Rise to the Occasion

Since no-one seems to have noticed, ill just point out that this card fits perfectly into any deck using Dark Horse, where it's restriction is suddenly "at least 1 higher". For Dark Horse Duke ("Ashcan" Pete), This is basically the perfect skill card to go with all your passive stat boosters.

Of course, Even for Dark Horse its basically a 3rd and 4th copy of Unexpected Courage.

Thornstromb · 65
No, the restriction doesn't change, and that's the problem; finding tests that are two-over the base value to use it on. His Intellect 2 and Fight 2 mean that you're looking for Shroud 4 locations and Combat 4 enemies, which aren't as common as you'd think. Of course, having Dark Horse does make passing that a lot more likely... — AndyB · 960
And if you use Duke (who traits your base as higher for tests he’s used in), you need to find Intellect/Combat 6 tests. That said, I think those tests are common enough, and Pete decks don’t really have ‘too conditional cards’, just dog food. MINOR SPOILERS: (You are 100% guaranteed to encounter a must pass test Pete qualifies for in every scenario in Night of the Zealot, and very likely to encounter more, especially with certain treacherous that impede investigations... and agendas that increase monster fight.) — Death by Chocolate · 1510
It's still a situational card, but Pete is where those shine, because you can always at least throw them at Duke — PartyTime · 1
At one point, I thought that it might good for Finn, to help him tackle the 3 willpower mythos. But even there, in 'normal', with 1 point over the test difficulty, you'll only succed 25% of the time or so... — Palefang · 78
AndyB: it is assumed that you arent performing skill tests if you cant reach a value of at least 0-to-win. Under these conditions, RttO is effectively +1 when applicable. with Dark Horse, it's +1. That's what that meant. — Thornstromb · 65
i meant with dark horse it's +2. whoops. — Thornstromb · 65
Seal of the Seventh Sign

Sealing specialist(s) - Can be splitted between two players, only the reloads should be combined on one player:

Events:

Qualified investigators:

Works well with:

  • Ancient Covenant + Blessing Generator
  • other mystics with spell assets and events with negative side effects on symbol tokens
It's leaving play, so i think it disappears. — SGPrometheus · 861
I agree, it should be removed. — Fullgrimm · 1
The hand is an out of play zone, so yes, putting it in your hand causes it to leave play. — Death by Chocolate · 1510
"Shining Trapezohedron" only pays for play costs of Spell cards, not for the forced effect to spend 1 resource on "Protective Incarnation". That's a different thing and won't work. — Susumu · 385
Also, Twila Katherine Price only places "spent" charges, but this one is "removed". — AlderSign · 453
Vantage Point

I had a friend play this tonight when we were playing the second scenario of Forgotten Age, and he had a pretty clever use for it: he took the last clue off of a high shroud location (shroud 5) and put it on a slightly lower shroud location that had just been revealed (shroud 4). Why was this clever? Because the location we took the last clue from was worth a victory point.

Now, you can obviously use this card to lower the shroud of a location and make it easier to investigate for a turn, but I don't think that's terribly relevant. Why? Because, except for a few corner cases where people have extra actions, you are, at best, going to get two investigations with -1 shroud.

I think the best use of this card you are going to regularly get to use is taking clues from locations you don't want them and moving them somewhere else. And I don't just mean from high shroud locations. Some locations inflict a penalty for trying to move on to them or for trying to investigate on them. And I can think of three locations from that scenario alone that would fit the above description.

But the times you will be most proud of yourself will be the times when you spent one resource and net your team a victory point.

Schielman · 38
This event can save a lot of move actions if there’s a lone clue at the other side of the map. This card had interesting interactions with the rougarou scenario. — Django · 5228
That's pretty much how I like using it: net a free VP from a painful location (such as spend 3 resources to investigate. Yar!) — Razoupaf · 1
Relic Hunter

Hypothesis: Backpack is what's finally going to start pushing this card into relevance.

Analysis: There are two major issues with Relic Hunter that have always left it in the shadow of Charisma.

The first is that allies are just inherently more useful than most of the accessories. Holy Rosary sits alone atop it's throne for 0 XP accessories, whereas 0 XP allies includes powerful staples such as Dr. Milan Christopher, Peter Sylvestre, and even allies like Alyssa Graham or David Renfield that provide a flat stat boost along with a modest amount of damage/horror soak. Even Beat Cop (0) puts in big work, soaking one damage and one horror while providing the same +1 stat and while also having a useful sacrifice condition.

