Infinite Wishes (Standalone Ready 19xp)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
21 Thump Street (Deck Guide) 206 166 27 1.0
Inspiration for
None yet

jericho · 252

"Who knew this weird old axe granted wishes?"
~ Zoey, probably

This is kind of a tech demo updating a relatively under-popularized combo ( Eldritch Sophist + Empty Vessel + source of charges = infinite wishes). Setting aside for a second whether we actually care about turning ~4 to ~8 tokens into 0s and if that's worth building an entire deck around, why isn't the combo that popular?

Well, first, there's only a handful of investigators that can take Empty Vessel and Eldritch Sophist without versatile: Roland Banks, Zoey Samaras, Carolyn Fern, Ursula Downs, and Vincent Lee.

Second, Prior to TSK, we had limited options for getting access to replenishing charges to feed the Empty Vessel. Only Zoey and Ursula can take Decorated Skull, only Ursula can take The Red Clock, these both take up that accessory slot, necessitating a Relic Hunter. None of them can take True Magick, Recharge Book of Shadows, or Bangle of Jinxes. Several of them can take Brand of Cthugha, but "around 6-9 extra wishes" sounds a lot less fun, even if in practice that's usually enough for a scenario. Overall the choices were limited and the combo, was it ever janky.

Well, Runic Axe solved that problem. all 5 investigators can take the axe, and empty vessel, and eldritch sophist. And this gives you infinite charges for the vessel, and we're in business. Upgrade the Axe with Saga (if you're not Carolyn, who can't check any boxes) and you'll have charges to spare, so you can even still fight with it.

And since the key card is a "Deck limit 1", why not wrap it in everyone's favorite "21" card hunter-killer? Dear reader, I present:

"Harry Potter Zoey Samaras and the Axe that Grants Infinite Wishes"

This is a 19xp standalone version. (don't forget to add the extra basic weakness)

You might consider the following (still 19xp) changes:

and/or

to reset to a campaign starter

Backpack (0) doesn't really do anything without the axe and vessel to go fetch, so there's not much point in using it. Further upgrades for going past 19XP are suggested below.

Summary

Clueing:☆☆ Fighting:☆☆☆☆☆ Mobility:☆ Mythos:☆☆☆☆ Consistency:☆☆☆

How to Have Infinite Wishes

Similar to 21 Thump Street which served as inspiration for the shell around the signature combo, the effective deck size is 21 non weakness cards, so a hard mulligan will see nearly half of these. Backpack (2) will see 12 of the remaining 19 after your opening hand. Between these and Prepared for the Worst, you should be all but guaranteed to see Vessel, Sophist, and Axe within the first few turns.

Lacking an Effective way to search for Eldritch Sophist is probably the biggest downside of this particular build, the other is that, at least in the standalone, you've got no space for Zoey's Cross, at least it has decent skill icons.

You can clue a little bit with Sixth Sense once you find it, but realistically this is a multiplayer pure combat build. Wish Eater does give you a lot of flexibility with taking less than strictly favorable tests, since a significant proportion of the bag is effectively 0 modifier for you.

Mulligan and First Turn(s)

The Combo

In case, dear reader, you aren't familiar with the underworld/STTP/Astounding Rev "Combo", here's the basics: your deck starts with 27 non-weakness cards. Put these on Stick to the Plan:

Stick to the Plan is a whole deck search effect, which will trigger Astounding Revelation for 2 more resources and put it in the discard. Per FAQ2.0 this no longer works, but you have a high chance of hitting the revelation off of backpack or prepared for the worst which will help cover the resource cost of the added search.

going into the Mulligan you'll now have 24 non-weakness cards, a hard mulligan (all 5 cards) will let you see up to 10 of these. Keep:

  1. Eldritch Sophist
  2. Backpack
  3. Empty Vessel
  4. Runic Axe

Mulligan the rest in the hope of getting them unless you have good reason. Backpack is probably more important than either Axe or Vessel, since it might find both for you, and Runic Axe is least important because you'll have two chances at it with Backpack and Prepared for the Worst. You can toss backpack back to try for Sophist if you already have Empty Vessel, but it's probably better to just deal with it, you can still have success using Wish Eater fairly. Brand of Cthugha is also a backup source of charges for either the Axe or the Vessel, but I wouldn't keep it in the opening hand.

Post Mulligan weaknesses matter again, but you've got 5 cards in your hand, that puts you at about 22 cards, so your searches go pretty deep, and hopefully that will let you find everything in short order. Torrent of Power could be No Stone Unturned to help you find the Sophist, but even with a reduced deck of 18 cards I felt like going 6 deep wasn't really enough. Mr. "Rook" is also a consideration, although the deck is already a little tight on opening cash:

Early Setup

Ideally we're putting Runic Axe, Eldritch Sophist and Empty Vessel into play as quickly as we can, they cost 9 resources and we only have 5 at first though. So an ideal first turn includes playing Emergency Cache off of STTP, putting two of the three in play, and finishing setup at the start of turn 2. Be careful of Scenarios that include the Chilling Cold encounter set though.

Realistically you'll probably need to play Backpack and/or Prepared for the Worst turn 1, So we're really looking at 10-11 resources. If you put Emergency Cache on STTP, you only actually have two targets for backpack, don't worry about it. You can choose not to do that to hopefully pull an extra card out now in case you missed Sophist during Mulligan, but I found generally that I preferred having the definite resources. E-Cache + Backpack + PFTW turn 1, assuming you hit Astounding Revelation will leave you with 8 resources at the end of the turn, ticking up to 9 in upkeep, which will then enable you to play the entire combo turn 2, assuming you've now assembled it.

