Minh the backpacking Scavenger

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Rex the smoking Scavenger 37 25 9 1.0
Thi-Cursion 0 0 0 1.0

Django · 4855

This deck is based on Scavenging and Backpack to always have cards to commit. It should be the primary clue gatherer, to trigger Scavenging each turn. Once the combo is ready, you can support your team pretty well by commiting items to any test. This deck has no option.

Basic Strategy

Starting Hand

Upgrades

Variations

10 comments

Jun 18, 2018 Myriad · 1201

I appreciate the build. Its an idea I think that should work fine on paper and might even be really good once the game grows a bit more and we get better items in Neutral, Survivor and Seeker.

I have to ask how you feel about tempo when playing some of these? It seems like it would be a little slow, but maybe it is just me not having played backpacks enough.

Jun 18, 2018 Django · 4855

I'm playing a similar deck with a custom character in a 4 player group and it's working great, if you get Dr. Milan Christopher and Scavenging out early.

Just don't forget, 80% of the items are for commiting, not playing! If you did, that would really slow you down.

Jun 19, 2018 dubcity566 · 108

I'm not quite sure I get it. You only need 1 item to recycle with scavenging as long as it's a rabbit's foot, strange solution (0), or maybe a bulletproof vest or Newspaper (2) or something later on. I don't feel like you need this many items to make this strategy work.

Jun 19, 2018 Django · 4855

  1. It's about consitency. Backpack and Scavenging are useless if you don't have any items.

  2. In practive there will be turns when you won't need to commit stuff, while at others you wish you had a lot more in your hand.

  3. If you get lucky, you can play Scavenging twice and recover 2 items per turn.

Jun 19, 2018 unremb · 237

IIRC you can only play the cards from the Backpack and they cannot be committed to skills.

Jun 19, 2018 unremb · 237

Just confirmed it under the Backpack reviews...

Jun 19, 2018 Django · 4855

I never said that you could. But you can discard the Backpack (by playing another body slot item, treacheries,...) and return any of the discarded items to your hand, including the backpack (which you can play again).

Jun 20, 2018 unremb · 237

I must have misread your post. My apologies.

I'm not sure the Backpack angle is required - you're already playing 16 items (though, granted, only Rabbit's Foot and Strange Solution has the ? icon)

Seems overkill. Also, giving up Strange Solution upgrades is a pain.

Jun 20, 2018 Django · 4855

No problem, i will make this clearer in deck description. Thanks for pointing out.

I think the deck could be optimised by replacing 2-4 items with non item cards, like Fine Clothes with Resourceful to play Lucky! more often.

I'm not saying this deck is perfect, it's just a different approach to minh. There's already a lot of skill based decks for her around arkhamdb, that work wonderfully. Yesterday i experimented with cards from "Threads of fate" and noticed rex may be able to do this even better, using Lucky Cigarette Case. As item it can be searched with Backpack and it's draw helps with anythiny else.

Jun 20, 2018 Django · 4855

Addes sections "Variations" if combat options are required.