Madame Necronominhcon (Deck Guide)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

chirubime · 1017


Clue: 9 | Enemy Mgmt: 8 | Treachery: 7 | Tempo: 6 | Consistency: 9

The deck focuses on recycling The Necronomicon using Scavenging. Minh is incredible at triggering Scavenging because her playstyle allows her to reach the "succeed by 2 or more" threshold consistently and comfortably. Your primary role is still to be a cluever, but you have powerful testless, actionless damage making you a Seeker that doesn't need to be babysat. You can even play solo with this deck.

The tempo initially can be a little slower than other Minh builds since you will need to take a few actions to set up your assets/engines and you lack treachery negation. However, with so many skill icons, encounters that require you to perform a skill test shouldn't be any trouble for you. If you're really struggling against treacheries, Minh has access to both Forewarned(1) and A Test of Will(1). This build has the advantage over Ancient Stone builds with consistent and testless enemy management as early as your 2nd scenario. (Ancient Stone leaves you very vulnerable until the 3rd scenario, and that's the best-case scenario.)

The Core upgrades of the deck only require 10 xp:

  1. Dream Diary Dream Diary [Dreams of an Explorer]

  2. Occult Lexicon The Necronomicon

  3. Scavenging Scavenging


Playing Necronomicon - Scavenging(2) saves you an action and lets you play an item off successful investigations, something Minh/seekers are already fantastic at. Ideally, commit Necronomicon for icons and then play it from the discard pile. (Note: You will not be able to use the Scavenging on the Investigate action you committed Necronomicon, but can use it on the next Investigate action.)

Discarding Necronomicon - You run 1 Magnifying Glass(1) to push an empty Necronomicon into the discard pile so you can replay it. You can also use Scavenging(2) to play a Magnifying Glass(1) from your discard pile over your Necronomicon. You can also use Act of Desperation to throw the Necronomicon at an enemy. Act of Desperation + Necronomicon actually lets Minh deal with enemies with 5 health which is incredibly self-reliant as a Seeker primarily focused on grabbing clues. You can even choose the right time to use Mr. Rook to find your King in Yellow weakness and push the Necronomicon out of your hand slots that way.

Recurring Necromonicon - The deck uses Knowledge is Power to let you save charges on your Necronomicon. If the Necronomicon is already in your hand slot, you can deal 6 testless damage with Knowledge is Power. Scavenging(2) also lets you play it directly off successful investigations.

Economy - Take Heart and Act of Desperation help Minh recover resources to replay Necromonicon. When you have more exp to spend, Drawing Thin will allow you to bypass resources as a limiting factor for your Necronomicon loops. Of course, you can use Resourceful to recur any of these survivor cards.


Taking 2 Studious makes Seekers insanely reliable. When you mulligan, make sure you have at least one of the cards in the first category before you prioritize anything below it.

1. Tutors - Mr. "Rook", Eureka!

2. Primary Engine - Dream Diary

3. Economy - Drawing Thin, Take Heart

4. Secondary Engines - Analytical Mind, Grisly Totem, Scavenging, The Necronomicon


I've linked a template for the 0 Exp Campaign Starter deck. Here are the changes if you wish to manually swap out the exp cards:

  • Dream Diary(3) Dream Diary(0)

  • Magnifying Glass(1) Magnifying Glass(0)

  • The Necronomicon(5) Occult Lexicon Gives you testless damage, economy, and card draw to help you get through Scenario 1

  • Grisly Totem(3) Rabbit's Foot(0)

  • Drawing Thin Rabbit's Foot(0)

  • Drawing Thin Crack The Case Extra economy

  • Pathfinder(1) Fine Clothes Most campaigns have someone you can parley in the first 2 scenarios

  • Deduction(2) x2 Deduction(0)

  • Sharp Vision(1) x2 "Look What I Found!" x2 Gives you icons and clue compression prior to your exp upgrades. You can also opt for Winging It, but you don't play extra discard synergy nor does it have icons for your weakness


Arcane Enlightenment - This card I'm still not sold on. The objective of the card is to allow you to dual-wield your Dream Diary and Necronomicon, both essential to Minh, without worrying about losing them to King in Yellow. However, by the time your engine is set up, you rarely have the time to play Arcane Enlightenment. You can swap this card out for a Forewarned, Logical Reasoning, Alter Fate just to have some answers to really really nasty treacheries.

The King in Yellow - You can deal with this card in 2 ways. Early into the game, you can aggressively use Mr. Rook to flush this card out. If you already have your 2 tomes out and haven't drawn King in Yellow yet, I would urge you to use your Necronomicon secrets generously. That way when you draw King in Yellow, you can push an empty Necronomicon out of your hand. Plus, since you will be overachieving in order to get rid of King in Yellow, you can almost certainly trigger Scavenging(2) off the Investigation action you perform.

