Map the Area

First impression of this card was not that good. Agree with other reviewer, slow and kind of costly for a fairly minimal benefit. Reduce difficulty by 1 is basically +1 skill (unless you combo with other difficulty reduction) and thats not much. I think in some investigators and decks it can shine just a bit more though.

In rough order of potential imo

Rex Murphy might like this too since he can trigger his passive with a high skill test and make it even easier to trigger his passive in subsequent turns (e.g. in a high clue count location).

Ursula Downs and Monterey Jack might like this. It can make high shroud locations easier to clear so they can continue moving on. Ursula only tests at 7 but can use her passive for action compression Monterey tests at 9.

Norman Withers does pretty well with this. It costs 0 for him on top of the deck and he can test at a staggering 9. The bonus is still pretty useful for him since he can still do basic investigate actions and has less access to high end seeker cards. Gloria Goldberg is similar but no free cost and weaker basic investigates.

Darrell Simmons tests 7 and likes difficulty reductions.

Trish Scarborough tests 8. She might like the bonus to make triggering her passive easier (either by investigating or evading). Noted by another commenter, works with Chuck Fergus.

Luke Robinson tests at 7 and can be used at range as its an event.

Vincent Lee and Carolyn Fern only tests at 7, possibly useful for a more combat or support oriented role.

Harvey Walters, Daisy Walker, Minh Thi Phan, Mandy Thompson tests at 8-9 but probably doesn't have any particular synergy with it?

Other seekers like Amanda Sharpe and off seekers like Roland Banks probably doesnt like this due to low stats.

fates · 54
It's significantly better than +1 skill. Remember, this applies to mythos tests, too. So a Rotting Remains becomes a skill test at 2, maxing at 2 horror while tested at a mapped location. If you're staying for even a single mythos phase, it's good insurance. If you reach the last location of a level and never plan to leave again, it's incredible insurance. Trish is also a notable user because she tests at 8 and, as a tactic, it can be used with Chuck Fergus. — SSW · 216
I mispoke. I meant its +1 skill but didnt bother to mention that it could potentially be reused many times (esp in multiplayer). You're totally right about Trish though, I actually forgot it works with Will or Agility. I even messed up Monterey Jack. Will make a quick edit. — fates · 54
I'm not sure if this card is good, but I do think it's worth consideration in scenarios where you spend a lot of time in one place, such as with a stationary elite enemy or a final location with a ton of clues to pick up. — DjMiniboss · 44
I agree with Fates here, this is not really a good card. Trying to pass it on as a way to pass mythos tests seems weird to me. Yes, it's a positive side effect but how are you gonna plan for that? "Everyone, come to this location where I just wasted an action and a card IN CASE you draw a treachery with a skill test where -1 difficulty is gonna save you somehow!" And as for final locations with multitudes of clues and monsters: Is having a slightly easier time with Hastur or Yog or Bishop or in a crater on the moon worth having this card in your deck for several scenarios first? Breach the Door is a mediocre card but it's at least worth considering because you can reduce the shroud all the way down to 0. Map the Area is NOT a good card because it's merely a -1, even if it's -1 to all tests at that location. If one has to make arguments such as "it's great for triggering Lucky Cigarette Case!" "It's decent if you combine it with a 4 Xp card to make it fast!" then you're probably grasping for straws. — olahren · 3532
Refine

hey just noticed you can put this under Stick to the Plan. Nice to be able to reduce to one of these in a deck if you're going Carson (or whomever) upgrade path on Customizable cards. 200 characters here I come.

Krysmopompas · 360
Another one of these "I read, what trait a card has, and now I must come up with 200 characters to write a review" reviews. "Refine" might be good under SttP, because you can play it only once per game, but would rather put 2 copies in your deck for consistency otherwise. On the other hand, XP excelleration is at it's best in the early stage of a campaign, and SttP costs 6 XP, so you likely will only profit from this combo for a few scenarios. Unless you are parallel Roland with "In the Thick of It", it will take you at least a scenario or two until you get SttP, and mid- to late campaign you will likely cut "Refine". — Susumu · 381
I would also cut it likely quite early, compared to a D2D, because 3 resources and 2 actions is quite expensive for 1 XP for 1 investigator. — Susumu · 381
Do you still spend xp for this effect? Can you get upgrades with this that the owner does not qualify for? — Django · 5142
Of course not. What makes you believe either, Django? It is a "free" (XP wise) check on your card during the game, but the card(s) imediately might rise in level, once you do that. And deck building rules have to be regarded at any time. So you can never tick an 11th box, making the cards level 6. (Or a 9th, if you are restricted to level 4 for that card. Or even a 1st, if you are Carolyn with "Runic Axe".) — Susumu · 381
I havent opened my copy of TSK yet so i don't know the exact upgrade rules. This card doesn't say that checking the box needs to be legal. Might be similar you ignore any costs when you "put an asset into play" instead of playing it. Though it would be very OP if anyone could add any upgarde card to their deck with versatile and then upgarde it with with refine. — Django · 5142
Even if you would read it that way: as soon, as you check a box, it is not a level 0 card anymore, it is level 1. So if you can't have the card at level 1, you are violating the deckbuilding options, and have to remove the card. — Susumu · 381
You’re welcome, @Susumu! Happy playing! — Krysmopompas · 360
Так а эта карта что два действия тратит? — Zanofar · 1
I don't think you'd remove the card mid play actually. There's no process or rule for that, and deckbuilding requirements aren't checked during the actual game. I'm pretty sure it's just as legal as if someone teamworked it to you, and you'd remove it after the scenario. Extremely Niche but might be useful. — Lailah · 1
I'm still looking for an official answer to Django's question. So far, from reading the rules, I can find nothing that says it is illegal to play Refine on a card that is otherwise at maximum level for the deck it's in. Regarding "expending xp," the rule says you must observe the restriction "while purchasing new cards." Nor can I find any rule requiring removal of a card that finds its way into a deck that is otherwise illegal. — qbeam2 · 1
Stray Cat

I have just recently played with Will to Survive and many times I wished I brought Stray Cat. I don't want to spend Move or anything that does not have a test inside my Will to Survive chain, I want to start my turn with all the works around me. But, also I don't want to "stay" with Hunter enemy or having to move and evade it from the prior turn, just so I can have full actions to Will to Survive on the next turn.

