Ofuda

The intended effect is generally good if you're already running a bless deck and/or an Item for Geared Up/Backpack. However, generally good cards often get cut now a days due to not being good enough for the deck slot. Which I think intended Ofuda sadly gets edged out due to limited deck space. As most Guardians prefer "ignoring" keywords by sending non-elite enemies into the discard pile with big expensive weapons which cost too much to play many other support cards.

Yet what's potentially very broken about this card is its likely unintended effect, as its the only lvl 0 slot-less asset that regains charges which taboo Pendant of the Queen loves.

As with Ofuda + Eldritch Sophist + Queen you get "infinite" charges for only 1 exp, 2 actions, and 9 resources. But what's really nice about it is that it leaves room to fill your hand/arcane slots with helpful non-combo assets and/or skip spending precious EXP to get the combo in play such as Relic Hunter. Furthermore, Ofuda is not useless while you're still working on getting the other combo pieces as you can trigger it's effect on annoying Aloof/Elusive enemies for your Guardian. And if you so happen to be a psychologist who has a great horror healing + bless generating card that uses secrets, then your Eldritch Sophist also has a side-job while waiting for the Queen too.

TLDR: Look out for Ofuda and the Queen.

McJames · 212
Scrapper is Red/Streetwise is Green/When will taboo/At last strike the Queen? — NightgauntTaxiService · 463
Adding that Ofuda can be fuel for Spectral Shield in a few investigators. — Wildcarde · 5
.32 Colt

Does anyone know what to do if you return it to your hand with upgrades attached? do you also return the attachments or discard them? Im thinking about a gun build with this with reliable and well prepared but dont know what to do when im "reloading"

Malorca08 · 1
The attachments will all discard. The card you’ll need to add is Well-Maintained for the deck idea you’re considering. — Holy Outlaw · 269
There's Arkham Facebookroup de — bugiel_marek · 24
There's Arkham Facebook group which is perfect fit for such questions. Consider joining. — bugiel_marek · 24
Good idea, yeah. There’s also the Arkham Horror forum on BoardGameGeek, which I highly recommend. — Holy Outlaw · 269
I don't know if well-maintained would work here though - it's reaction triggers specifically on discard. — Olimarrex · 5
"I'll Pay You Back!"

Other Rogue messing with their friend cards like "You owe me one!" and Untimely Transaction only reveal the target after having played it (unless your table play with open hand information) and you or they might not want to do anything, wasting the card and action.

For this one you can clearly see everyone's resources before using it and plan with your own hand accordingly. You can even ask them nicely if they are going to use the resources or they need more resources or not, without saying the card out loud. (Close to Teamwork when deciding to play). The reason this one is a Gambit I think it is because it involves unadjustable 0 resource for both investigators.

  • Next round you have 0 resource as you must also give away your Upkeep resource. Fast cards that have cost are not usable to react to Mythos Phase. (e.g. Lucky!, Sure Gamble.)
  • If intention is to give more resources, the target must play with 0 resource for the remainder of the round. So you might have them play first, and ask whether they are planning to play Fast card with cost in Enemy Phase or not.

Or you are trying your luck with other cards, using the gained resources on cards that need a test in order to gain back more and not getting it. (e.g. "Watch this!", High Roller, Parallel "Skids" O'Toole)

5argon · 11338
Could be an interesting card if you are playing a dark horse build. — Tharzax · 1
"Cheat the System" could give you money during mythos phase, as long as there is a test inititated before you need them. "You handle this one" would completely dodge for you the card, you need money for, and refund you the upkeep resource, you paid another investigator the round before. — Susumu · 382
*"could give you money [...] before you need it" or "could give you resources [...] before you need them" — Susumu · 382
Sledgehammer

Fun to bring with Carson, whose measley 2 prevents him from using most weapons effectively. He already wants Safeguard to glue himself to another investigator, so chances are high that enemies will spawn at his location and he won't need to move. With Well Prepared he can even use the one- ability on weaker monsters. He also has access to Shortcut when he needs to step before swinging.

Also, nice combo that hasn't been mentioned: Task Force. Move, discover a free clue, swing the hammer, and still have an action left over. Whoops, nevermind, only works with the level zero version, which makes it effectively a clue for $2, making it redundant with Working a Hunch when used on yourself. Still a decent option for Carson, who generally wants to give away his actions anyway.

CombStranger · 289
You only ignore 1 action of cost from the Sledgehammer with Task Force. — Holy Outlaw · 269
Self-Centered

I believe this is one of the best card in the game and a must grab for multiplayer games because of one other specific card: Delve Too Deep. As mentioned in the the FAQ, you cannot affect other players' interaction with encounter cards, so.... you cannot make then draw encounter cards! Essentially, at the cost of 1 action, 1 resource and 1 encounter card, the team gained Victory 1.

Now, how to "add" the card to your deck? Well, first of all, if your house rule is to pick any weakness at the beginning of a campaign instead of drawing random weakness, you are already set. On the other hand, if you obey the default rules, well, there is no penalty if you stop playing a campaign before it starts, wink wink. So hard reset the campaign until you get Self-Centered and Delve Too Deep in the same deck. (Any gacha game player can refer to the concept of the initial X number of free draws, and uninstalling and reinstalling until you like you initial free draws.)

Now this is my philosophy, a weird loophole( I like to find and exploit those ^^), and for "hardcore" gamers who want to maximize experiences on reruns. If you want a nice story, some decent challenges, please ignore all this and just enjoy your Arkham Horror.

shirusagi · 1
You make a funny point and it’s a well-written review. Unfortunately, the interaction doesn’t work the way you describe. The final clause on Delve Too Deep begins with “Then,” so if you don’t fully fulfill the pre-then effect of everyone drawing an encounter card, you cannot perform the post-then effect of putting Delve Too Deep in the victory display. The net effect of playing Delve Too Deep with Self-Centered is that you pay one resource, draw one encounter card, then throw away Delve Too Deep. Not exactly a game-breaker. — Holy Outlaw · 269