Studious

There's a card that will really shine
Every time
Stu-stu-studious, oh-oh
It lets me draw an extra card
And I get it from the very start
Stu-stu-studious, whoah-oh-oh

Oh, even better, I'll buy two
Now I have a bigger hand than you
And when I hard mulligan
My chance for Rook is oh-point-seven-one
Stu-stu-studious, point-seven-one
Oh Stu-stu-studious

Now it's only three XP
That's really not many
Stu-stu-studious, oh-oh
Try it out, you'll see it's fine
It's like a card gold mine
Stu-stu-stu-studious, oh-oh-oh

Uh, I've got to buy it, buy it now
I tried to play Mystic but I don't know how
The doom on Initiate, it makes me scared
But I feel so good when I play Seeker and
Stu-stu-studious play Seeker and
Ohhh St-t-t-t-st-t-studious
Ohhh

Ah, it's all I need in my deck
I just don't care what other cards I draw
Stu-stu-studious
Ah what else I draw
Ohhh Stu-stu-stu-stu-studious
Oh what else I draw
Ohhh Stu-stu-studious
What else I draw
Ohhh St-t-t-t-st-t-studious
Ohhh oh oh

Jaxtrasi · 33
For those unaware, the song being referenced is "Sussudio" by Phil Collins. — anaphysik · 95
Damn the user who started this musical review trend. — durah · 1
Blur

Additional action + no exhaust is sexy since you can continue using that action to evade consecutively, and still have actions to move away. Managing to evade but unable to make some distance and getting caught up again feels bad and that is more likely with more enemies. If a ready enemy is waiting at the next location, you can continue surfing it and get an action to move away yet again a few times. Very reassuring spell for non-fighter that can dip into or , you save engage action for the fighter and your own action at the same time.

I have just tried with Daisy Walker and it has some nice synergy with Encyclopedia play as if succeed, it restore AoO-free state for her to use her free tome and get to work with full 3 actions of Encyclopedia boost, all while dropping engagement for the fighter. It just clicks...

5argon · 10146
Joey "The Rat" Vigil

For my personal experience with Joey. I've got scenario with 10++ resources, Jenny's Twin .45s and couple items on hand, Leo died. Is this finally the time for him to shine?? nop. I choose to keep Hired Muscle just for put guns in normally not even use all moneys. Yet again, Joey still on bench.

I know he is bad but still got some hope in him. Hard to win in action efficiency wise compare to Leo. Maybe I really need to focus on what he has in different.

-- it's | not mainly for action efficiency but for precaution. You don't have to equip weapon until enemy spawn. quickly put up Elder Sign Amulet when you got sanity treasury test? sound like cool moves which rarely happens.

-- how this ability has no limit per turn |For Leo, you got 1 action per turn but Joey you got infinite action for item until you broke. So maybe he might shine on some build. High resource might not be enough but might need big hand aswell. and burst playing item asset like some ultimate (for what tho. Only thing I can imagine that there are some location that give discount to item)

Pawley · 28
Ya Joey (lv. 0) is basically not much more than an expansive damage soak. Jenny can take Down to the Rabbit Hole, and then use Adaptable (for 2xp) to swap in Joey (lv. 0) (and bunch other cards of course) and then upgraded Joey (lv. 0) to the much better (lv. 3) version. — liwl0115 · 41
A really heavy item build in Preston is about the only place I see Joey Shinning, he's just too expensive for anyone else really. — Zerogrim · 292
Joey's main complement, basic or upgraded, is in the overlap of Survivor and Rogue. Soaks are excellent targets for Fast-ification, as are fragile or low-ammo weapons that you want to use efficiently. — Maseiken · 1
Merging Timelines

Finally a treachery to compete with Ancient Evils for most annoying treachery in the game. Have an asset you are trying to get into play but haven't been able to find it? This will make sure you don't have to worry about that anymore.

Waiting for the third card of three aces or easy mark? Just lose all of them and your turn while you're at it.

Absolutely brutal and can completely ruin some characters.

drjones87 · 193
Funny I consider this one of the tamest treacheries in the game, when you don't hoard cards in hand this will very rarely hit more than 1 match, and 1 discard lose 1 action is amazing for a forgotten age treachery. — Zerogrim · 292
Even if you're playing Big Hand you're very unlikely to lose your whole turn. It's a pain to lose Three Aces I agree, but this doesn't damage your or affect your current board position. I played Big AmHanda through FA, and like - I didn't love this Treachery but I wouldn't put it next to Ancient Evils. Most Big Hand Gators are a few turns ahead of the Agenda in the first place. — Maseiken · 1
I totally agree. This card is new in the "Return to"-version of Forgotten Age, and it's one of the worst game design choices I've seen so far in the entire game. Many cards scream for specialized deck-building; it's the heart and the blood of the game. If you depend on one ally (Gloria Goldberg - Alyssa Graham), it's possible you can kiss the campaign goodbye. They could have made it a test. Test something against 5 and lose 1 card in the described way for each point you fail by. Then you would have some agency. But no. It's basically a test against 5, while everybody auto-fails. A "fuck you"-card for everybody who took the time and energy to make a more specialized deck. Or put 10xp into two Runic Axes and lose both with one card. After they demand money for their FA bug fix, one should think it becomes playable. — dling · 1
Lucid Dreaming

If you are cursed with a bad luck stat this is s great card.

First backpack whiffed and didn't find your weapon? Use this and find the other.

Have a double drawing thin build but terrible draw to find it? No problem.

Drew the bad version of an upgraded spell in your deck? Find the good one.

I think the best thing about this card is the consistency. For two exp and an action this becomes any card you want. In a game where building well and early can make all the difference, this provides that.

drjones87 · 193
The problem is that you need to have drawn the other card. In case of combat assets you can usually afford to wait until you draw the other copy and I'd rather have One-Two Punch or Spectral Razor in my deck instead of Lucid Dreaming and spend the action to deal with a problem than search for my second asset. I think that this card has it's own niche as a very specific tech/synergy card that works well to find copies of cards that synergize with themselves (Three Aces, Segment of Onyx, Tony's 38 Long Colt), or to trigger the reaction ability on your Research cards. Also note that this card has no icons, so it becomes a dead draw if you have no search target. — PowLee · 20