3960

An Ode to Springfield

The Springfield M1903 is an universally panned card, and holds the ignoble distinction of being the only card to ever receive a buff through the Taboo List, not a nerf. The most popular review of it on this website is a scathing satire on its ultra-restrictiveness, and it is distinctly absent from almost every single guardian deck published here. As a result, it likely sits collecting dust in most people's collections, never to see the light of day.

But you know what? Nuts to that! It is a cool card for the unorthodox playstyle it encourages, and what's more, it has all the supporting cards needs to make it viable, and dare I say, even good?

It certainly earned its salt during the 4-player Path to Carcosa I tested it in; our party won the first five scenarios with ease, even as we upped the difficulty from standard to 'stan-hard'. Even scenario 6 on hard difficulty was a success, albeit narrowly. And we only lost scenario 7 (and thus the campaign) on stan-hard difficulty via advancing the agenda (through Ancient Evils-esque abominably bad luck) one round off of winning!

So curb your objections, and at least hear me out as I detail a definitely unique, probably decent Mark Harrigan deck with Springfield M1903 as la Pièce de Résistance, including an upgrade path and thematic nature of the deck in its entirety.

Marksman Harrigan

Let's begin with the one upside to the Springfield's name; at 4 resources and (with the taboo list in effect) 3xp, it is easily the cheapest combined resource/experience cost weapon that reliably does +2 damage (I have to include the condition 'reliably' because technically, the The Hungering Blade can also do +2 damage, but at maximum in one of every three attacks, so I discount it).

And I continue to hold the belief that Mark is the poorest of all guardians. Summarising that view-point in a sentence; he has a restricted card pool that disallows the use of economy cards available to other guardians, combined with the best card-draw engine in the game which necessitates an accelerated resource-expenditure to pay for all those extra cards, AND on top of that, he's dissuaded from including 0-cost skill cards in his deck thanks to an on-demand Unexpected Courage that makes them redundant. So yes; budget cards are the order of the day in a Mark deck, and late-game weapon are not an exception.

The downside to that cheap-ness is one of the lowest boosts in a 3+ exp weapon, a low ammo count, and of course, the condition of not being able to attack engaged enemies. This is where Mark's stat-line, card-selection, and ability come into play to enable the Springfield M1903.

At 5, Mark currently holds the title of highest attribute of all the guardians. As a result, he simply does not need as many skill-boosters as his fellow guardians. This is why .32 Colt is viable on him, and for the same reason, why the Springfield is also viable on him. Together, he hitting at 5+3 = 8, all but guaranteed against 4 attack enemies on normal difficulty, and a high likelihood of success on hard difficulty, without need for other boosts.

As for the low ammo count and restricted use, we go into more detail in dealing with those in the Upgrade Path section.

Rifle-man's Kit

Of course, we can't start a campaign with Springfield M1903, so the .35 Winchester will be a place-holder until such a time that 3xp is gained. The Winchester is a decent inclusion not just for its similarity to the Springfield, but for it synergy with "Eat lead!" and Warning Shot, both of which also synergies with .32 Colt, which is basically and auto-include in a Mark deck; cheaper than standard weapons, more ammo to work with, and with less of a boost, which as stated above, isn't a problem for Mark.

We take the standard .45 Automatic to round out the number of weapons in this deck to 6, so as to guarantee a gun early on. Bandolier in turn does allow for the equipping of all these weapons should the opposite occur and they all turn up at the same time, but it real use is to hold a Springfield and Colt at the same time for flexibility.

As for added economy, Emergency Cache is self-evident, but Act of Desperation is the true stand-out, essentially giving any fire-arm one more bullet in the chamber, AND refunding the cost of the gun you played, so as to play another rapidly and keep the momentum going. Very efficient and desperately needed.

Other than Vicious Blow, everything else is damage/horror healing, soak, or cancelation. Flexible healing is heavily desired; in my mind, Mark Harrigan is a glass cannon(igan), whose true health/sanity thresholds are 5/3, not 9/5. He should never take damage from any source other than through Sophie; the less said about horror (and Shell Shock), the better. This is another reason why I think the Springfield M1903 play-style suits him well; you can keep yourself at arm’s length to avoid unnecessary damage.

