Cost: 2. XP: 5.
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Ilich Henriquez
Finsteres Carcosa #307.
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A powerful card with a supremely expensive cost. Most people will say "Why bother?" and if you are designing your deck in a vaccuum, it probably will be over looked for some other great toys.

But in multiplayer, you can be the supreme support character with a copy or two of this. If you can stomach the xp cost, this card will make your Guardian and Mystics more consistent, allow your Rogues to pull that game breaking combo or just save someone's skin at just the right moment.

Really, this card feels maybe 1 xp too much, but it also is pretty amazing. Fast, during anyone's turn find the solution to a problem for just two resources.

It is hard to argue with it. I think if you are leaning more into a support role, this is your endgame. This card will make your team love you and will allow you to pull some of the best tricks the game can offer.

So yeah, support/10. I think its a home run in multiplayer.

Myriad · 1084
Good for finding hidden watches. — SGPrometheus · 301

This card can target any card in a players deck, including weaknesses. This aspects usefulness depends on the weakness in question:

Other combos:

Django · 3171
This card is insanely strong. 5xp is worth every penny; if your board state isn't vastly improved after playing this card, especially in multiplayer, reconsider your deck. — SGPrometheus · 301
I agree, this is in the top tier of Seeker XP cards. But it's probably best in multiplayer because other classes are more dependent on key assets. Fetching Shrivelling V, Lightning Gun, etc, is probably the commonest excellent use of this card. It has the flexibility to do anything, of course. — CaiusDrewart · 2230
Yes, i'm not saying it's a bad card, just the "aspect of targeting weaknesses" usefulness depends on the weakness in question. For example, it's pointless to target stuff that is shuffled back into your deck, like rex curse or "the thing that follows". — Django · 3171

At the time of writing this had only been out a few days - and I've used it in 3 games...

This card is quietly awesome - if you, or a fellow investigator, have another card that you really need.

It's not flashy. It isn't fancy. There's no cool combos I can see. Letting someone draw any card from a deck doesn't seem that spectacular. But...

  • your Guardian needs his Shotgun - fixed.
  • Minh needs her Analytical Mind - no problem.
  • Your mystic needs a Shrivelling right now, okay ... done.

No fuss, no worries about weaknesses or where it is in the deck, just for 2 resources take any card. It doesn't even cost you an action.

Okay, that is spectacular.

The down side is that 5 XP is a lot of XP. It's up against flashier cards, like the The Red-Gloved Man, Deciphered Reality, Strange Solution. And it's only as good as the card you need to grab, so it probably isn't a good pick for early in a campaign. However, later on, when you've a few high-value cards in the deck - this one is a solid choice.

(That said, for Minh Thi Phan, Analytical Mind is so central to her that I could imagine taking this early for her)

A really solid multiplayer pick.

Solo, it loses too much benefit to be worth it's XP, and Seekers have plenty of access to filtered draw through Old Book of Lore, Eureka!, and No Stone Unturned anyway.

AndyB · 785