Card draw simulator
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Darthcaboose · 281
It's a super Seeker party! What would a four man party of the men and women of that orange/yellow faction look like, knowing that they'd all have to work together?
These decks are made with the intention of playing through any campaign on Hard difficulty. Some minor changes should be made depending on which campaign you are picking (Fine Clothes is almost mandatory for Carcosa).
Daisy Walker's Role
Her tome ability builds herself to support others. As good as Encyclopedia is, Seekers really need a lot of card draw to work (on their powerful one-shot Events and their Assets like the Strange Solutions), and so spamming Old Book of Lore each round is really the best thing Daisy can do for the team.
Her Mystic cards and access to Higher Education also lets her act as a competent Mystic who can help provide more Experience for the team, as well as provide support in any combat situations. Upgrades to Daisy can focus on providing more support to the team, on making her a worthy combatant or healer with the upgraded Strange Solutions, or in helping Norman out with his spells by picking up copies of Recharge.
Despite her support-ish nature, Daisy will typically be taking charge as the Lead Investigator, because of her use of the Dr. William T. Maleson unique ally (and Norman's ability from his unique asset to look at the Encounter deck).
Deckbuilding Considerations
Since (almost) all the Seekers have access to all the Seeker cards, it really comes down to two things:
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Who takes the unique assets (Ally assets, and particular unique assets like Disc of Itzamna?
- What out-of-faction assets can this Investigator bring in to the group?
Unique Allies
For Daisy, Dr. William T. Maleson seems like a great choice, mostly because the other unique allies seem better suited to the other Seekers (okay, really just Rex). He acts as a great sanity soak buffer, as well as some slight anti-encounter deck shenanigans. Daisy will typically take the Lead Investigator role, so that she can use Maleson to help filter out any nasty Encounter cards revealed by Norman's unique spell Split the Angle or from his use of Alyssa Graham.
Out-Of-Faction Cards
Like Norman, Daisy has access to Mystic cards. Unlike Norman, she is not limited to just five level-0 Mystic cards, and can only go up to level-2 Mystic cards. Honestly, there aren't a lot of great upgrade options for Daisy in the Mystic class, so she's more likely to lean on the more impressive high level Seeker cards instead.
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Shrivelling helps deal with enemies, although it does not really become effective until Daisy picks up Higher Education to pump its effectiveness up to higher values. As Daisy cannot pick up higher version of this card, she starts with this level 0 version in her deck.
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Holy Rosary helps to bring her 3 Willpower to 4. A solid card to cover a slot that will most likely not be filled in.
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Delve Too Deep is absolutely necessary in this group. High level Seeker cards are extremely powerful. Higher Education and the upgraded Strange Solutions and Archaic Glyphs should say it all. You need some serious experience to bring everyone's collective power level up to deal with the tougher scenarios later on in a campaign. Don't be afraid to go crazy on the Delves if the scenario seems unwinnable!
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Storm of Spirits is a great AoE card to help deal with swarms of low health enemies. Although Daisy will need some help early on, Higher Education can help boost her Willpower stat sufficiently to ensure a reasonable chance of success against harder enemies. The potential for investigator damage is a tough pill to swallow, but this card is quite good in multiplayer!
- Ward of Protection stops any nasty health-damaging stuff from killing Daisy. This card is so good that even Norman has two of these guys!
Seeker/Neutral Cards
For Daisy Walker, her Tome ability builds a good one-fifth of her deck.
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Archaic Glyphs upgrade into a fantastic clue-gathering or enemy evading tool. Daisy's ability makes it easier for her to translate it during the first or second scenario of a new campaign. Daisy, Rex, and Minh all get copies of this to ensure this is translated early on!
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Old Book of Lore is practically mandatory. Card draw is really important, especially with Minh encouraging everyone to commit cards to skill tests.
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Medical Texts helps to assuage the low health totals that Seekers suffer from.
- Research Librarian helps to find that one copy of Medical Texts, or any other high level Tome cards (like Encyclopedia if you go for that).
Otherwise, standard cards follow:
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Magnifying Glass is good in Hard because even 5 Intellect can prove a bit of a challenge against those 4-shroud locations. Only a one-of though since there are some more important cards in here!
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Strange Solution is incredible. Get this identified, and do some early upgrades to the damage version (or maybe one person can grab the healing version to keep the group topped off) and you're set in terms of dealing with enemies. Daisy, Rex, and Minh all get copies of this to ensure this is identified early on!
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"I've got a plan!" is a strong one-shot event that helps Daisy put out some damage when needed. While Rex Murphy will be doing most of the legwork for investigating, Daisy can certainly chip in with picking up some clues. When it happens, I've got a plan becomes a potent card, with its success rates easily boosted by Higher Education.
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Mind over Matter is not a card for all Seekers, but for Daisy it's quite good. It acts as a +3 to each of Combat and Agility. Solid for emergency situations!
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Shortcut is a card that should be in every Seeker's deck, but it just doesn't make the cut sometimes. For Daisy, in her support-ish role, she should definitely pick this up and help shove other investigators around. Upgrading this to Pathfinder or the improved Shortcut are two great possible choices!
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Emergency Cache helps to fuel Higher Education as well as her expensive spells and Tomes. Not every Investigator needs this card, but Daisy sure doesn't mind!
- Unexpected Courage is Daisy's only skill card. This is fine, as Minh will be carrying most of the skill cards, and Daisy needs to focus on having more Assets and Events to support the party. Unexpected Courage is a must-have in every deck, just because of how flexible it is. Note that as great as Inquiring Mind is, it is very likely that a group of four Seekers will empty out all the clues at a location in record time. Sometimes, you need something a little more reliable...