Martyr's Vambrace

"Let me handle this!" in asset form. I think it's pretty good for the right characters that are aiming to tank for their team.

Most guardians have good agility and will so they're moderately if not good at defending against the encounter deck. The only downside is that they have low sanity...but this provides some protection on that front.

2 health and 2 sanity soak for 2 resource is pretty reasonable. Accessory isn't particularly in high demand for guardians, the immediate comparison for me would be Holy Rosary. Both cost 2 and give 2 sanity soak, but this also gives 2 health soak, let's you take other players encounters and gives +1 to all skills instead of just will. On the flip side, it costs 1 more exp, you can't actively use the willpower outside of mythos, and you don't have a chance of getting bless tokens. Seems like a fair trade off.

You could probably use this in a variety of investigators but someone like Tommy, Zoey, Roland, Carolyn or Mark would probably be most interested in it. Zoey can get resources for engaging enemies, Roland can kill enemies for his passive, mark gets stuff for wounding his assets and Carolyn can heal herself up easily.

fates · 54
I agree that brings some value with drawing other players encounter cards and getting +1 on revelation skill checks, but regarding health & sanity #Hallowed Mirror sees a lot of use in my tanky decks to heal <h6>any</h6> player, my https://arkhamdb.com/card/01028 or my https://arkhamdb.com/card/09034 . — Eternity · 1
Martyr's Vambrace

So this works like Taunt when another investigator draws a monster?

Seems very good in two player if that is the case.

Blah blah is this two hundred characters yet?............apparently not, but maybe it is now?

Custom Modifications

So for 4XP I can now have everlasting ammo thus totally breaking the balancing of firearms vs melee.

Good job FFG ;)

But seriously in those gimmicky sniper builds this is an auto include, the single biggest issue I had playing my Mark Harrigan sniper deck was running out of ammo. For 4 XP I can now never run out of ammo OR have to worry about shooting enemies off teammates.

Are you referring to the "Extended Magazine" upgrade? It's a little confusingly-worded, but the way I read it is: "After you (spend/place) ammo from another event, place 1 ammo". I don't think you get to place a free ammo just for spending an ammo normally, but I could be wrong. Is that what you're talking about? — snacc · 1037
Can you clarify how you're getting infinite ammo from this? Extended Magazine can be leveraged for a few ammo, but I'm not seeing how 1 more XP makes that infinite. — Pseudo Nymh · 67
I guess he didn'understand the ramifications by "by another event". What that customization option does is add ONE ammo when an Event card ("One in the Chamber", "Extra Ammunition", etc) either adds or remove ammo from the attached weapon. Which is a REALLY lousy way to spend 3 Xp given the current card pool. I mean, MAYBE if Custom Magazine could have triggered by Venturer. Maybe, — olahren · 3655
It makes the weapon much better for meme-y gun trick builds, because it reduces their cost to a singular card, but guardian still is not really a good home for those cards (though Skids makes them work well enough due to them fitting rogue's package better). — dezzmont · 223
Yup I missread it :) thankfully — screamingabdab · 100
Jeremiah Kirby

Many of the excellent reviews compare J.K. to Dr. Milan Christopher, but it's also helpful to consider J.K. in comparison to a different card - the humble Laboratory Assistant.

Similarities:

  • draw cards when played
  • Seeker
  • icon for skill tests
  • Ally
  • Miskatonic (so most investigators can have loads of ally slots, thanks to Miskatonic Archaeology Funding)
  • even cost

Laboratory Assistant advantages

  • costs less
  • 2 sanity
  • increases hand size by 2
  • 0 xp (versus 2 with the new taboo for J.K.)
  • Science

Jeremiah Kirby advantages

  • 2 health
  • +1
  • draws more cards, probably
    • never, ever draws weaknesses
  • Wayfarer

They're curiously similar cards in that they front load most of their benefit to the time they're played. That makes them particularly attractive with cards that trampoline them:

Has anyone tried all these in a deck together? I'm considering it.