Once all three cards are in play, you can freely start pushing a charge from the axe to the Vessel each turn with Eldritch Sophist, Feel free to convert to Wish Eater as soon as you can (although it's also fine to wait for an enemy to die first if one happens to be around.) Once Wish Eater is active you turn anywhere from about a quarter to nearly half the bag into 0s depending on scenario, which is a good place to be when you're fighting with the axe at 5-7 and investigating at 4 with Sixth Sense.

Soak with your face, that's what Wish Eater is for and you don't want to let the Sophist die.

Campaign upgrades

For a full campaign the deck has some small downsides in that it doesn't have a good reason to use Eldritch Sophist at level 0 but it's probably not worth the XP to wait on it either.

upgrade order from 0 to 19:

further upgrades to consider:

For Runic Axe, probably further check Scriptweaver and Ancient Power since you won't be carrying any other weapon really and having the option to spend 5 charges in one turn (with some help from sophist) for 8 damage and +5/+5/+3 will help with that inevitable boss, but Hunt can also be quite useful in Zoey (in which case I'd probably skip ancient power and be satisfied with a solid +3/+1 damage weapon, just be aware you're gonna need awhile to chop down a big boss if you choose this route.


What if I want someone else to have Infinite Wishes?!

Nobody else who can run the combo can take Underworld Support, so you'll want to use the extra 5 cards to build in some redundancy at the cost of reducing the breadth of your backup gameplan and making the Empty Vessel harder to find.

Ursula Downs needs to check Heirloom on the axe, but then has the option to get extra janky with Relic Hunter and The Red Clock and possibly even Miskatonic Archaeology Funding to keep Whitton Greene and Eldritch Sophist in play at the same time as Dr. Elli Horowitz to further hold a Grotesque Statue if you think one charge manipulation combo isn't enough. Throw in a Charisma and you can add Mr. "Rook" to pass the secrets off Sophist; or even put a second sophist into play so you can get infinite Statue charges, infinite wishes, and a stopped clock, all at the same time! (big-rig shaper vibes and a jank level approaching infinity).

Vincent Lee needs to check glory on the axe, and probably relies very heavily on Mr. "Rook" to assemble the combo, is probably the worst at assembling the combo, and only Carolyn gets less out of it. On the other hand, a fully upgraded Runic Axe and Empty Vessel are both good cards independently for him, and at that point putting in an Eldritch Sophist to get more uses out of, say, a Grim Memoir and shuffle charges to the Wish Eater is barely out of his way and you won't super mind if the combo doesn't hit every time.

Carolyn Fern can't check anything on the axe which limits the ceiling on this combo - Runic Axe is not super great at 0, you won't generate enough charges to do both things, and Carolyn usually wants to use her hands for plan A (). But she can technically take the combo thanks to a recent FAQ clarification on bonded cards and "cards that heal horror/damage" deckbuilding restriction. Unlike Vincent, she can run the full Backpack/STTP/PFTW/ASTREV combo just... I'm not sure it gets us where Carolyn wants to go - making 4-8 tokens in the bag 0s at the cost of both hands in an investigator who could otherwise already hit 8+ for investigating seems kind of pyrrhic other than to say we did it.

Roland Banks probably looks basically the same as this deck if you removed Underworld Support, the couple mystic splashes, and used the extra 7 slots to double up on the key assets to add in some redundancy. His best advantage would probably be that a 30 card version of the deck definitely has room for either Bandolier or Dr. Elli Horowitz, enabling you to bring the Runic Axe for infinite charges and still smash face with a Giant Hammer. His second best advantage is that he actually will pick up more than approximately 2-3 clues per scenario, but I still wouldn't play it as a solo or primary cluever.

5 comments

Jun 14, 2023 Valentin1331 · 56805

Interesting deck idea!

Just one point, unfortunately Astounding Revelation doesn't work anymore with Stick to the Plan since FAQ 2.0... But that's a minor part of your deck, and you already mention a replacement, though I'd personally consider Deep Knowledge.

I have a question: have you considered Soul Sanctification to turn all the heal into Unexpected Courages? This will help your investigation and save you quite some charges when attacking with the Axe.
It is hard to fit in a 19xp standalone mode but you could if you take for instance Toe to Toe/One-Two Punch instead of Brand of Cthugha and In the Thick of It (wich is an easy case here because of all the heal you receive).

Jun 14, 2023 jericho · 252

I had not considered Sanctification, although it is obviously a great idea, I’ll probably amend the “later upgrades” section to address it later today. Fitting it in at 19 is harder, but is probably as simple as going to Brand (1) and adding in the thick of it as you note. Brand is mostly for backup charges / sidearm that doesn’t take a hand slot, so I think even brand (1) is worth the point over a 0 event.

Missing out on the guaranteed 2 Resources from the FAQ change to Astounding Rev actually does hurt the deck a little bit, resources for a turn 2 setup are already tight. I don’t think it makes sense to replace it though since we don’t strictly need it if we did hit the combo in the mulligan (just play e-cache off of Plan) and if we didn’t hit the combo we have a high chance of getting astounded off either the prepared for the worst or the backpack, which would then defray the search cost.

Thank you for the feedback!

Jun 15, 2023 Lord Phrank · 75

Quite fun deck! One question, why Carolyn cannot check any box on the axe? If she takes "glory" the axe becomes a card that heals horrors and then she can fill up all the boxes up to level 5. No?

Jun 15, 2023 jericho · 252

Carolyn further has a restriction that says “no weapons level 1-5”, she can take a level 0 runic axe, but upgrading it breaks her no leveled weapon restriction, so she can’t do that, even though the card does heal horror.

Jun 15, 2023 Lord Phrank · 75

You are absolutely right, I had missed it! Thanks for taking the time to spell it out for me :-)