Girl's Night Out - Daisy Walker: Tome Raider

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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AndyB · 936

For the Dunwich campaign with Jenny. Investigation/support, with some magic to beat the tripe out of things.

Weaponry:

  • Spells. This is a Magic Daisy

Assets:

Allies:

Events:


Diary


8: Lost in Time and Space

Defeated. Totally inundated by enemies, almost all of them hunters, pretty much from the start. Then Jenny took 5 horror from Vast Expanse, despite the use Lucky Dice, through repeated 5s and skulls.

Left alone with the enemies, Daisy got bogged down and killed.

They killed:

Yog-Sothoth became one with all reality


7: Where Doom Awaits...

Boy, did we need more weaponry. Entered the Gate Killed off Servant of the Lurker and Seth Bishop. Daisy didn't get one offensive card out the whole game, but did do all the investigating. Really needed more firepower, though. Daisy cleared The Necronomicon, but Jenny failed to clear Searching for Izzie; it was on Sentinel Peak, but 2 Conglomeration of Spheres were approaching, Daisy was low on cards with Beyond the Veil down, and Jenny had 1 ammo in her guns. Pushing for the victory was safer. Time wasn't too bad.


6: Undimensioned and Unseen

Hmm. Might've got all the brood, but the encounter deck never threw a 4th one out. They did have spare time. Both Jenny and Daisy were pretty horrified by the end. Jenny managed to get +2 with Cat Burglar and Earl Sawyer out, and Pickpocket - so also drew 2 for each evade. Nifty.

Daisy with Pathfinder is also pretty awesome as she's effectively got 5 actions a lot of the time. Encyclopedia got a lot of use.

Whippoorwills were a pain.


5: Blood on the Altar

Very close finish! Jenny and Daisy had one horror remaining each. Bulletproof Vests and Holy Rosary were used multiple times. Jenny won at the last minute by killing Silas Bishop with her last shot.

Jenny drew off a bunch of hunters then used Elusive to escape.


4: After Essex County Express

Got through to the engine and got it started. Bit of a struggle, time wise; Jenny would have to move first, clear out enemies, and then Daisy follow and grab clues. No major issues, though.


3: After Miskatonic Museum

Beat the hunting horror a couple of times, by both Daisy and Jenny. Scrying with Daisy actually kept it nicely under control while she hoovered up clues - it was very useful. Cleared Searching for Izzie too. Pretty straight forward, to be honest.

Took the The Necronomicon - mostly 'cos Daisy Like Tomes. I'm hoping that it proves useful (resources might be nice).


2: After "House Always Wins"

Mostly, this was about Jenny; she paid for the early clues to get into the back rooms of the club, and then fought her way back to rescue Peter Clover. Daisy helped with some light Shrivelling, but mostly this was about Jenny, 2 guns, and a load of ammunition. Paying allies for clues is quite handy, too. Cleared the The Necronomicon too.

Got Dr. Henry Armitage.


1: After Extracurricular Activity

Jenny killed a lot of Thralls, and the duo saved the students. Both decks were starting to look a little thin with 'Beyond the Veil' in play. "Jazz" Mulligan was hiding pretty much at the bottom of the deck. It turns out that Old Book of Lore is not so useful when your draw is quite limited. Oh, and Identified the Strange Solution. (I'd still like to know what it does!)


Campaign Log


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