"Fool me once..."

"Fool me once..." is an alright card if played fairly, for it purpose of cancelling a future encounter card - it comes cheaper than Ward of Protection (since you don't have to pay a horror), but costs an extra XP and has more stringent restrictions on when it can cancel a card. Other reviews give more in-depth descriptions of this.

However, there's an important (perhaps unintended) usage of this card: unlike most treachery-interaction cards, this one doesn't specify that it only applies to non-weakness treacheries, so you can use it to trap a weakness to avoid redrawing it when you reshuffle your deck.

Most Guardians don't really have the draw to take advantage of this, but this effect can be especially strong in Joe Diamond, who does have access to the tools needed to repeatedly draw his deck, and this can let you really easily facilitate infinite combos, even if you draw a particularly nasty weakness (such as Amnesia).

Tskami · 17
That's especially juicy if your team happens to draw duplicate random basic weaknesses. — Yenreb · 15
While most Guardians might not be able to make the best use of it themselves, if someone capable of deck cycling draws a treachery that goes into their threat area like Chronophobia, the Guardian can be the one to discard it, then subsequently seal it. — Whimsical · 29
Segment of Onyx

This card is actively bonkers for Daisy Walker, who can frequently draw through her entire deck to find it using Old Book of Lore and other search/draw. It costs 1 XP Total, thanks to Myriad rules, and gives you tons of free actions for resources provided you are meeting the requirements. Actions and autosucceeds are way more important than resources. And in a pinch, it pitches as a wildcard!

If you expire Pendant of the Queen when your deck is near empty or empty, you can stack your deck with three Segments and immediately draw into and play them again. Combined with secret charging abilities like Astounding Revelation and Enraptured, this card can make five-action life a reality for seekers.

LocoPojo · 234
You can't recharge this with astounding revelation; secrets are not charges. — SGPrometheus · 821
Dark Prophecy

When it says “if no such token is revealed, choose one of those tokens and ignore the rest”, does it mean “one of the skull, cultist, tombstone, elder thing, auto fail” or does it mean “one of the 5 revealed” tokens?

Phoenixbadger · 198
One of the five revealed. I see the confusion, but it’s the same ‘those’ from the previous sentence. — Kergma · 11
I wonder how this card, Dark Prophecy, made it into print as written. If the intent was to confuse the reader, mission accomplished. The explanations on what it does are equally vague. The way I treat this card is as such: Play Dark Prophecy then reveal 5 chaos tokens from the bag. Compare your draw to the 5 symbols printed on the card and choose one that matches and reslove it, ignoring the rest. If none match then pick any one of the tokens you drew and resolved that instead, ignore the rest. — Lotharun · 2
As it says "those tokens" it can only refer to the drawn tokens. Otherwise it should say "those symbols" as the text differentiates between the ~symbols~ printed and the ~tokens~ revealed. — Jotaknight · 1
Quick Learner

I was chatting with someone online who mentioned that they took two copies of this card. That seems wild to me. If you want testless clues as Stella, there's the raven. A copy of charisma is all you need there. You can even recur it with resourceful. But two?

Because a lot of the time, your first action is going to involve you and the enemy you got during the mythos phase. You’re going to want to punch this person, hit them with a fire ax, or a chainsaw, or dodge them so you can go on with whatever else you were doing. Especially if they're alert.

If you want to modulate difficulty with Stella, and that’s perfectly reasonable, drawing thin costs an action but one less XP, and you can use it whenever you want. Flub a track shoes test. Mess up an attack so you can play oops (Which is particularly funny with the chainsaw). Get paid or draw!

One copy is amazing though, because suddenly you are using your old ring of keys to get free clues at three shrouds, automatically hitting rats... getting one failure that leads to two successes. Definitely an early pick with Miss Clark that helps every other card she might want to play.

MrGoldbee · 1471
I get the concern, however I lean the other way and say that you should use this first action to trigger QL x2 and both copies of Drawing Thin that you obviously included in your deck and mulliganed hard for, plus whatever Take Heart or Lucky Rabbit's foot you have in play. The first turn is your insane resource gen turn, then you get 3 more. If you can throw in a Grit you Teeth, Oops, Look what I found, or even Eucatastrophe (not the best option), you are even better set up. Yes you need to watch out for Haunted, Retaliate, Alert, etc. Having a treachery card in your threat area to test away may be a good target. — Taevus · 775
Agreed w/ Taevus, running two of these in Stella and it's quite strong. — KillerShrike · 1
This + Drawing Thin + Against All Odds could be a janky way to draw your elder sign without using Eucatastrophe — Zinjanthropus · 229
Ancient Ankh

Now that our pal Stella is around, along with Granny Orne, failing by one becomes even better. If you have the Ankh, or even better, someone else on your team is wearing it so you can keep your rabbits foot, once return you can succeed automatically. Not just some of the time, not just if nobody draws the tentacles, but automatically with an Orne/Ankh combo.

But it’s probably not worth doing an entire side mission for that. So now consider other things you can do when you fail by just a little: use oops, which lets you auto hit, even better if you are using your chainsaw. In that case, deal three damage and get another supply on the chainsaw, or deal four damage. Or use live and learn for a similar effect, resolving a failure for the supply then immediately attacking again without taking another action.

Maybe you’re holding down the fort on clues, you can use look what I found! with your Ankh, to get two clues for two bucks. And if you’re drawing thin, you can make sure you fail the test the first time, get paid for it or draw cards, then pass. Booyah.

MrGoldbee · 1471
Sorry, but Granny Orne can’t make you succeed. She does NOT change your skill value. She changes ‘the amount you fail by’ - which many tests care about. If you were failing by 1, she can make you fail by 0 or 2 instead. Failing by 0 is NOT the same as succeeding. — Death by Chocolate · 1485
@Death by Chocolate I think that’s true of the level 0 Orne, but the level three adds to a skill value directly. The combo with Ankh still wouldn’t work, though, because it (like Orne (0)) specifically says you still fail. — Kergma · 11
@Kergma True, Orne (3) can add to your skill value, but there’s no interaction with it and Ankh, since the Ankh has changed the amount you fail by but hasn’t changed your skill value at all. — Death by Chocolate · 1485