Lily Chen and The Way of the Furious Fist

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olahren · 3106

Lily Chen and The Way of the Furious Fist

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This deck is for a primary fighter Lily, It's quite simple, straightforward and focuses on what Lily does best. Kiiiiiiii-ya!

The deck

Our starting Discipline will be Discipline (the one boosting ). It's really nice to start with a combat of 5, as it will free up deck space you would otherwise use on buffing your combat value.

This deck has one rule, however. No Dragon Poles. I really, really hate that card, as I find it slow and asset hungry. And without the Dragon Pole you can skip most other spell assets as well. Sixth Sense is the exception to the rule, but feel free to replace those as well if your group has investigation covered.

Our five precious level 0 cards are spent on Tetsuo Mori, Sledgehammer and one Prepared for the Worst. Weapons and ways to find weapons, really.

I've tried to include only cards that I want to keep in the long run. It's an surprising number of good level 0 Mystic events and skill cards ; Premonition, Drawn to the Flame, Delve Too Deep, Spectral Razor, Deny Existence and Promise of Power.

Sixth Sense

There's two Sixth Sense here, in case you have extra actions you want to spend on finding clues. They're practically useless untill you get the Discipline at 15 Xp, but with 5 (from Holy Rosary or another buff), they're surpringly decent. Feel free to replace them, for example with Guts.

Upgrade path

If you know you'll end up with sufficient Xp, go for the Butterfly Swords. The level 2 version isn't that great, but the level 5 Butterfly Swords will attack twice each action (with an extra +1 damage once per turn). The drawback is that you'll end up spending 20 Xp on 4 weapons; more than half of what good Dunwich Legacy run will yield in total. And the truth is that you'll always prefer the Cyclopean Hammer anyhow, because it's simply the best weapon at your disposal.

That's why I like the Machete; you can buy two of them for 2 Xp and they'll do fine until Lily can get the hammer online. Especially in two player games where the engaged drawback isn't that bad.

No matter what you chose, you'll have 5 weapons by now. Two Cyclopean Hammers, two Machetes or Swords - and a lone Enchanted Blade. Feel free to either replace the Enchanted Blade with something or upgrade it. 4 weapons should be enough, really, with Tetsuo and one Prepared for the Worst.

  • As soon as you reach 15 Xp, add the Discipline (the one buffing ). The healing effect is great and so is having a base of 4.

Other upgrades, in any order you like

  • Safeguard. We skipped the level 0 version, so I say buy two pretty early. If a Safeguard saves you 5 or more Move actions per scenario, it's worth it. It's also a nice way for your seeker to move you onto a waiting enemy so the enemy will engage you rather than the seeker.

  • Stick to the Plan, with Prepared for the Worst, Ever Vigilant and either Sweeping Kick or Dynamite Blast is a safety net like no other.

  • Either Bruiser or Physical Training. I prefer Physical Training myself, since it will allow you to help out more with Sixth Sense, protect against treacheries and serve as a way to burn leftover cash.

  • Vicious Blows and Overpower are both great. So is Defensive Stance is you know you're going to have to evade something.

  • At 30 Xp you can add another Discipline. I prefer the one, just for card draw. The Discipline is an option, of courseand you might decide different. There's a section on Disciplinces further down.

Situational upgrades

  • Stand Together is great for someone with mediocre card draw and kinda poor. And everbyody loves you for it. <3
  • Charisma and Beat Cops for that sweet extra damage and or...
  • Brother Xavier will add a buff and some tanking for the group. He's also a Willpower buff for both the Cyclopean Hammer and for your Sixth Sense
  • Enchant Weapon is overkill in most cases. But it's a nice addon to the Cyclopean Hammer if you're the primary fighter in a larger player group on Hard, as a you can once per turn hit at 12, +3 damage. Or you can enchant the weapon of another investigator of course.
  • Sweeping Kick is a good replacement for Spectral Razor, especially in campaigns where you'll need to evade something. And it's a tactic card for Stick to the Plan. But the free Engage from Spectral Razor can be super useful as well. But Having both + all those weapons is probably not needed, so pick either/or.
  • Lesson Learned is decent for Lily. She can afford a hit or two, as she has that great built-in healing from her Willpower discipline. Remember that if you trigger an attack of opportunity by moving, you'll get the clues from the location you're moving from.

Disciplines

Prescience of Fate: You probably don't want to use the +5 to a skill test from the Discipline all that often, but it's surpringinly nice in a pinch. Especially for difficult and dangerous tests that you know of in advance, such as when flipping an act will trigger something nasty you don't want to fail.

Alignment of Spirit: This ability is probably the best of the bunch, especially since Lily has an amazing 7/7 sanity/stamina. Note that the damage/horror taken take is direct.

Quiescence of Thought: The Discipline can be really rewarding when you get the hang of how to use it. The key is not being too greedy. Drawing 3 cards from its effect is good enough. And don't toss everything in your hand just to unbreak it; wait 'till you naturally can go down to two cards for a full round and then unbreak it.

Balance of Body: The on Discipline can trigger 3 different fight or Evade options. So you can't use it to attack three times with the same weapon. But you can try to first evade an retaliating enemy, then attack once with your weapon and then either a basic Fight or an Fight event such as Sweeping Kick. Yeah, it's quite situational ability.

Parting words:

"Kiiiiiiiiiiiiiiyaaaaaa!"

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