For damage/horror that slips through, First Aid and Hallowed Mirror offer the option to heal either as needed, while Emergency Aid and Second Wind grant you two more uses of Sophie for two more card-draw and two more Unexpected Courages. Guard Dog is the lowest cost to health threshold ratio among guardian cards, and offers more close-combat option to fall back on should sniping fail, and Dodge is the 30th card without much justification, and can be swapped out without altering the deck much.

That's everything... well, except Hiding Spot.

A Sniper's Nest

Hiding Spot is a very versatile card, and for the first scenario or two, it's liable to be used either on your squishier or less evasive allies, or for its icons. It can even provide a breather round when weapons need replacing or damage/horror has mounted-up and needs managing, so it entirely viable to use it on yourself to delay enemies for a turn.

But as the title suggests, its ultimate purpose is to be plopped down in a central-esque location so that good ol' Mark can sit pretty and snipe at enemies within range, without worrying about getting engaged upon. And how that works might not be immediately obvious just by looking at Springfield M1903, but it's rest of the 'sniper' suite of cards, Telescopic Sight and Marksmanship that reveal its function.

With cards that ignore the aloof keyword, inducing aloofness in enemies becomes the fun part of this decks strategy. With a Hiding Spot down and a Telescopic Sighted Springfield M1903, non-elite enemies spawn scratching their heads, before losing their heads, and dead enemies can't discard Hiding Spot, thus you perpetuate your 'click-on-heads' romp through the encounter deck's forces.

So really this deck is a combo-deck, needing four cards: Springfield M1903, Telescopic Sight, Hiding Spot and Marksmanship to truly roleplay a dispatcher of long-range death. Usually combo-decks are un-reliable, but again, Mark has the best draw engine in the game, so it has a decent chance every of being pulled off in its entirety.

And if you can't pull it off due to bad luck? Well Mark's backup plan is... Mark himself. One .32 Colt is enough set-up to making him combat-ready. Guard Dog is enough to make him combat-ready. 5 should really not be underestimated.

Deck Weaknesses

Elite-enemies with the hunter keywork. Enough said to be honest. NON-hunter elite enemies on the other hand, are a cakewalk (minor Path to Carcosa spoilers: turns out, PoC has a non-hunter elite enemy; it died, getting shot in its gormless face with absolutely no risk to myself, for a free victory point). For the most part however, elite enemies tend to have the hunter keyword, so this is definitely not a boss-killing deck.

A second main weakness of this deck is... well, Springfield can target enemies engaged with other investigators, so you'll occasionally be playing a dangerous game where losing means three damage on one of your allies. Having a good evasion-focused investigator helps tremendously with this, and I had such a partner in the PoC campaign that make things much easier. Mark himself is no slouch at evasion; Sophie or a committed Hiding Spot gets you to 5, which will help in a pinch.

Upgrade Path

If you've been paying attention, the first three upgrades are obvious: Springfield M1903, Telescopic Sight, and Marksmanship, for a total of 14xp, replacing .35 Winchester, Dodge, and Vicious Blow respectively. And really, that's the late-campaign tech taken care of; all future upgrades will be pretty much entirely geared towards economy.

Starting with .32 Colt (2). It might seem odd to start with this over "I've had worse…", but .32 Colt (2) does more than provide a one resource discount; it alleviates the need for six weapons in the deck, because now we have an 'infinite' ammo weapon. In effect, we've opened up the replacing of the .45 Automatic, the tied-highest costing card of this deck.

And boy are we going to shave off eight resources off the total cost of this deck by replacing said .45 Automatic with Well-Maintained. Well-Maintained allows for any Springfields to be a two-in-one weapon package, especially after you use Act of Desperation, which now returns the Springfield, AND the resources to pay for it, AND the Telescopic Sight as well to your hand, freeing you of the mandate to have drawn the second one! Cool eh? At least I think so.

Now you can get "I've had worse…", which puts you have 24xp spent, past the point of the mandated upgrades; everything else after is not as pressing. Warning Shot and "Eat lead!" can go right about now; certainly their usefulness have diminished with the exclusion of the .45 Automatic and the .35 Winchester. What I would recommend as further upgrades are:

  • Extra Ammunition: further cost-savings, since it's cheaper (and faster) to reload than to replace the weapon.
  • First Aid (3): more healing; enough said.
  • Ever Vigilant: further cost-savings, though dubious as there aren't that many assets in the deck.
  • Stick to the Plan: one Emergency Cache, one Hiding Spot, and one Act of Desperation, to have your economy and one combo piece readily available. Again dubious; Mark's draw should be enough most of the time.
  • Ambush: If you're going to be sitting still, why not? It's further protection from getting engaged unwillingly.

