Eldritch Initiation

A basic analysis would say you need to draw at least 3, probably 4 to make this even worth considering. You spend an action to play this card, this card itself is lost, and you pay 1 resource (worth approx. 0.5 to 1 action). If you only draw 2 or less, you probably wouldve been better off just using the draw card action.

You can't choose to discard weaknesses so its not useful on that front either. Low arcane slot mystics is currently a rare archetype but obviously pairs with Binder's Jar and Explosive Ward.

Might find a home in Amina Zidane since she doesn't have the willpower for the typical spells, or a Dragon Pole Lily Chen deck? I think at the moment it might be a bit too hard to setup for too little payoff.

fates · 51
Sefina with the jar or Astral Mirror? — MrGoldbee · 1443
Remember that you can discard other cards than the ones you drew. This means you can cycle through your deck, looking for the best card in your current situation. Still not great, though. — andreasskovse · 13
Agent Fletcher

One of the easier enemy weaknesses to deal with.

Kymani's 3/2/2/5 statline already encourages them to handle everything with their , especially as their expansion comes with Thieves' Kit. Delilah O'Rourke, Lola Santiago and Gené Beauregard - all good allies for Kymani - offer static boosts. All Rogue pay-to-boost Assets (Moxie, Hard Knocks, Streetwise, also Well Connected and High Roller in a more roundabout way) can boost their . Having to do the second evasion with 0 is more a mild annoyance than a true obstacle.

If you want to deal with him more directly, his 2 Fight is laughable even for someone with below average like Kymani. Punching him with the on Dirty Fighting is testing at +2 and softens him up for the second evade. There's also the fact that Kymani can Backstab this guy at +3 even without boosts.

You already have plenty of 0XP options (Backstab, saving your icons for the second evade, just evading him once at +2, the sweet spot on Standard, and leaving him to the combat specialist) to get rid of him. Adding XP just make him even easier to handle. If anything, in my personal experience he eats resources (3-cost Backstab and other pay-to-boost- effects) more than actions, but Rogues have no lack of either.

I guess the only thing going for him is that you can see him twice or more during a scenario if you run enough draw, which is very possible with double Pickpocketing and Lucky Cigarette Cases.

koaexe · 29
Ornate Bow also does quick work with him. — AlderSign · 236
Martyr's Vambrace

"Let me handle this!" in asset form. I think it's pretty good for the right characters that are aiming to tank for their team.

Most guardians have good agility and will so they're moderately if not good at defending against the encounter deck. The only downside is that they have low sanity...but this provides some protection on that front.

2 health and 2 sanity soak for 2 resource is pretty reasonable. Accessory isn't particularly in high demand for guardians, the immediate comparison for me would be Holy Rosary. Both cost 2 and give 2 sanity soak, but this also gives 2 health soak, let's you take other players encounters and gives +1 to all skills instead of just will. On the flip side, it costs 1 more exp, you can't actively use the willpower outside of mythos, and you don't have a chance of getting bless tokens. Seems like a fair trade off.

You could probably use this in a variety of investigators but someone like Tommy, Zoey, Roland, Carolyn or Mark would probably be most interested in it. Zoey can get resources for engaging enemies, Roland can kill enemies for his passive, mark gets stuff for wounding his assets and Carolyn can heal herself up easily.

fates · 51
I agree that brings some value with drawing other players encounter cards and getting +1 on revelation skill checks, but regarding health & sanity #Hallowed Mirror sees a lot of use in my tanky decks to heal <h6>any</h6> player, my https://arkhamdb.com/card/01028 or my https://arkhamdb.com/card/09034 . — Eternity · 1
Martyr's Vambrace

So this works like Taunt when another investigator draws a monster?

Seems very good in two player if that is the case.

Blah blah is this two hundred characters yet?............apparently not, but maybe it is now?

Custom Modifications

So for 4XP I can now have everlasting ammo thus totally breaking the balancing of firearms vs melee.

Good job FFG ;)

But seriously in those gimmicky sniper builds this is an auto include, the single biggest issue I had playing my Mark Harrigan sniper deck was running out of ammo. For 4 XP I can now never run out of ammo OR have to worry about shooting enemies off teammates.

Are you referring to the "Extended Magazine" upgrade? It's a little confusingly-worded, but the way I read it is: "After you (spend/place) ammo from another event, place 1 ammo". I don't think you get to place a free ammo just for spending an ammo normally, but I could be wrong. Is that what you're talking about? — snacc · 979
Can you clarify how you're getting infinite ammo from this? Extended Magazine can be leveraged for a few ammo, but I'm not seeing how 1 more XP makes that infinite. — Pseudo Nymh · 54
I guess he didn'understand the ramifications by "by another event". What that customization option does is add ONE ammo when an Event card ("One in the Chamber", "Extra Ammunition", etc) either adds or remove ammo from the attached weapon. Which is a REALLY lousy way to spend 3 Xp given the current card pool. I mean, MAYBE if Custom Magazine could have triggered by Venturer. Maybe, — olahren · 3360
It makes the weapon much better for meme-y gun trick builds, because it reduces their cost to a singular card, but guardian still is not really a good home for those cards (though Skids makes them work well enough due to them fitting rogue's package better). — dezzmont · 210
Yup I missread it :) thankfully — screamingabdab · 98