
Time for another round of, "Which Cards Work with This!" This list is up to date based on the most recent update to ArkhamDB (as of 10/11/22).
For Counterbalance, you want to look at Upgrade cards that can be attached to appropriate firearms. That list currently consists of:
- Guardian Cards
- Custom Ammunition (Also a Reloading Event)
- Enchant Weapon
- Reliable
- Telescopic Sight
- Well-Maintained
- Off-Class Cards
Running Counterbalance seems like it's going to need a good amount of both XP and Resources. Jury-Rig is the only 0-XP or 0-Cost option, and if you're running Well-Maintained, you're probably planning on playing all of your upgrades again, which is only going to multiply the cost.
For Event cards that either place or spend Ammo, the list consists of:
- Guardian Cards
- "Eat lead!" (0) and "Eat lead!" (2)
- Custom Ammunition (Also an Upgrade)
- Extra Ammunition
- One in the Chamber
- Warning Shot
- Off-Class Cards
The good news is that these are all Supply and Tactic effects, so Stick to the Plan will work with all of them. The bad news is that these are all events that rely on already having a gun out, so they may not be what you need at any given moment. And if you're already throwing cards (and even potentially XP) on reloads, 3 XP for a couple more bullets might be overkill.
How playable are all of these? Honestly, I have no idea. I suspect the build needs enough moving pieces that it's rather unwieldy right now. Still, it will be interesting to see if an investigator can pull all of the components together.