Theming and Conclusion

Mark Harrigan is an army veteran, if Shell Shock didn't give it away, but to imagine him as an army marksman is an interpretation unique to this deck. The .32 Colt, the .35 Winchester and the Springfield M1903 are rather old weapons too, for 1925, which is Arkham Horror's setting, but that fits perfectly for a man who would likely be familiar with weaponry from the war 9 years prior.

Perhaps he also moonlighted as a medic, what with First Aid, and Emergency Aid. Personally, I prefer to think of the healing in this deck as more metaphorical, indicative of a broken man, constantly over-exerting himself over the guilt of Sophie's fate, and only pulling himself back from the brink through patch-work and provisional means. Even his closest companion is not going to fix the mess of his mind (little anecdote: the dog got named 'Zebulon' by the other investigators in the Path to Carcosa campaign when it went on a quadruple killing spree in scenario 6).

So, there you go. Show the horrors that humanity has invented a few horrors of its own. War is hell, and Mark's bringing it to the mythos; God help us all.

EDIT. Corrected the name Guard Dog was given by my party.

31 comments

Jun 05, 2020 TheNameWasTaken · 3

I'm totally stealing this deck! Springfield sniping was discussed in the facebook group not too long ago and that got me thinking that you need Barricade to pull the playstyle off, but I totally forgot Hiding Spot was a card!

On topic of upgrades - what about Custom Ammunition? Getting that 4th damage out of one shot saves you both actions and ammo.

Jun 05, 2020 Lucaxiom · 3960

@TheNameWasTaken Indeed, 4 health enemies are prevalent in the latter stages of campaign, and doing 4 damage in one go buys you a lot of time. However, there are three +1 damage cards that get you that threshold already in this deck as presented; Marksmanship, and The Home Front. You also have the option of 2 lots of 2 damage with .32 Colt, 3+2 with Act of Desperation, 3+1 damage with Guard Dog, or 3+1 damage with just a naked attack. You could even keep Vicious Blow for a fourth and fifth +1 damage card.

BUT, mentioning Custom Ammunition has got me thinking; I initially dismissed it as too expensive, both xp and resource-wise. Buuut, you COULD get only one copy and put it on a Stick to the Plan! Because Well-Maintained bounces Custom Ammunition back to your hand as well as Telescopic Sight! You'd only ever need one copy, AND you'll get multiple uses of it! Fantastic! Doesn't solve the resource issue though; I invite you to find a solution, or just take it on the chin.

Jun 05, 2020 ElseWhere · 3771

Man, this deck is sweet! A while back, not long after I started playing Arkham, I tried turning my hand to a sniper Mark deck because I felt the thematics and the gameplay would be super cool. But I was not yet good at Arkham deckbuilding and it was seriously lacking resource gen, backup plans, and card draw (in a Mark deck, even)! I never got around to fixing it up but maybe that's for the best because yours is way cooler and way better thought-out than mine probably ever would've been, especially with the combo with Hiding Spot.

The idea of playing a PTSD-crippled sniper dealing with his trauma by endlessly head-shotting monsters is phenomenal, and you've made this a beautifully streamlined build. Hopefully I'll be able to run a campaign soon with a personalized version of this deck–at first blush I'd say at least one secondary fighter or primary tank is needed in order to cover for sniper Mark in a slugfest, but I know one player in my group is seriously considering a combat/support Nathaniel build so perhaps that's the one.

Jun 05, 2020 Lucaxiom · 3960

@HereticPriest "it was seriously lacking... card draw (In a Mark deck even)!".

Ooooof. Well every man, woman and child has had to have made their first deck. What you see here is cumulation of many months-worth and campaigns-worth of deck-building experience. But I am not above flops of my own; you can even see a few in my public profile.

And don't sell yourself short. Get the deck-building practicein, keep an eye out for what works and what doesn't, and you too can garner high praise from kind strangers.

Jun 06, 2020 Myriad · 1201

Hey there. Neat deck. Have you considered swapping guard dogs out for Tetsuo?

