Surprising Find

It's fine! Obviously, this is great for Mandy. And I dare say for a 40 card deck which I think is the best number for her.

I found that later in the scenario, I got no Research abilities, these replenish them, and basically with Easy Marks - 40 cards becomes 30, and aIso faster.

Don't judge it too harshly, so cards are made for certain characters. These are the ones for Miss Thompson.

ambiryan13 · 178
Or literally anyone else who searches their deck every turn. I haven't actually played them in Mandy yet, but any Seeker or secondary Seeker who goes deep on search will enjoy this card. — Death by Chocolate · 1488
Agreed. Used this in Trish, it was awesome ;-) — NarkasisBroon · 10
If you find this using Practice Makes Perfect, does it get committed to that test? — PanicMoon · 2
No, PanicMoon, the text states that you commit it to THE NEXT TEST, so if you get it while performing a skill test, it will only be commited to the next one. — anjopec · 75
Handcuffs

This is a very situational card, as unlike something like Blinding Light or Bind Monster, you need to spend two full actions to evade the enemy (one to play Handcuffs, and another to use its Evade ability). In addition, it only works on Humanoid enemies. Given most campaign's tendencies to bounce between scenarios with a lot of humans and little/none at all, it's hard to justify, with the notable exceptions of The Circle Undone & Murder at the Excelsior Hotel. Even in Circle Undone I only put one in my most recent deck, but if you're a low-agility character going into it like Leo Anderson, Joe Diamond, or Roland Banks and your team doesn't already have a good way to evade enemies, it may surprise you and be the best card in your deck for a scenario or two!

Another minor thing to mention is that this can be a great enabler for a few cards like Interrogate, Scene of the Crime, and Eavesdrop - with Interrogate & Scene you can engage and drag the enemy around with you (while taking no attacks), whereas Eavesdrop will only work for the location that you originally handcuffed them since it references an unengaged enemy rather than an exhausted one.

Gammrar · 9
It's a good answer to Nat Cho's signature weakness as it gets rid of him in 2 actions and 1 test instead of 3 actions and possibly 3 tests. And it prevents him being a problem for the rest of the scenario — NarkasisBroon · 10
If Trish engages a handcuffed enemy she can use her ability all day — Django · 5142
Extensive Research

Veeery niche. A full hand of 8 cards means this costs you 5 resources, maaaybe 4 if you can sneak one in before playing it. The upgrade means it comfortably costs 3, which you could tolerate, but 5 resources, even 4, is too much. The only way to get that down further is to either manically shove your hand full right before playing it or building your deck to accommodate a higher hand-size, and at that point, you're Harvey Walters. Yea, you could argue that there are some cards like Dream-Enhancing Serum that you could play this off of, but in many cases, you'll end up having to sit around waiting for the stars to align before this card becomes affordable, and I just don't think two clues are worth sitting on your hand(s) that long for.

Now you could also add this if you shower your Seeker in resources, then go all out with Extensive Research, Higher Education, etc., and I'd be interested to see a resource-heavy Seeker like that (without using Milan just to keep it interesting ;) ). On average, though, Harvey's really the only one to add this to. And he really does love this card because it plays NATURALLY for him, and that's the ultimate takeaway from this review.

The upgrade, however, is not quite so picky.....

TheDoc37 · 468
It starts at 10 bucks for Joe3 — MrGoldbee · 1483
Ah, I didn't realize that Joe's hunch deck at -2 cost. Joe's a good exception to the average cost, then, as he can play it as low as 2, but it's still good to keep in mind that you'd have to ensure you have a pretty full hand in the same phase that you randomly reveal Extensive Research on top. — TheDoc37 · 468
Innsmouth Look

Some maladies you die with, some you die of. We spawned a few of these during our run through Innsmouth, and if they’re on the rogue or the guardian, they don’t do much harm. Most mystics won’t care either. The deck is fierce, and this one can stay with you all game, and if you’re investigating with lockpicks or a spell, it probably isn’t worth the action to get rid of. (There’s a similar treachery in the forgotten age, but that campaign does a lot more direct damage and it gets harder and harder to remove. This one stays a static three unless your willpower also goes down.)

On the seeker though, this can be disastrous, and word of protection or guts will help you get rid of it.

MrGoldbee · 1483
I feel like most seekers have decent will, but that often puts you in a bad spot where you feel like you can get rid of it, but then you get unlucky or you don't commit enough to the test, and now you're dumping several actions and too many cards on something that should have been one action. At least the test on Frozen in Fear is automatic. — SGPrometheus · 828
At least you can sing “You’ve got the look; you’ve got the look” when your teammate draws it.... — LivefromBenefitSt · 1075
LOL @ Live — MrGoldbee · 1483
Desperate Search

Ashcan Pete used to have the reputation of someone good in the early parts of a campaign but faded in the stretch. Yet there’s a class of survivor cards, less popular than the fail to succeed or discard/recycle focused ones. It’s another group, call them “aspirational.”

Essential to Calvin, they also work extremely well for Ashcan Pete. The desperation series can go into play immediately if you use your out of class slots to add Saint Hubert’s key. Duke will provide you additional soak, and Peter Sylvestre is vital.

The desperation series, it should be noted, don’t require the person taking the test to have three or fewer sanity, just that you do. Panic spreads; rise to the occasion and against all odds prove it. So go mad, and go faster.

MrGoldbee · 1483
I found the cards to be extremely strong but not much fun to play. With Peter Sylvestre and/or the Teddy Bear providing soak you aren't really in danger but suddenly you are great at everything. Throw in Yaotl and it gets even sillier. — The Lynx · 992
I wholehartly agree, the combo of Saint Hubert’s key and desperate skills is great. There is another investigator, who can take it without using an out of faction slot and start at 3 remaining sanity with it: Diana with 2x Arcane Research! I just released a deck around this idea, and it works great! Other than @TWWaterfalls, I also think, she is fun to play that way. — Susumu · 381