Stray Cat let you stay with Hunter enemy walking into you by activating the Evade on the window after Hunter enemy move but before it attacks. Now you can do other work instead on the prior turn, next turn can be fully devoted to fighting it. It's a core set synergy that I just realized this far into the game.

This applies to a deck without Will to Survive as well, it changes the usual move-fight-fight Hunter elimination tactics to just fight-fight-fight until you win. If it has 3-4 HP and you can do 2 damages a hit, the cat adds 1 test that you can fail.

Recently played Vincent Lee and it is also such a good use of his splash to counter his 1 .

Cat is a very powerful card the more you know the pain of Evade. (Have to engage first to evade, game is throwing high enemy challenge at you, how many cards you can benefit from exhaustion, how many nasty effects are turned off if not ready, etc.) Ally slot is the biggest cost, but think of the cat as build around card instead of dismissing it due to being in popular slot. Find boosts and soaks in the other slots or perhaps invest in Charisma, and you will be rewarded with extreme flexibility of the cat.

5argon · 11101
Soul Sanctification

I reached out to FFG through their form regarding this card and got the following, the latter half being specific to Soul Sanctification.

Q: Can you play a card or use an action to heal while at full health/sanity? I.e. Playing Soothing Melody to draw a card while at full health/sanity.

A: No, you cannot normally heal a card that is at full health/sanity.

Q: While you have Soul Sanctification in play, can you play a card or use an action to heal your investigator while your investigator is at full health/sanity?  For example, can I play Emergency Aid on my full health investigator to generate two resources on Soul Sanctification?

A: Yes—Soul Sanctification makes a specific exception to the rule I stated previously. With Soul Sanctification, you are able to "heal” your investigator even if you are at full health/sanity, and place any excess points healed onto Soul Sanctification as an offering. Emergency Aid would place 2 offerings on SS.

gByakko · 39
So the card does what it says it does? Who would have guessed? — SSW · 216
Oh, be nice, the card is complex, and it's not like there was never confusion around Charles Ross, Lonnie Ritter, and Geared Up; explicit clarification is helpful. — Hylianpuffball · 29
I've seen some debate on whether you could heal a full health/sanity investigator while Soul Sanctification was active so following the grim rule, my group opted for "not able to" until we got an official answer. I'm glad we can. — gByakko · 39
So you assumed the card doesn't let you do the thing it explicitly lets you do, making it completely worthless, and then played with it anyway? — SSW · 216
This clarification was needed because the card does not explicitly let you heal full health/sanity investigators. You can't initiate abilities unless their effect can change the game state, and that check is to be made without evaluating interactions with other abilities. — TheNameWasTaken · 3
And the card wouldn't be completely worthless without that clarification because it would still allow you to do two healing on an investigator with one damage to pick up one charge. — Gfo1979 · 1
Hello! Can you share and forward the official ruling email (including questions and answers) you received to drawntotheflamepodcast@gmail.com? This is the mailbox of Frank, the official FAQ maintainer, and he will update the verdict you received into ArkhamDB! — Jacksonsu · 1
Done! — gByakko · 39
Arcane Insight

Updated for the Scarlet Keys.

This is the only card that I have found that can reduce a location's shroud outside of an investigation test. This opens up cool interaction with two interesting new cards : Power Word and Runic Axe, specifically with the "Confess" and "Elders" upgrade. Both allow you to automatically discover clues, but depend on the shroud of the location, which you can lower via Arcane Insight.

Who could use this / be interested :

For the Arcane Insight + Power Word combo :

-Daisy Walker and Mandy Thompson have access to both (limiting their Power Word to level 2 and 1, respectively), but probably have better ways of getting clues.

-Marie Lambeau has access to Arcane Insight as a spell, can upgrade Power Word to the max and can also take advantage of the lowered shroud by investigating normally. She can also use her extra Spell action on the Power Word parley.

-Akachi Onyele has access to Arcane Insight since it uses charges, gets an extra charge and can upgrade Power Word to the max.

For the Arcane Insight + Runic Axe combo ("Can I axe you a question ?") :

-Akachi again has access to Arcane Insight and Runic Axe because charges, can upgrade the axe to level 4, and has a surprisingly decent Fight.

-Ursula Downs could take the Runic Axe as a Relic, but her low Fight would make it difficult to wield.

-Joe Diamond can upgrade the axe to level 2, and it plays into his strength as a flex fighter/cluever (perhaps for solo ?)

Finally, since you can use this card during another investigator's turn, any Seeker (except Vincent Lee) could do these combos with their Mystic or Guardian buddies.

DrOGM · 25
Breach the Door and Vantage Point can also reduce shroud values outside of an investigation test. — cfmcdonald · 7
Good catch. Hmmm, breaching the door with the axe... — DrOGM · 25