Will to Survive

Combined with Leo De Luca, this card is even better. Or you can play Double or Nothing with it, if you can beat the increased difficutly.

Also don't forget, that you can reuse this card with Wendy's Amulet.

Django · 5148
I hadnt played much Survivor at all since the game was released but I was always see to get in on Ashcan, with me living alone with my dog (not as bad as it sounds believe me, the opposite was much much worse). I tried a few builds using ArkhamDB and it just didn't click. I seemed to run out of gas at vital moments. I swapped a few cards around and was getting closer to a decent feel to the deck I was playing. Then I put in Will To Survive, played it a couple of times during a scenario and can honestly say I felt good about it well into the next day at work. It felt like cheating. — FantasyMan · 14
Laboratory Assistant

If you have this card in play and play her again, do the reactions of both trigger because a card named " Laboraroty Assistant" entered play?

Edit: I have changed my mind about this card. If you got Charisma, she's pretty good, as you can have her in play with other allies (like Leo De Luca or Dr. Milan Christopher).

Depending if your deck/character (mostly jenny and rogue cards do this) is ressource focuced or not you may lose actions in playing her (she costs 4: draw her, gather 2 ressources, play card), but she's also a good damage/mythos defense (discard an asset or put X damage on your assets).

Django · 5148
Actually I've quite liked this card in Zoey or Roland decks as it A) let's them find their weapons faster B) provides them extra sanity and C) Their main allies (Guard Dog/Beat Cop) don't tend to last forever. — Orange Devil · 1
A wonderful ally in a Roland deck. — DadouXIII · 11508
This is a really weird analysis of this card. First up, you can easily go most (if not all) of a scenario without spending an action to draw or gain a resource, so the only action you should be considering is the one taken to play it. Even ignoring the hand-size increasing ability and the card draw, you also get a little horror/damage soak, which is nice as seeker too. — unitled · 2309
You're better off spending 4 actions to draw cards, than to play this one. Also all decks have better allies this this one (like the insecticist), so she's a dead card, if you can't play her. The rules about occupied slots are clear, in order to play a new asset, the old one has to leave. Also, if you really need her ability than your deck has too many dead (or circumstantial) cards. — Django · 5148
It doesn´t take 4 actions to play this card, does it? I see how you´re thinking, but as unitled said, that´s a weird analysis. It´s not a great card but in some decks she´s useful i think. To increase ones hand size might prove powerful in the future. Otherwise the designers could have left it with no upper limit, as in other LCG:s. — Vallandi · 1
It's just my personal opinion, but if you got more than 8 cards in your hand, you've got too many dead cards in your deck (like too expansive or situational). — Django · 5148
Bait and Switch

When playing alone, this card isn't very effective, as it costs an action and the enemy still need to be dealt with, later. However when playing with 2+ investigators, use this card to "push" enemies to the monster killer, so he doesn't need to move to it.

What's even better, push an enemy to another one and let your guardian Dynamite Blast them.

Django · 5148
The Dynamite Blast was exactly what I was thinking, though I do believe it has its uses in solo play. For example, suppose you have a monster in a central location like the Miskatonic Quad in Extracurricular Activites scenario. Pushing the creature out of the location is beneficial since you have to return to the location several times throughout the scenario. — FractalMind · 44
Like it in Casino Always Wins - nothing like feeding mobsters to the monsters. Well timed BAS can also throw enemies to lost cars in Essex County Express. Generally stacking non-hunter enemies in some unused location isn't bad. (Forgotten age seems promote evade aproach) . Unless next Agenda will state: "All enemies of given type gain hunter keyword " — theczarek · 2
Think on Your Feet

Like Shortcut, this card is fast, so you can change your location without provoking attacks of opportunity, if you're already engaged with another enemy. This card can be used together with Elusive, to setup up enemies for Dynamite Blast.

Django · 5148
If you're already engaged with another enemy, like shortcut, when you move you drag that enemy with you. — shenaniganz11 · 40
That is why they comboed it with Elusive, which disengages that enemy. — adran06 · 19
Peter Sylvestre

Is the star-quarterback of the Miskatonic University football team also the star in an Arkham Horror LCG deck? Let's find out.

Peter Sylvestre adds a lasting +1 to your investigator's agility. If I'm not mistaking, he is the first and only lvl 0 ally/asset in the current cardpool who does this, making him a useful asset for a lot of investigators.

His repeatable horror removal ability however is where he really shines. Als lot of other horror removal cards like First Aid, Clarity of Mind and Liquid Courage have limited uses due to them using charges, but Peter can go on all day. This ability is especially useful when playing low sanity investigators. In my games playing as "Ashcan" Pete, Peter Sylvestre really kept Pete out of the nuthouse. Peter's horror removal ability pairs also really nicely with cards that require taking horror to trigger its beneficial effect like Forbidden Knowledge.

The upgraded version of Peter Sylvestre is even better, though he is not as accessible to many investigators due to their deck building restrictions. For an investment of 2 xp and the same resource cost big Peter gets an extra point of sanity and, more important, a lasting +1 to willpower. Especially in solo games, where a single investigator gets to eat all the nasty treacheries the encounter deck throws at them, having a lasting +1 to willpower is really nice. Upgraded Peter Sylvestre is really awesome when paired with an investigator who relies on willpower driven spells like Shrivelling, Rite of Seeking and Blinding Light. Usually ik put Holy Rosary in my spellcaster decks to boost those spells, but why use Holy Rosary when you can get the +1 willpower AND +1 agility AND the horror mitigation ability.

Downside is the fact that Peter fills the ever usefull ally slot, But luckily there is Charisma in an upcoming mythos pack that offers a way to use multiple allies.

I'm no football talentscout, but if Peter is as good on the football field as he is in the right Arkham Horror LCG deck, I'd recommend signing him for sure.

Heyenzzz · 7428