While you would lose the power of the dog, you would gain some tanking potential, free draw in multiplayer and either the ability to tutor for you or for someone else in your group to find those key pieces to assemble your combo and the ability to recycle some of your best tools.

Might be worth a look. Dogs are good though for sure so it might be a playstyle choice.

Jun 06, 2020 Django · 4854

Could Lola Hayes play Springfield M1903 with taboo?

Jun 06, 2020 Lucaxiom · 3960

@Myriad I hadn't, though they do tie for most cost-to-soak ratio. Thinking on it, I was going to say that even more card-draw is going to exacerbate Marks resoruce problem, but Guard Dog does that as well, I realise, through having more health to trigger his card engine.

I guess my only reason for not considering Tetsuo is it's a non-thematic pairing; mechanically though, Tetsuo might come out on top.

@Django I would imagine so. Why? Got a budding idea for a cool Lola deck?

Jun 06, 2020 TheNameWasTaken · 3

@Django Sorry, but no. Taboo alters cards' experience costs, but their level remains the same.

Jun 06, 2020 ElseWhere · 3771

@Lucaxiom I appreciate it! Yeah, it was rough, but I think I've gotten a lot better in the past few months and I'm still working at it! I come from an MTG background but switching over definitely came with some balancing challenges.

Right now I'm taking an Agnes spellslinging deck themed as a renegade Yithian trying to save humanity from the Great Race's machinations (partly using a Dark Pact with the Lurker) through TFA and having a great time. My thematic and mechanical deckbuilding skills have really kicked up a notch and I enjoy checking out great decks on here in order to see more inspiration and learn more skills!

Anyway, enough about me, I should say something useful about the deck itself: have you considered Elusive or Barricade as Hiding Spot support? My group's Carcosa run had a Mandy running Barricade to surprisingly great effect. Only problem might be I see Dodge as the best thing to cut, and you plan on dropping Dodge for Telescopic Sight early and Barricade isn't very useful until you have the sight.

Jun 08, 2020 AquaDrehz · 197

Interesting deck this might be better.

Jun 08, 2020 pepso · 1

@Lucaxiom there is a glaring mistake in your deck.

The dog was named Zebulon!

Jun 08, 2020 Lucaxiom · 3960

@HereticPriest I hadn't, each for a different reason. If you're playing with the taboo list that reduces the xp cost of the Springfield M1903, then you're also playing with the 2xp cost version of Elusive (addendum, according to @TheNameWasTaken, the change in xp cost doesn't change the rank of the card, meaning that Mark Harrigan can still take the tabooed Elusive. I thought the rank got changed as well, which is why I hadn't considered it.)

As for Shortcut; really you need Shortcut (3) for this deck's purposes; 90% of enemies spawn on you or at your location, rendering Shortcut a moot card that doesn't enable the Springfield M1903. The 10% of enemies that do spawn else-where might not even have hunter to get value out of Barricade. By all means, play alongside Mark and this deck with someone that can take Barricade (3), but for published decks, they need to be able to stand on their own merits.

@pepso Yeah, sure, whatever you geniuses came up with.

Jun 09, 2020 GospelofRob · 1

Gorgeous deck. I love it completely. I have one minor quibble, that I would love your opinion on. Do you prefer 2x .45 Automatic over 1x .45 Automatic and 1x Prepared for the Worst? I feel a single copy of Prepared would give the deck the same level of consistency, while not relying on an alternative we prefer to toss. However, since we are making use of Act of Desperation as a resource recycle, the proposed swap may be hurting that gameplan, although it does seem to be a much later in the game option.

Anyways, way to make the Springfield M1903 not only feel thematic, but also be an actual option in the Guardian line up. It turns out it wasn't that far off from greatness. Amazing deck construction.

Jun 19, 2020 Blurbwhore · 1

Great deck. I can't wait to try it now. There is a (unofficially spoiled) upcoming resource card in Nathaniel Cho's starter pack that this deck will love.

Jun 19, 2020 Lucaxiom · 3960

@GospelofRobHonestly? Prepared for the Worst would be a fine choice with this deck on any other guardian, but here, either with or without it is the same. Again, I stress how fast Mark draws cards, so deck searches are not as necessary, but getting the weapon out early free up a draw into something good later, so... either is good.

@Blurbwhore Really? Which one?

