|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
StartWithTheName · 22397
IMPORTANT DISCLAIMER: I am not involved in the running of the worldwide blob. Please direct any question about it to the below link.
The regular Edinburgh Arkham LGC folk, including myself, have ran a couple of local Blob events recently and I typically make spare decks for newbies, or people without their own sets etc. With everyone indoors and a World Wide Blob on Table Top Simulator (TTS) in the planning (LINK HERE), I thought i would publish a few to help people interested in joining in.
THESE GUIDES ARE SPOILER FREE, and the decks are not specifically tailored for the Blob per se, but most have beaten it, and/or other standalones (Mainly Egypt and Hotel)at least once. They are at least designed to be easy to pilot, and resilient to certain Blob effects so no one has their core deck mechanic overly neutered by bad luck... unless its really bad luck ;)
The other decks can be found here
- Tommy - Hot Fuzz Crime Machine
- Ursula - Fast and Curious, standalone/blob ed.
- Akachi - Staying In Charge
- Wendy - The Jammy Dodger
- Yorick - Social Distancing
HOT FUZZ CRIME MACHINE
When the little hand tells Tommy its time to rock and roll, you know someone will be in bits tomorrow. He combines protecting and serving with real police work like Proper action and sht. When hes not upsetting apple carts and smashing peace lilies over heads, hes packing more firepower than a farmers mum!
This is probably not the best deck for completely newplayers, but those with a little experience will still have a ton of fun playing even if they dont see/use all the nuances. Hes a tenacious fighter and a solid tank that uses Solemn Vow to heal his comrades while feeding his economy engine and maintaining endless (usually 3 damage shots) from Becky. A ton of thematic burst damage options save bullets for later or tide you over until Becky can be found. Just remember to keep focusing damage/horror on a single asset at a time as Accidents happen all the time in the countryside
- ROLE: ............................. Tank, Killer, and Passive Healer
- COMPLEXITY: ................ Moderate.
- THEMATIC FEEL: ........... Action Hero Cop
- CLUEING: ....................... low, better late game
- ENEMY HANDLING: ...... High damage
- ENCOUNTER PROT: ...... Moderate
- PHYSICAL DEFENCES: ... Very High
- MENTAL DEFENCES: ..... High
- TEAM SUPPORT: ........... Healer
Get Becky out fast. The one shot attacks cover until you find her, then to save ammo later. Between the mulligan, lots of draw, Tetsuo and Flare (to fetch Tetsuo if needed), you should easily be able to find Becky early. Until then Improv Weapon, Vicious Blow, Brute Force, Beat Cop (2), and Enchanted Blade will tide you over. These can also save ammo later letting you keep an empty Becky in play ready to reload.
Use Flare and Ever Vigilant to kickstart your economy, float 3 or 4 resources, then put everything else on Becky A penny saved is a bullet earned later in the game. Allies are expensive but can refund more than they cost to play. Those 1 penny discounts from Ever Vigilant go a long way, as do the install action savings. Unless you need Tetsuo for Becky, try to grab a Beat Cop with Flare, thats paying 2 to potentially earn 5 (plus 3 auto-damage pings).
Use your Vows to heal others and cash in your soaks. A little obvious, but important to the build. The faster you use your , the more cash and bullets you`ll have. The healing is a bonus. Note that you dont have to use Jessica Hydes self heal unless you want to. If you need the cash/bullets leave her full.
Spam Draw hard With your putting assets back into your deck, you need to draw to get them back. Self-Sacrifice can be used on any test, including benign ones like investigate actions, and Take Heart can usually be triggered by investigating a high shroud, or evading a high enemy without buffs. Encounter checks that deal damage you can soak are another good target. Enchanted Blade and Tetsuo also help draw/pseudo draw.
Stack stat boosters Lots of passive + allies help land Burst attacks, or exceed by X bursts, and Shots against high enemies. With Becky down, each Well Prepared can be +, +, +, or + once per turn. With both down thats potentially 6, 6, or 5 for 1 test, or basically encounter cover and minor cluing. Save Lucky! for encounter checks, particularly before you get them down.
VARIANTS & FAQs:
Agency Backup/The Black Cat I left these out for theme reasons, but theyre both juicy targets for an early Flare. Adding one of these will probably cost you some Well Prepareds and/or Beat Cop (2)s, which will lower how high you can take your against large enemies so take care not to over nerf. Other options include downgrading to Enchanted Blade, or just going to 39xp and taking the extra weakness.
Do i really need Bandolier? If you are playing the Blob you will just have to trust me that you do. If playing a different stand alone, probably not.
Didnt you already do a Hot Fuzz based write up? Yes, but how was I to know they would release Tommy in the next big box, and that film has so many great one liners theres loads of spare material!