
So, can this be used to double elder sign effects? I have seen a couple people claim this but it wasn't widely agreed upon. If so this is a fantastic card for father mateo.
This is a secret filler for 200 characters :P
So, can this be used to double elder sign effects? I have seen a couple people claim this but it wasn't widely agreed upon. If so this is a fantastic card for father mateo.
This is a secret filler for 200 characters :P
The reason you take this is a little tricky. But it allows you to fail by two less on test you would never pass, with things like old keyring and look what I found. In a deck that uses covenants and blessed tokens, you can guarantee you get a two on the chaos token, +2 from unexpected courage, then you can drop Oops, Dumb Luck, look what I found or anything else… Then keep unexpected courage. With granny Orne, you can adjust your values even more, if you want to pass by zero or fail by one and keep this card in your hand.
It’s also great to give to allies, if they don’t pass, oh well, next time they might! And you can recur it with True Survivor. Neat how one little sentence can make a card worth two XP.
This might seem like a profit center for a continually broke Mateo, but the three cost can be a nonstarter sometimes. If your team is running heavy blessings, it can be hard to restructure into curses; this card is for those who love the benefits of curses and are already putting plenty of blesses in. As a money maker, this will require six of each to be as good as an emergency cache. Think of it as bag manipulation and you’ll be much better off. Preston can afford it easily, tho.
Whoa! I think this is the first time we've seen a card positively change class from one version to another (I'm not counting the dual class cards or the new upgraded cantrips). So, if you're a guardian who has been casting longing eyes on the Holy Rosary since the Core Set, you can now have your very own, and it's better.
But really, how much better? I'm a little skeptical that this thing is going to fire more than a couple times a scenario, even if you have it in your opening hand. Most turns, you won't see a test on an encounter card. And even when you do, you might not pass it. Of course, there are ways to meddle with the encounter deck so that you see more of these tests, including in the pool. "Let me handle this!" and First Watch come to mind. But on the whole, it seems like a pretty iffy way to add more tokens to the bag. For me, this would be a late-campaign upgrade for a Sister Mary deck, when I'm sitting on a bunch of xp and there's nothing in my deck I want to get rid of. In that case, sure, pimp my rosary (apologies to all Catholics).
I will say that this card may make sense in one campaign: The Circle Undone. That hexy hellride is FULL of treacheries with checks. I just checked -- in the deluxe boy and the 6 mythos packs, here's the breakdown:
checks: 4 cards checks: 4 cards checks: 40 cards
So, yeah, you'll be taking some checks. Static buffs of any kind are advised -- all the better if they reward success. Who knows? Maybe you'll run across a certain traumatised chef in the course of your adventures, in which case you can get paid twice!
One of the worst cards in the game even before the Sword Cane was released. A mystic fighting with Wither is the equivalent of a Guardian fighting with a Kukri, except worse, since Wither only has a chance to make a second attack easier while Kukri guarantees it.
About the only positive things you can say is that it's a spell, so it can be tutored with Arcane Initiate, and that it gives Diana Stanley something to cancel with Eldritch Inspiration.