Jun 19, 2020 Blurbwhore · 1

Here are all the leaks so far: m.imgur.com It’s a card that places damage and gets you resources.

Jun 20, 2020 Cyggie · 7

m.imgur.com is the correct link. I think a period got added to the end of yours.

Jun 20, 2020 Lucaxiom · 3960

@Cyggie Cheers.

@Blurbwhore Would you be refering to Relentless?

Jun 20, 2020 Myriad · 1201

Pretty sure he is talking about Clean Them Out.

Jun 27, 2020 thekinginperiwinkle · 134

Love it.

Jul 03, 2020 Krysmopompas · 350

Love this deck, was wondering who the best sniper was after seeing all these remote attacks for Guardians gather dust in my collection, but now I'm gonna break them out!

Jul 23, 2020 guybrush · 19

I played this deck in a "Return to night of the zealot"+Side quests campaign and I feel like going straight for the springfield might not be the best move. The winchester is surprising good, though unreliable. I went for telescopic sight, marksmanship and custom ammunition first, but that resulted into me beeing pretty penniless. I think if you can get 6 or more xp out of the first scenario, stick to the plan is great. Maybe even Ever Vigilant and I've had worse first. I carried the winchester through 3 scenarios so far until I replaced it with the springfield. It's good to first build the support cards and then go for the Springfield.

Jul 24, 2020 Lucaxiom · 3960

@guybrush Yeah I admit that I was chomping at the bit in the Path to Carcosa campaign to get the Springfield into my deck ASAP, so it's quite possible I didn't give the .35 Winchester a fair shake. Being penniless though is not going to be unique to this deck; that's just a reality for Mark. With that in mind I imagine Custom Ammunition was hard to play and make use of, and thought I mentioned Stick to the Plan and Ever Vigilant in the upgrades section, I'm still down on both of them, as they push your demand for resources even earlier into the game, at the benefit of not needing as many later on. So great for burst economy decks, not so great for slow-burn economy decks, but Mark is so poor his decks rarely do either.

Jul 30, 2020 Schwaig · 41

@Lucaxiom What makes you think Well-Maintained would bounce Custom Ammunition back to hand? Limit 1 applies only to the very same attachment (by title), so you just cant have 2x Custom Ammunition in play on the same asset. And even if it would discard other attachments, why would they go back to your hand?

Jul 30, 2020 Lucaxiom · 3960

@Schwaig Well... Custom Ammunition is an Upgrade, and Well-Maintained contains the following text:

"After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it."

I'm not entirely sure what the question is exactly; where does 'limit one' even factor into this exactly?

Jul 30, 2020 Schwaig · 41

@LucaxiomAlright, nevermind, now I get your point. I was under the false impression that you wanted to discard Custom Ammunition with another limit 1 card so that you could play it again on the very same asset (Hence my comment that this would not work). Dont know how I read this into your comment in the first place.

Jun 28, 2021 alexalansmith14 · 680

This deck just received a MASSIVE boost lol

Jul 01, 2021 Lucaxiom · 3960

@alexalansmith14 Finger's crossed. Let's see how useful firing two locations away will be like.

Jul 06, 2021 Arkabon · 1

@LucaxiomI think the taboo can move the deck in two directions: either the long marksman (firing from two locations away), or a no scope version. I am leaning towards the latter being better, because that will allow you to do the same this deck did for 4 xp less, and you also receive two card spots that you can use to be flexible with (for instance you can take a second bandolier, allowing you much more reliably to have your main weapon and your sidearm out at the same time).

The core of both versions have very different xp costs. The long range costs 16 xp to get its core stuff (springfield, scopes and marksman). The no scope version only needs 10 xp (springfield and marksman) to get its core, meaning that the no scope one will have two upgraded colts and two well maintained when the other one has only gotten its core together.

It also makes it resource-wise cheaper to ditch the scopes. Now you can spend 4 resources to do what you before needed 7 to do. Sure, shooting at two locations away seems useful, but I think you would more often find that getting extra ammo or well maintained earlier or other xp cards sooner will be better in most situations and scenarios.

Jul 03, 2022 Morganism · 1

It looks like the latest Taboo on the Springfield replace the role of Telescopic Sight in this deck. I'm curious if you beleive there is any reason to add it now.

Jul 03, 2022 Morganism · 1

My apologies! I just read the above comment.