Drawing Thin - I like to use this card on treacheries I intend to fail in order to gain some economy. Also, The Dream Diary played in this deck gets bonus skill icons at 4 shroud or higher locations. That means you can economize for free since Essence of the Dream cancels out the Drawing Thin difficulty amp. Lastly, since you will need to overachieve to remove your signature King in Yellow, you can also Drawing Thin on the action you intend to remove your weakness with.

Knowledge is Power - When you are starting a campaign, you can use this card to trigger Dream Diary(0) so that you can grab Essence of the Dream without expending an action. Makes it much faster to achieve your tome side quests. You can combo with Necronomicon's testless clue and testless damage abilities for a total of 3 clues or 6 damage.


Inquiring Mind The Eye of Truth [Gives your whole team some treachery support]

Unexpected Courage Expeditious Retreat, Brute Force, Survival Instinct [Depending on what campaign you are playing, you may need to find action compression skill cards that can help you and your teammates.]

Eureka! Perception, Cryptic Research, No Stone Unturned [Ramp up your deck consistency so you get to your engine cards faster. I value Perception(2) the highest because of the icons. Cryptic Research's lack of icons actually sucks. Plus, you cycle your deck so fast, you are going to see your basic weaknesses and King in Yellow if you are blindly drawing via this card. Moreover, Necronomicon(5) already has lets you draw 6 cards off 1 fully charged tome.]

I've been waiting for a while for the starters to come out since my favorite investigator is Minh and I didn't have anything to contribute with Infinty Stone, Cat, Dream Diary + Dream Enhancing Serum decks already shared.


Aug 31, 2020 bobbyguardian3 · 1

Got a chance to try this build earlier tonight when I played with my friend group. Was really shocked at how reliable and resilient Minh is. She supports her team with Analytical Mind and she can sit at a high shroud location to give your teammates 4-6 wild icons of essence of the dream (and her ability and grisly totem).

I really love your build. The early Fine Clothes felt really nice for the start of a lot of campaigns, and the extra Rabbit's Foot was fun to recycle via Scavenging. Also, the Occult Lexicon definitely felt very smooth to transition to Necronomicon. I so agree that it feels wonky to have to have enough experience to put in the Ancient Stone, and then test it at a high location, and not even know if you can pass it. Bloodrite, Necronomicon and Act of Desperation giving Minh early access to damage just felt too good. Thanks

Aug 31, 2020 blyzyrdynn · 1

Simply the greatest Mint Tea Fan ever.

Aug 31, 2020 guybrush · 6

I've been working on a deck that recycles pendant of the queen over and over again but necronomicon is certainly a good alternative.

My deck is using Yaotl instead of Mr.Rook though, instead of searching I deck I just mill 4 cards a round and scavenge back my items. More often than not I end up discarding the king in yellow rather than immediatly drawing it with Mr.Rook. Also, you can play Winging it pretty much every turn when you keep discarding it.

Sep 01, 2020 bigredsurvivor · 1

wow is this the new Minh standard? impressed

Sep 06, 2020 witchweapon · 1

Do you play all of your assets in turn 1? or do you add an asset or 2 a turn, while building to your full engine? Curious. thanks!

Sep 06, 2020 chirubime · 1017

@witchweapon - situational really. I would say the general rule of thumb is to get at least 1 invest in per round since you should figure out a way to put your wild icon investigator ability to some good use

Sep 06, 2020 mrsdoubles · 1

Is there enough evasion in the deck? Could you give me some tips on how to pass combat related tests when you don't have the chance to use necronomicon or act of desperation?

Sep 06, 2020 chirubime · 1017

@mrsdoubles - true evasion is not inherently built into the deck. If you have access to the Necronomicon, you can spend secrets to give you evasion stat boosters, and you always have Dream Diary, Resourceful, Eureka, and the other wild icons from Inquiring Mind, Eye of Truth etc.

TBH I think that Eye of Truth is quite decent even when used for non treachery based skill tests like Investigations, Evasions, etc. You cycle your deck really fast and will see it again if you really need to team-boost a treachery. You could also have your rogue teammate grab a few Copycats to also put them into your deck for you to cycle faster / search out. But at that point, if you have a rogue friend, you probably have a primary evader/tank so you probably don't need that much more.

Sep 17, 2020 Cuherdir · 314

Hey, cool deck, but you know what it lacks? Versatile for Double or Nothing abuse :P

Sep 17, 2020 Cuherdir · 314

@guybrush "I've been working on a deck that recycles pendant of the queen over and over again but necronomicon is certainly a good alternative."

Why not both?

Sep 18, 2020 chirubime · 1017

@Cuherdir Yuhhhh the "both" deck plays Scavenging(2) + Necronomicon(5) + Backpack(2) + Pendant. And then whenever you finish using your Pendant, if your deck has 9 cards + the 3 segments that get added back, Scavenging a Backpack(2) lets you replay the pendant easily.

Changes for anyone who is reading: Arcane Enlightenment, Grisly Totem, 2 Resourceful and put in 1 Backpack and 3 Segment of Onyx.