Daisy Delivers with Double Research Notes 19 xp

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Why Can't I, Hold All These Clues? 45 32 8 1.0
Inspiration for
None yet

An_Undecayed_Whately · 872

Daisy aims to be a dedicated clue-finder in multiplayer by abusing two copies of Research Notes. The trick is to accumulate more evidence tokens than are spent recovering the dropped clues.

This deck is my take on this more-focused deck. The original is entirely based on the clue-dropping andseems less able to cope with the encounter deck.

Mulligan and Set-Up

Your opening hand and first turn will benefit from having Studious as well as Geared Up. Hopefully you can play most of the important assets in one fell swoop and get that tempo-kill done with.

You're praying for Backpacks and a Research Librarian, which in turn trigger free cash via Astounding Revelation.

You're going to need more hand slots to carry all those books, so hold onto the advanced version of Daisy's Tote Bag when you see it. It makes playing tomes . It's probably worth holding onto an Old Book of Lore if you don't see a Librarian before the mulligan, but really those are the only four cards worth holding.

Everything else should be flushed in hopes of getting a Backpack. It makes a huge difference to set-up by exposing 12 cards while Geared Up in in effect. Resources won't be a problem because likely there will be an Astounding Revelation exposed as well.

Don't freak out if you get a crummy opening. As soon as you get Old Book of Lore you'll get to search every turn. With Daisy it's never a matter of if she can assemble a combo... it's just a matter of when!

The Research Notes

The conceit here is to get two copies of Research Notes into play and then drop clue in clumps (via Analysis) or individually (via Dr. Maleson & Forewarned).

Each clue dumped earns evidence on both copies of the Notes. Then recover a clue with a regular investigation.

Anywhere there's multiple clues use your bonus tome action to trigger the Notes, ignoring the shroud value of the location. Rinse and repeat as necessary, particularly accumulating evidence at low-shroud locations and expending at high-shroud spots.

The Rest

Press Pass gives extra actions (!) for doing what you were already doing. It also triggers when you spend clues advancing the Act Deck.

Charisma lets you retain the Librarian for soak.

Blood-Rite, Persuasion, Mind over Matter, Forewarned, and Dr. Maleson all help you survive by fighting, fast-talking, evading, negating treacheries, and re-drawing encounter cards (respectively).

Scroll of Secrets adds more filtered draw, and might zap weaknesses out of the bottom part of your draw pile (see my card review).

Campaign Starter

Swap out the experienced cards for the ones listed under Side Deck.

Further Experience Ideas

Another Studious further improves the all-important opening draw, mulligan, and the utility of Geared Up.

The improved version of Occult Lexicon lets you keep the Blood-Rite spells in your deck in case the tome gets knocked away by the Necronomicon.

Do you suppose Daisy is a cat person? If so the Black Cat adds token manipulation late in a campaign, just when the bag contents and effects are at their most heinous.

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