Vorteil. Körper

Gegenstand. Kleidung.

Cost: 2. XP: 2.
Test Icons:
Health: 2. Sanity: –.

Sobald du eine Zauber-Karte spielst, erschöpfe Robe der Endlosen Nacht: Senke die Kosten jener Karte um 1. Das Spielen jener Karte provoziert keine Gelegenheitsangriffe.

Außerhalb des Abgrunds ist es dunkel. Im Inneren ist der Abgrund strahlend hell
Greg Bobrowski
Jacqueline Fine #22.
Robe der Endlosen Nacht

In addition to the considerations of the level 0 Robes, which I've written a review for, for 2 XP you get the following:

  • Cost is reduced by 1
  • A icon for your trouble
  • "Playing that card does not provoke attacks of opportunity."

That last one is the big ticket item. We've all been in this situation: you didn't get Shrivelling in your opening hand, your apprentice is truant, and then you finally draw it during Upkeep, just for an enemy to spawn on you in the next phase. In the past, you used to dread these situations, especially if that enemy had some other nasty Forced effect if it hits you. Now you just laugh.

Sadly, these robes have the disadvantage of being in the Mystic card pool, which tends to be the most competitive in terms of upgrades. Of course, you can always Delve Too Deep or do a little Arcane Research.

EDIT: The cost reduction is actually also really nice and worth emphasizing. You're not just saving 1 resource on this upgrade--you're lowering the buy-in for a card that saves 1 on the first spell you play per round. That's a lot of savings.

Im a huge fan of this card. It’s great for the soak and the economy in a way that could easily replace something like Uncage the Soul. Sefina and other off class Mystics are interested. — StyxTBeuford · 12467