Pete, Peter, and a puppy

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Djinnfish · 15

Pete, Peter, and a puppy pilfer peculier pieces from piles of past possessions, preparing potent provisions to purge the pervasive perils plaguing Arkham

This deck is utilizing Down the Rabbit Hole. Charisma, Ice Pick, and Eucatastrophe will be bought into the deck for an additional XP each.

All the other cards are direct upgrades allows you to utilize the discount.

Pete can be returned to play with A Chance Encounter, Resourceful, and Quantum Flux

Duke can be returned to play with A Chance Encounter and Quantum Flux

Fieldwork can be used to navigate around successfully after investigating with Duke or on your own. Youll want to take advantage of Impromptu Barrier in the event you struggle taking down an enemy

Drawing Thin will help your card draw to recover any of your allies in the event they have to be shuffled back in with Quantum Flux.

Dont be afraid to discard ICe Pick or Multi-tool. as they may be absolutely essential to overcome a lot of challenges, there are ways to recover them.

If you cant, Rise to the occasion, Take Heart, and Look what I found will provide options if your allies arent on the field.

Hunting Jacket and Impromptu shield are first lines of defense before you start dishing damage to your Allies.

   
Upgrade A Chance Encounter as Priority to add its playability value. Recommend Charisma as a priority grab to have both Duke and Peter out in play at the same time
 
 Cost  Total
0 XP
   A Chance Encounter    A Chance Encounter •• 1 XP 1 XP
   A Chance Encounter    A Chance Encounter •• 1 XP 2 XP
    +  Charisma ••• 4 XP 6 XP
 
   
Dark Horse upgrade moves it to a permanent. Add in the second Ice Pick to the now open deck slot. Check a free box on Pocket tool
 
 Cost  Total
6 XP
   Dark Horse    Dark Horse ••••• 4 XP 10 XP
   Pocket Multi Tool    ☑ Pry Bar 0 XP 10 XP
    +  Ice Pick 2 XP 12 XP
 
   
Upgrade both Ice Picks to open up their discard usage. Replace Unexpected courage with Eucatastrophe
 
 Cost  Total
12 XP
   Ice Pick    Ice Pick ••• 1 XP 13 XP
   Ice Pick    Ice Pick ••• 1 XP 14 XP
   Unexpected Courage  →  Eucatastrophe ••• 4 XP 18 XP
 
   
Upgrade Look what I found and Peter . Replace the remaining Unexpected courage for the 2nd Eucatastrophe
 
 Cost  Total
18 XP
   "Look what I found!"    "Look what I found!" •• 1 XP 19 XP
   Unexpected Courage  →  Eucatastrophe ••• 3 XP 22 XP
   Peter Sylvestre    Peter Sylvestre •• 1 XP 23 XP
 
   
Upgrade both Lucky!'s
 
 Cost  Total
23 XP
   Lucky!    Lucky! ••• 2 XP 25 XP
   Lucky!    Lucky! ••• 2 XP 27 XP
   "Look what I found!"    "Look what I found!" •• 2 XP 29 XP
 
   
Upgrades for Pocket Multi Tool can be purchased earlier. Just make sure you are maximizing your XP discount from Down the Rabbit Hole
 
 Cost  Total
29 XP
   Pocket Multi Tool    ☑☑ Sharpened Knife 1 XP 30 XP
   Pocket Multi Tool    ☑☑ Signal Mirror 1 XP 31 XP
   Pocket Multi Tool    ☑☑ Magnifying Lens 2 XP 33 XP
 
2 comments

Jun 26, 2024 perford2004 · 2

I like this one, I think I’m gonna try it out!

I just wanted to say though, you have noted to get Charisma early so you can have Duke and Peter out at the same time. But, Duke doesn’t take an ally slot! You can have them out at the beginning!

Would you use that xp somewhere else perhaps?

Jun 26, 2024 Djinnfish · 15

@perford2004 Omg!? How did I never notice!? I always assumed Duke took an ally slot! Thank you! I would simply cut Charisma and use it on an existing card in the side deck Upgrading A chance encounter is important because it doesn't make you remove the ally at the end of the turn.

You're gonna want to get Ice Picks into the deck. As well as Dark Horse's upgrade. And dont underestimate the extra brain from upgraded Peter Sylvester. Anything left over is great to be spent on Pocket multi tools upgrades.

Because it is a higher XP deck, just make sure you're utilizing the "essentially" free XP well. There are plenty of upgrades and replacements to choose from. The important upgrades are closer to the top on the upgrade track but it was broken up in a way to spread out upgrades and replacements evenly so you can get the free xp twice and the inflated xp cost on replacements about once per session.

Also made another puppy themed deck if you're interested. (Haven't played it yet though) arkhamdb.com