
Pretty hard to get to a cellar that isn't connected to the building in any way!
This location supposedly has a misprint. There is no way to get to it.
It looks like it was intended to connect to Victorian Halls so we played it as such.
Pretty hard to get to a cellar that isn't connected to the building in any way!
This location supposedly has a misprint. There is no way to get to it.
It looks like it was intended to connect to Victorian Halls so we played it as such.
This card really steps up in value when you play it with Dexter Drake. For 1 resource and 1 action, you can heal up to 4 damage/horror. Pretty powerful stuff. And then next turn you can throw it out for a Shrivelling and load up on horror all over again :D
If you have Showmanship down, you'll get a +2 to the test and be likely to spend all your charges in one go, even without any other Willpower boost.
I will try to elaborate on the interaction with Backpack, and why it might or might not work.
This permanent creates a forced reaction, much like a the optional reaction skills on many cards, that allows you to play Item assets during its timing window. Backpack does its thing after it entered play.
One viewpoint is that you play all the items, then backpack triggers. The second viewpoint is that each items is played, then the play reaction is triggered, and then you can play further items.
The second viewpoint is directly countered by the 'Ability' rules, under triggered abilities, stating "A [icon] ability with a triggering condition beginning with the word "after..." may be used immediately after that triggering condition's impact upon the game state has resolved.". The Geared Up ability affects the game state. Therefor I conclude that Backpack only gets items after the Geared Up ability is already done.
I would argue that Schoffner's Catalogue does work with Geared Up, since there is no mention "after.." or any triggered ability.
Anyway, I still like it. If you have an item heavy deck, playing 3+ items at a discount is great!
Doubt: Do I need to "record in the campaign log" to upgrade? The upgraded versions don't specify it. But they have the "researched" text, and I don't find reference to that in faqs or anywhere (maybe I dunno where to look). Thanks!
EDIT: Found it, I was looking in the Edge campaign guide, and it is in the Investigator's :)
How does this affect the "spend one ammo" part of the cost? Do I have to pay the ammo because the Holster only affects the actual action cost or all of the activation costs?
200 characters. 200 characters. 200 characters. 200 characters