Three Men in a Boat (To Say Nothing of the Dog)

Card draw simulator

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Derived from
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WinnerSchnitzel · 24

Basics

Experimental deck for three player game, Dark Horse archetype with a twist. The deck is built around St. Hubert's Key, which lets Pete play those doubled skill cards immediately with lowered sanity. A bit risky, but I reckon it will be much more fun than conventional Rabbit's Foot or Grisly Totem setups.

Duke, seek boy!

Since our main strength is Duke and his nose for clues, I've added Inspiring Presence for readying/healing and A Chance Encounter/Calling in Favors combo for those rare cases when the doggo gets knocked unconscious. Magnifying Glass and Newspaper will boost the stat until we get something more convenient like Plucky.

Duke, get'em boy!

Duke can bite but we'd like to save him for clue sniffing, that's why we keep Fire Axe and Tennessee Sour Mash in the backpocket. Reckless Assault should be enough for the bigger baddies.

Economy

Madame Labranche, Resourceful and Scavenging should provide enough cards to feed Duke. As for resources, money hoarding is not really Survivor's treat, is it ;) Skills come free.

Finishing touches

Evade: not really my play style. Run For Your Life, fight or call more combat oriented teammates for help.

Mythos: Decent base, potential +2 static buff, Tennessee Sour Mash and Lucky!. Nuff said.

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