MrWeasely · 42
Kirby can draw weaknesses, Dark Pact, the Devil, the Tower, Clasp of Black Onyx, some gator specific ones though admittedly only gators that would have to versatile for kirby — NarkasisBroon · 13
Pay your due, Underprepared, Quantum Paradox — NarkasisBroon · 13
This card is game-breaking when played from Hit and Run. — Horo · 43
Wouldn't the "reveal the top 5 cards of your deck" part of his wording cause any treachery weakness to be triggered ? — aurchen · 320
@aurchen Revelation abilities trigger specifically when the card is drawn (rulebook p.18). It does not trigger when the card is "revealed" even though the wording would suggest so. It's not particularly intuitive. — snacc · 1037
Ever Vigilant

The team play feature is not just good for sharing the love of assets, but also allow others taking the play quota to skip Attack of Opportunity when playing those assets. Making this a great card for soak, Firearm, Spell users looking to refresh Asset even while in the mess of fighting. (The one who take play action to play Ever Vigilant (4) does have to deal with one AoO.)

If you are coming to rescue someone from enemies, you might not even have to engage it or risk friendly-fire. Instead just play this card. They might have just the asset that help dealing/evading that enemy on hand, only if they are Fast... well Ever Vigilant (4) is going to grant them that dream. It's like an uber-one-off-Fence comes flying to them : Works with all traits, no setup, and get both Fast and -1 discount! This allow team to recover from unlucky setup turns and make a come back even if enemies are already sticking in their threat area.


Since this card is looking to be the strongest at the start of scenario where you are all together, you may wish to communicate if you managed to mulligan into this card or not to influence mulligan decision of the other players in your party. (Or use Stick to the Plan)

Mulligan occurs in player order, the with this card as the lead may allow more efficient setup. Especially that it is "4 assets in total" as a group, you need to talk about how you share this quota. Below are relevant rules for reference.


Appendix III: Setting Up The Game

  • ...
  • Choose one of those investigators to be the lead investigator for this game.
  • ...
  • Draw opening hands. Each player draws 5 cards. Each player, in player order, may mulligan once at this time.
  • ...

In Player Order

If the players are instructed to perform a sequence "in player order," the lead investigator performs his or her part of the sequence first, followed by the other players in clockwise order. The phrase "the next player" is used in this context to refer to the next player (clockwise) to act in player order.

5argon · 11732
That's good and fine, but would you really like to mulligan for this card? You would need a second copy, which is just 2 XP cheaper than a "Stick to the Plan", and gives you much less than that. I think, in most cases, you will just get 1 copy of level 1 EV+SttP, then upgrade it to level 4 afterwards. It is a great upgrade, for sure. Even the level 1 version gets sometimes played for only 2 play action, say you want to get Beat Cop and Machete online without a resource action, and don't have an additional asset, that cost 0 or 1 in hand. This makes it a given, that no potential of the card gets wasted, at least in multiplayer. — Susumu · 383
Of course, things might change, if they ever come up with an investigator, that can take up to level 4 Guardian events (or Tactics), but no level 3 Guardian assets, but for now (unlike the level 1 EV obviously), nobody can take this card and not SttP as well. — Susumu · 383
Also conflicts with digging for your weapons, or if your really looking to run support focused Stand Together. Definitely a good card but I think if you take it your taking it specifically because your team benefits from 100% knowing it will be there for rollout. — dezzmont · 223
Carolyn can SttP and not take this, actually. Which is a real shame. — Lailah · 1
And now here we are with Parallel Pete! L0 Guardian, L4 Tactics. The first who can take this but not SttP, and therefore might consider 2 of them! ... And I don't think he really wants to, since he's all about events and already has money for days. He needs draw a lot more than he needs actions or cash. But he IS a monster hunter, he does need some assets, and in a 4P could do some nice favors for people by playing this, so who knows? — HanoverFist · 765