Gloria Goldberg

This is the least exciting investigator by far released for AH LCG.

The thematic encouragement to, yes, write your own story by removing one interesting part of the game is so disappointing that I cringe every time I remember that this card exists.

Don't get me wrong. I love this game so freaking much the hole inside of me fills up with little feathers of hope.

Dealing with monsters is an integral part of the puzzle. I don't want it simply removed. Just going around and investigating. I'd rather play a who-done-it game, that just mechanically simulate doing it. This is the case, where the power is so godlike, I have zero connection with the character. You are basically a god because you write the story.

When superman became too powerful the writers invented kryptonite.

Might as well make an investigator with 6-6-0-0. - or a dead one. Huge misfire. I will never play this gator. Ever. It's dead to me.

If the designers wanted to make a showpiece of a card, kudos to them.

ambiryan13 · 179
ok — MrGoldbee · 1497
You seem to be under the impression that a character with an ability that has no inherent game effect can completely control the encounter deck just by existing. If you played her, you would realise this is a mistaken assumption. — SSW · 217
"never played this card" and "this card is overpowered/useless" sadly sums up the arkham horror community. — Zerogrim · 296
Ah yes, the encounter deck simply does not exist when playing Gloria. — toastsushi · 74
Does not agree with that statement at all. You should probably play Gloria and rethink your review. — krifar · 25
Cool story, bro. Come back when you've tried her out. — Ensign53 · 3
… — Vicoforbes · 21
Sixth Sense

This card is bonkers. I really wish there were more ways to enable this card other than just Olive McBride. Oh well, I guess maybe then it would simply become too strong. Still... I can't unsee the potential of this card in the hands of Jacqueline.

darkseid · 4
Pair with Eldritch Inspiration. — MrGoldbee · 1497
Welcome to your yearly reminder that Curse of Aeons exists. — Zerogrim · 296
The First Oath

Thomas Dawson is really really strong. Like REALLY strong. So strong in fact, that he is able to go forward in time by 60 years and get his hands on a Glock 9mm. Isn't this supposed to be set in the 20's? How did nobody at FFG notice this?

snacc · 1023
I think they've overlooked it due to rule of cool; the Glock is a handsome gun. Diegetically though, there's plenty of ways it could have gotten to the past; the real trick is finding rounds that fit the chamber. — SGPrometheus · 855
He invented it — MrGoldbee · 1497
yea, he should have been holding a lightning gun for real historical accuracy. — Zerogrim · 296
It feels kinda weird to me that that the Colt 1911 has been for sale like 10-15 years already in this setting, while the Glock is 60 years away into the future. They look equally modern to a total weapon-noob such as myself. — olahren · 3601
Unrelenting

I’ve only used it on Amanda on hard, but thus far its been absolutely busted. The way i see it this card has three fairly powerful modes for amanda:

Seal the 0s and fail 3 checks to draw 6 or maybe even 8 cards if you get a mythos phase test. In a skill heavy deck you desperately need draw, and this is twice as efficient as draw actions. It’s like a worse take heart, but I’d be happy to pay 1 xp for take heart on amanda. I rate this mode 8/10.

Seal the 0s and try to succeed on all 3 checks. (Do you get the cards during the commit step so you can commit the 2 you draw?). By committing 2 cards to go card even this suddenly this looks like a 4 pip card that gets you closer to your important assets without costing any actions. If you can beat most of the chaos bag then removing the 0s only marginally reduces your chance of success. This is the best mode 10/10.

Finally you can seal the 3 nastiest tokens in the bag. This mode is strictly for special tokens that kill you or for sealing away special tokens when you’re winning so hard you can afford a little decadence. If you just need to succeed draw 2 and commit both instead of using this mode. 4/10 this mode is very rarely worth while.

With the added benefit of flexibility it becomes absolutely nuts on Amanda. Amanda would be happy to pay 2 or maybe even 3 xp for this. Amanda exaggerates the power of this card, but its still quality deck thinning that helps you with a single test for only 1 xp on survivors. Definitely find room for it before the end of your campaign, but get your key synergy xp cards first (unless you are amanda or sylas).

bladewolf · 5
Why are you talking about 3 tests? — trazoM · 9
Because of her ability, and she takes 3 actions a turn? I'm pretty sure, for the second option you can't commit the cards just drawn. There is only one timing point when you can commit cards each test, and the sealing and drawing is after that. — Susumu · 383
For the second mode, you cannot commit those 2 cards that you have drawn as the "commit cards from hand" step has already passed. — toastsushi · 74
Doesn't say after committing, and the committing section itself doesn't specific cards have to be committed simultaneously, any rules to back up Toast? — Zerogrim · 296
@Zerogrim All committed cards are committed simultaneously. That's why you couldn't, for example, commit Double or Nothing to increase the difficulty of a test and then commit Rise to the Occasion. That's actually includes in the FAQs section of Rise to the Occasion here on ArkhamDB. — TheNameWasTaken · 3
The card also literally says ‘after you commit’. — Death by Chocolate · 1490
O its after commit in the first section not on the draw, der. as for the simultaneous commit be nice if the rulebook bothered to mention even half the stuff that just exists as forum posts. — Zerogrim · 296
Granny Orne

So, Granny Orne (0) is a decent L0 ally for Agnes. She comes with a +1 boost, unlike Peter Sylvestre (0), and while she can't soak horror quite as well as Peter, she still gives you a decent buffer on Agnes' precious sanity. Especially significant if you're working from a limited card pool.

I think it's also worth considering that Granny (0) is very helpful for allowing you to trigger Grimm's Fairy Tales, which is actually a pretty efficient horror healing card if you can get it to fire reliably. If you fail a test you are normally failing by 1 (which Granny can make 2), or you're failing by 2 or more.

I think there's a really interesting Agnes deck here that takes a bunch of failure cards. Both "Look what I found!" (2) and Dumb Luck (2) are pretty great cards in their own right. There's also stuff like Live and Learn, and Old Keyring, and you might not even mind running Rabbit's Foot if you're getting the already from Granny.

Zinjanthropus · 231
honestly, just failing grasping hands by one less makes her second ability worth it, these combos are the sweetest icing on top of a great card. (and the only level 0 ally to boost willpower unconditionally) — Zerogrim · 296
Saw the potential for this interaction when the investigator decks came out and made an Agnes "Red Riding Hood" deck. Granny Orne synergizes with Crystal Pendulum, too. Can confirm the deck works quite well. Though, since Agnes can't upgrade to Granny Orne(3), she kinda wants to switch over to (or add) Peter Sylvestre(2) eventually. — Herumen · 1741