Those are just allies that provide at least one damage worth of soak and a +1 stat bonus too. That's not mentioning the more disposable ones like Art Student, Research Librarian, or even Arcane Initiate (0).

The second is that accessories haven't had quite the same support that allies have for a good while. Calling in Favors may not have been around for that long, but it's still a massive boon to Charisma decks. Again, even though we've had A Chance Encounter (both versions) for less time than Scavenging they're also just easier to use. The ally support also seems to consistently put the ally into play whereas item/accessory support doesn't.

Now however, we finally have Backpack. It doesn't dig as deep, nor does it put your accessories straight into play, but it does do something else important. It finds you multiple types of cards--and no, I don't just mean it finds you the types item and supply. It will help you dig up Flashlights, Lockpicks, or Magnifying Glasses so you can investigate, maybe help trigger that Scavenging easier? It can also help you dig up a weapon with which to defend yourself--and this is all in addition to helping dig for your accessories to put into play.

The only problem? We still don't quite have accessories on the same power level as we do allies. We don't have accessories with upgrade paths the way we do with allies. We don't even have anywhere close to the same pool of unique cards to choose from that aren't signature cards. There are only three accessories that offer any amount of horror soaking, and one of them costs a fair bit of XP. None of them offer damage soaking, which admittedly is fair from a flavour perspective (that's what body slot items should do). Even with how nuts Key of Ys is when powered up, you still defend it with allies. That card isn't that unfair compared to The Red-Gloved Man given the support that it has from the rest of the card pool.

Conclusion: We have the support we need for accessories in cards like Charles Ross, Esq., Backpack, Relic Hunter, and Scavenging. What we lack are the accessories that are worth supporting with these cards. Until that changes, accessories will be relegated to set and forget all-stars like Rabbit's Foot and Holy Rosary, with brief appearances from Cherished Keepsake or Elder Sign Amulet to help patch up the sanity of investigators vulnerable to horror.

Swekyde · 67
I have to agree with this assessment. I've seen many decks that have used Charisma. But nobody that I've played this game with has ever been tempted to buy Relic Hunter. — cb42 · 39
I'd add that St. Hubert's Key heals horror when it pops, so it is a bit of a 'last ditch' soak. Personally, I have used Relic Hunter, in both Yorick (Keepsake and Police Badge) and Jim (Jewel, St. Huberts Key and, hopefully soon, Crystalline Elder Sign). But I agree, we're a bit short on accessory upgrade paths. — AndyB · 960
I’m a little surprised to see a recent review of Relic Hunter with no mention of St. Hubert’s Key. I’ve found it on par with level 0 unique allies. I’d be happy to in it alongside Key of Ys on Pete or alongside Disk of Itzamna on Daisy. — Death by Chocolate · 1510
My reason to pass more on St. Hubert's Key really is because investigators that care about both of the stats it boosts are few and far between (Jim, Daisy, and Carolyn -- others who can take it only consider it as copies 3-4 of Holy Rosary). Also, while it does heal some horror when it goes the fact it reduces your max Sanity at the same time means it's a lot more clumsy than Holy Rosary. You can't even get the boosts from St. Hubert's Key if you're already at 2 under your max. I played a Carcosa campaign as Sefina where I used Relic Hunter for Holy Rosary and SHK (which was later replaced by Key of Ys) and I almost always felt better about playing Holy Rosary than SHK. Maybe I'm just biased from having my Keys pop on me at inopportune times, leaving me short crucial Willpower when a Holy Rosary would not have done the same. — Swekyde · 67
Key + Crystaline? Seems worth to me. — crymoricus · 252
To Fight the Black Wind

Most grievously for Carolyn's deck, 'To Fight the Black Wind', presumably a metaphor for clinical depression [or for some convulsive disorder of the bowels?] makes many demands of her admirers in AH:TCG. Nestled furtively within lies power - to overwhelm and destroy!

