Forbidden Sutra

Can only review this from the perspective of playing ||Agnes, but boy, is this card a doozy for her!

First, lets break down what this card does.

  • It helps with the actual test numbers. I don't need to wax lyrical on why this is useful. Bigger numbers = better tests. It's a little more narrow, in that it only helps with Spell event tests, but given they're typically higher impact, getting them to 'go off' more reliably is always a bonus.
  • It helps beat the Chaos bag. Sometimes, this is just making sure you don't draw the auto-fail. Sometimes it's two bites at the apple for your Hail Mary. Spell events are generally costly, and for the low price of one horror, you can turn off the swingiest token in the bag, ensuring you get the bang for your buck.
  • It helps maximise your and minimise your . We've all been there. I need two clues with my Read the Signs, and I'm testing 7 vs 1. Draw 3 Bless tokens and a +1. Almost feels as bad as drawing . Flipside, when you're making these huge tests, you can deliberately fish for Curse tokens to try and 'purge the bag'.
  • You can use it to fish for bonus effects. This is, for the most part, limited to Spectral Razor, Ethereal Form, Read the Signs and Banish within spell effects, but can be useful for triggering your other assets, like Ritual Candles or Paradoxical Covenant, or even just fishing for the .

So, it boils down to an amalgam of Holy Rosary and Grotesque Statue, without the soak, and strictly only for spell events. In other decks, this would be a little limiting, as your spell events deplete. For ||Agnes, this just doubles down on what you're already good at. You're already needing to set up to weather the damage you take from your own ability, and potentially having to soak Dark Memory.

For ||Agnes, I think that Sutra has a very strong and positive effect on how your deck functions. Are there better cards? Certainly, but for 2 XP, you get a lot of slot compression, particularly around your neck slot, which is heavily contested between Hallowed Mirror and Heirloom of Hyperborea. Bonus points when paired up with Prophetic so you can bump your spells even more!

I wonder how this works with 2 of them out and triggering them both... Do you eventually resolve 2 tokens? — AlderSign · 469
End of the Road

I've had a lot of fun with this card, and I think it is a slodi include in decks that can handle drawing it early. This is now easier to do with access to red, as the Survivor card pool has a very fledged out "Discard" archetype. It also has two relevant traits in Insight and Spirit, which are constantly getting more support.

However, I have also come to like this card in general in lower player counts where additional actoins are more valuable. I do think it is able to pull its weight, and more people should try it out.

K_oroviev · 363
Robert Castaigne

You can use Robert's ability to shot and then put .32 Colt into play. Shot couple more times and use .32 Colt's ability (by paying 1 resource) to take it back to hand, where it's ready to be used by Robert next turn.

It's possible but costly to repeat it each turn. This could be mitigated by shooting Colt at least once before returning it to hand, if you're [Michael McGlen that gives 1 resource (2 if combined with [Stylish Coat).

bugiel_marek · 26
Cool card but both versions of Castaigne are a flavor fail in my opinion. Great card, great ability, but the ability is limited to 1 handed firearms. What's Robby doing with that Tommy gun?? Is /that/ how he's boosting your combat in between shooting pistols for you? Overlooked power combo: he can generate infinite aether by holding your upgraded shotcaster for you. — Bloodw4ke · 82
Stouthearted

This is part of my mass deletion for the reviews I have written as I am no longer proud of them of what I have wrote and I feel uncomfortable leaving them up for everyone to see.

The quick brown Duke jumps over the lazy fox dog creature.

fishingbrogl · 21
Wrong Place, Right Time moves damage as well. Resolute Hank can use it. — MrGoldbee · 1568
And Devil, yeah, yeah. There's lots to say about Hank the Tank. Obviously this card is good. IMO this card The Home Front, only better, and that one was already strong. What I am wondering about is your assessment of "Get over here!", because you cannot use a weapon with that card. — AlderSign · 469
Oh, whoops! I'm too used to playing it like Nathaniel Cho. — fishingbrogl · 21
Let's just say I spend much more time brewing and reviewing than actually playing the game. — fishingbrogl · 21
Unconventional Method

This is part of my mass deletion for the reviews I have written as I am no longer proud of them of what I have wrote and I feel uncomfortable leaving them up for everyone to see.

The quick brown Duke jumps over the lazy fox dog creature.

fishingbrogl · 21
Does it pair with scavenging? — MrGoldbee · 1568
I always forget about Scavenging. Yes, I would assume it does work with Scavenging because of the timing. — fishingbrogl · 21
It sure does. It has almost the same timing as the AoD-Yorick-loop, people have used for ages. Afaik, Scavenging is after ST.6 (determine success), Yorick after ST.7 (defeat = apply skill test result), but that does not matter, the cost to discard the item has been piad, before the skill test even initiated. — Susumu · 389