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Decx86 · 621
Rex Murphy
With this deck Rex could use someone to protect him.
Summary
Rex Murphy's ability is awesome combined with Flashlight and Magnifying Glass. And even better with Dr. Milan Christopher in play.
Resources gained from Dr. Milan Christopher and Burglary are great for his upgrade path into Higher Education.
Overview
- Enemies: "I've got a plan!", Think on Your Feet
- Clues: Flashlight, Magnifying Glass, Dr. Milan Christopher, Deduction
- Encounter: Logical Reasoning
Collection
- Revised Core Set
- The Dunwich Legacy
- The Path to Carcosa
Investigator
Rex Murphy, The Reporter Seeker, Reporter.
- 3 Willpower (), 4 Intelligence (), 2 Combat (), 3 Agility ()
- 6 Health, 9 Sanity
- After you succeed at a skill test by 2 or more while investigating: Discover 1 clue at your location.
- effect: +2. You may instead choose to automatically fail this skill test to draw 3 cards.
Signature cards
- Event: Search for the Truth
- Weakness: Rex's Curse
Deck composition
Assets
Hand:
- Flashlight: Investigate with -2 shroud.
- Magnifying Glass: +1 while investigating.
Ally:
- Dr. Milan Christopher: +1 and gain 1 resource after you successfully investigate.
Other:
- Burglary: Investigate to gain 3 resources
- Use on a location with 1 clue; Gain 3 resources and discover 1 clue.
- Fieldwork
- Hyperawareness: Boost and for resources,
- Strange Solution: Identify the solution. Test (4). Discard Strange Solution and draw 2 cards.
Events
- "I've got a plan!": Use to Fight, +1 damage or possibly +2 or even +3.
- Emergency Cache
- Logical Reasoning
- Shortcut: Move to a connecting location for free.
- Think on Your Feet: Move to a connecting location when an enemy spawns at your location.
Spells
- Deduction: and discover 1 additional clue.
- Eureka!
- Inquiring Mind: but only when you’re on a location with a clue.
- Combos with Deduction
- Quick Thinking
Mulligan guide
Upgrade guide
Prio 1
- 1x Higher Education (3) (Permanent)
- 3XP: Boost or for resources.
- 1x Strange Solution Unidentified for 1x Strange Solution Acidic Ichor
- 4XP: Fight with a base value of 6 , +2 damage.
Prio 2
- 2x Forewarned (1) for 2x Hyperawareness
- 1XP: Drop a clue to counter the encounter deck.
- 1x Pathfinder (1) for 1x Shortcut
- 1XP: Move to a connecting location when you’re not engaged with an enemy.
- 1x Disc of Itzamna (2) for 1x Shortcut
- 2XP: Discard an enemy.
Prio 3
- 2x In the Know (1) for 2x Eureka!
- 1XP: Investigate any revealed location in play as if you were at that location.
Optional
- 1x Charisma (3) (Permanent)
- 3XP: Use an extra ally (probably rewarded by scenarios).