Consider, first, "1 direct horror" discharged so stickily upon her when revealed [in such moments one imagines a sound as of a strained grunting] - the Forced is satisfied and the redheaded doctor is stricken with the "horror...assigned to an investigator this round" (that is to say, not to an asset). Doom is come. Absent an extravagantly drawful deck, the greater portion of investigators' draws dribble from upkeep. That is too late in the round for undoing Carolyn's distress. Were it an agenda's final round (by doom-allowance) no matter, but in likelihood Carolyn's bosom campaign-ions will submit to the indignity of an entire round per-scenario being taken from them, the price the woman charges for a grouping with her.

Little cost-effective remedy is to be had. Should it be the final horror necessary to defeat her, 'Cheat Death' would solve the problem - but what of that, unless it be thought a practical business to take a 5XP card to intentionally suffer 5 horror and hold your lingerings furtive on just 1 sanity remaining, until 'To Fight the Black Wind' is announced. Creative minds calling upon, say, 'Ancient Stone (Minds in Harmony)' or 'Key of Ys' will find no relief. Timing betrays the former, for that card's heal-on-draw reaction-trigger is realised "when" drawing; thus after the draw but before its' impact on the game-state resolves (that is to say, agenda-attachment and 1 direct horror to Carolyn) - and for the latter, the very distinction between assignment and placement that adjusts the destination of direct horror assigned to Carolyn to be placed on 'Key of Ys' ensures the Forced effect of 'To Fight the Black Wind' still dominates.

Some options:

  • i) Extra draws each time you take a turn with her, reducing the risk of 'To Fight the Black Wind' coming when hardest. Suggested deck options might be: No Stone Unturned/Eureka (when ready to receive it, intentionally pull it into your hand); Lab Assistant/Preposterous Sketches.
  • ii) Purpose to appoint when the card will come, swallowing slots of deck, of assets, of max. 15 Seeker/Mystic, and taking in resources, actions and cards in hand; and all of this for one task only and even that without surety. Say, of Carolyn, that she with 'Scrying' closely examines one's own deck; 'Alyssa Graham' goes down in play to keep looking at the top, riskily adding her own count of doom when the time comes. A mighty strain.
  • iii) Forswear her fully.
  • iv) Shrug the shoulders. Embrace damnation - and the doom-ation in whose company it travels. It's 1 doom.

Rounds yet to be played in the agenda bear the risk of additional doom; more serious, naturally, when attached earlier in its' doom-allowance. Obvious wisdom can be seen in keeping horror-heals ready [via assets in play / events in hand], especially multiple-target heals [e.g. 'Kerosene'/'"If it bleeds..."'] and/or action-conserving heals['Ancient Stone (Minds in Harmony)', 'Fearless'], but also there is prevention to consider - e.g. 'Brother Xavier' to be assigned horror suffered by team-mates; 'Dodge'/'Hypnotic Gaze' for cancellations of attacks, both against yourself and team-mates - and more importantly still that all investigators take account, action-to-action, the heightened consequences of choices that risk horror being dealt to them.

Cluny · 53
I'm pretty sure, since direct damage/horror "cannot" be assigned to other assets, Key of Ys won't stick it up, despite its forced effect. — SGPrometheus · 861
Assignment and placement are different game-effects. The direct horror from 'Fight the Black Wind' is assigned to Carolyn's investigator card, but placed on 'Key of Ys'. — Cluny · 53
I don’t think that Key of Ys actually stops the doom here. The damage is assigned to Caroline, then when it would be placed on her, it is place on the Key. Damage was assigned, but at no point before the end of the round was it ‘healed.’ This could potentially flummox her with any direct horror, not just from the Revelation. — Death by Chocolate · 1510
The Forced effect provides that doom results from assignment to the investigator, i.e. not to their assets. — Cluny · 53
Never mind - after consulting the rules again I acknowledge my error and that you are correct - clearly if assignment to the investigator is distinct from placement upon Key of Ys, then horror being assigned to Carolyn but transferred to Key of Ys does not assist the case without being healed in the usual manner. I have edited my review to accommodate this. — Cluny · 53
Because this weakness is attached to the Agenda, another option could be to take Mr. Rook and specifically trigger his ability in the Witching Hour so that TFTBW is discarded at the beginning of the mythos when the Agenda flips. I think Alyssa Graham is probably less risky though. Maybe even take Alyssa Graham + Scroll of Secrets even though that's eating up a ton of out-of-faction slots. — Zinjanthropus · 233
this is painful to read — Swebbers · 1