Transfiguration

I feel like turning from Father Mateo into William Yorick will be extremely funny. Not only can you use Yorick's ability to infinitely pull your Codex and thus be able to recur anything in your graveyard instead of merely being limited to assets, but it lets Yorick wield some pretty good high end weapons.

Blessed Blade(4), Holy Spear, etc!

I do also find the idea of Daisy Walker turning herself into Mandy Thompson to be pretty humorous. Finally, pre-taboo 30 card Mandy is back! (with slightly different deckbuilding requirements, and no signatures, but hey.)

nictron90 · 10
*pre-taboo, 30-card Mandy... without Mandy's weakness ! — DrOGM · 25
Makes sense, since Yorick is already a good candidate for a bless deck! — AlderSign · 397
The main problem I see with this is that you need to pay 2 resources to replay the Codex every time, so if you want to pull <span class="icon-elder_sign"></span> on every test, Yorick would need to be filthy rich. Also, you unfortunately lose the 5 bonus exp of Mateo if you want to use the good level 4/5 weapons. — Minethlos · 3
For being filthy rich, since this is gonna be in a bless setup, can just run Rite of Sanctification, and you're replaying it for 0 every time. Also, I don't see why you'd lose the 5xp? Non-paralell back Mateo has 'blessed cards level 0-5' and the 5 xp. — nictron90 · 10
Wait no I'm stupid he has blessed 0-3, you're right. — nictron90 · 10
Antiquary solves the cost issue. Timeworn Brand would fit with both of those as well. — WhispererInSnarkness · 1
Entombed

So, if I have entombef in my threat area and avoid an enemy, even if the test was successful, the enemy remains attached to me and will not stun?

I think we played it wrong. Would you please help me understand that interaction?

shalahur · 2
While you are correct that Entombed would prevent you from disengaging with the enemy, the enemy would still exhaust and thus not attack you. If you successfully evade an enemy, Entombed only prevents you from disengaging from them, not exhausting them. Does that make sense? — NightgauntTaxiService · 463
Down and Out

Oh man so... drawing this costs you 1 draw thats a classic with all basic weaknesses which is fine then if you fail its condition it hurts you and shuffles back... that is really bad but atleast there are ways to discard it lets continue. To get rid of it you need to spend 3 resources or 3 cards. ... this is a weakness that costs 4 actions in theory(if you are unfortunate). It can be more cost effective if you play cards like Investments or Emergency Cache but even then this is just brutal weakness. I guess you can kinda ignore it and hope to never draw it. My review: If you added this to your deck and decided to be fair to spirit of the game I feel sorry for you. There are worse weaknesses in game but this is really annoying one :D only saving grace this weakness has is if you are relying on basic actions to draw extra resource or cards each turn this card does nothing to you. Thats inefficent thing to do but if you can pull a deck like that its good

Makaramus · 9
Shortcut

I want to write a very simple and basic review to this old amazing card. You drew this card but its not that amazing? Instead of moving with basic action use this and use your action that you would use to move to draw. If anything this card makes your deck thinner. It can be good or bad depending on your weaknesses but if you want to have less cards in your deck you can consider putting this into your deck especially if you are moving to some degree (or its multiplayer and you can play this for your friends)

I think this card doesn't do much but still extremly powerful for being so flexible without any cost

Makaramus · 9
Eye of Ghatanothoa

Maybe my favorite card from Drowned City so far. This one obviously pairs well with Gloria, but also does quite well with the Book version of Norman Withers. This turns a copy of Foresight into an even better version of Ward of Protection. Even if you don’t build in tech that allows you to manipulate the encounter deck, at the very least it will make it easier to optimize your turns to put yourself in the best position to succeed. This card is similar to Lone Wolf in that it gets more powerful at lower player counts.

jamman39 · 12