Trusted

The best use of trusted is probably betrayal. The second best use is keeping Survivor allies that heal themselves alive when the encounter deck does one damage or one horror to allies. But the best use hasn’t been mentioned yet in reviews, and that’s to reload Becky.

For a measly one resource, a card, zero actions and zero XP, you can make your disposable allies that much tougher. And then you kill them off, which if you’re building Tommy right you will. (Between Tetsuo, solemn vow, or even self-sacrifice, you should be cycling allies regularly.) And one damage and one horror means two more bullets in a gun that perpetually seems out of bullets.

Even better, it’s two more damage if you plan on the level two guard dog and space things out, turning the pupper into a 5/3 powerhouse. With this card, officer Muldoon can turn trust into a one-way street.

MrGoldbee · 1484
I like when people find fun uses for cards that are not regularly played! Thank you. — mogwen · 254
Where is that lvl 2 guard dog you are talking about from ? — aurchen · 141
its on fantasy flights arkham horror lcg page, print and play cards from arkham nights 2020, not sure how offical they are, think we might see redone versions made offical some day. — Zerogrim · 295
The best use is probably attaching it to an Innocent Reveler in Carnevale of Horrors to fortify them against the encounter deck. — suika · 9497
The Pale Mask Beckons

Someone pointed out that this has a wonderful interaction with counterpunch and guard dog (as well as their upgrades). Instead of going across the map to fight the stranger, it’s possible to defeat him because of the attacks he makes on you. The Pale Man may beckon, but Nathaniel the boxer sees a hand start to move and drops a hook right to the jaw. See you in the dreams!

MrGoldbee · 1484
Survival Knife is enemy phase only but works fine with the others. Gets Cho a rare mythos phase damage boost too. — SSW · 216
Fixed. — MrGoldbee · 1484
It's not clear if the Stranger is actually pale or just his mask. Clearly, this is a theological, rather than a rules, issue. — LivefromBenefitSt · 1076
If you use Counterpunch (2) and get a killing blow, you pull the Man right back out of your discard pile, right? (scoring a tally mark and negating the attack, of course) — Thatwasademo · 58
Actually, I guess that same logic applies to the other reaction damage options too. The Man leaves play and so can't execute any more attacks, but then the next sentence sees that he's not in play and summons him. — Thatwasademo · 58
Nephthys

If you’re wondering why Sister Mary is in Guardian, this is why. Passive enemy extinction. Even in a fast game, Sister Mary will add 12 to 17 tokens to the bag just by existing. And until you have allies like Nephthys or a covenant, you’re going to cringe anytime someone draws a double bless. (Unless you have blessing of Isis.*)

Now, you want your allies to draw blesses! It lets you explode enemies, even more effectively than guard dog(2). +1Will is OK, and you could even teamwork this ally to a mystic, because it doesn’t matter where the Blessed tokens come from as long as they get used. There is another combo with this. Holy rosary (2) wants you to pass every willpower check you get. Bast’s faithful helps out. You handle this, first watch, and I'll Handle This! allows you to cycle tokens through the bag even faster. Enchanted weapon also wants your willpower to be increased. There’s plenty to elevate Mary even without spells.

At 4XP, Nephthys is extremely expensive for an ally. Cycle hard, get her out early, and melt foes. Neph is best (Bast?) at high player counts, where blessings will be drawn continually.

*It’s worth noting that there’s an anti-synergy between this card and blessing of Isis. Nephthys wants tokens taken out of the bag. Isis keeps them in there, and if you’re Mary increases them. You could take both, and on a larger team someone could take the other. But they go in different directions, so don’t spend your XP on both at once.

Spring 2024 edit: New bless tech, like Blessed Blade (4), make the huntress even deadlier. You don't need to run a covenant with this combo.

MrGoldbee · 1484
Great review. One thing I might argue is I don't think that the anti-synergy between BoI and Neph is that strong. Yes, if you trigger BoI, the tokens go back into the bag, but Neph catches so many singletons that you can recycle right back into the bag that she can be a huge boon for BoI. Even if you choose to burn the bless tokens to deal damage, you've already drawn them, so BoI hasn't lost its potential to capitalize on them the way it does when burning tokens using Radiant Smite or sealing them on Shield of Faith or RoS. — Sandmole · 46
I don't agree about avoiding to have bothe Nephthys and Blessing of Isis : if someone at your location reveals 2 blessed tokens you exhaust the Blessing and return them, if someone anywhere needs a part but not all the blessed tokens revealed you exhaust the Covenant and put back in the bag what you don't need ... and for all the other situations Nephthys can hold them until you decide if you need to spend them or if you want to put them back in the bag.<br>Nephthys not exhausting to seal the the tokens is amazing ! — AlexP · 265
Garrote Wire

Oh I get it! It takes up an accessory slot because it goes around the neck. I see what you did there FFG. Need 200 characters I'll just talk about my day until there. Started off sleepy but got coffee

jdk5143 · 98
Why does it take up my relic slot? I usually have other ppl „wear“ it. — Django · 5142
I just like that a common target for this weapon would be Swarm Of Rats, which only raises further questions. — HanoverFist · 744
You're using the wire to build a better mousetrap, clearly. — suika · 9497
It's probably just because it would be OP if it were slotless, but would be hard to include in a deck if it took up the hand slot — Zinjanthropus · 229
Smuggled Goods

This is an insane card. Tutor for 0 resource is obviously. Comes along well with Finn's other signature Finn's Trusty .38, which will often be your first target. Very soon, you are likely to search your deck for Lockpicks, maybe other/heavier weapons.

I really like to put it back in deck, delay your weakness(es), get a chance to use it again. Very versatile card, it can be used as a tutor, refill for weapons or Lockpicks, shuffle if you know that your weakness is on top, and even you had 0 Illicit card in your deck, still a ? Symbol -which will almost never happen cause of Finn's Trusty .38.

I like to play a heavy-drawer Finn and the ability to put this back in the deck is a good way to avoid reshuffling it. Helps me to: -Avoid the horror, sometimes a critical issue for Finn. -Bury my weaknesses. -Keep my discard pile for Scavenging By the way Caught Red-Handed can most of the time achieve the same purpose.

According to the wording, I guess that you can search your deck, even if you don't have an Illicit card in it and then put back Smuggled Goods in it. Can you though, search an empty deck ?

You dont affect weakness occurrence at all mathematically. You only shuffle this in your deck if you searched your deck, and if you’re using an action just to place a card in your deck (not taking a card from it with the search effect), then you’re making a very minimal impact on fattening your deck at the cost of an action, which is definitely not worth it. If you dont have anything to grab, just commit it. — StyxTBeuford · 13043
If you are instructed to "search" an empty deck, this has no impact on the game state. Additionally, a card effect cannot shuffle a single card into an empty player deck. And you aren't allowed to attempt an action that has no potential to impact the game state. So I don't think you could play it if your deck was empty and your discard pile had no Illicit cards. But, in the absence of "must", you are not compelled (when resolving a choice) to pick an option that can impact the game state, so I suppose if you did have an Illicit card in discard you would be allowed to play this and choose to search your empty deck instead. — Yenreb · 15
It's alright on it's own, but when you can avoid the action cost with Fence, it's a lot better. Fence is also illicit, so can be tutored by it. — Zinjanthropus · 229
This card is one of the reasons I feel Backpack is a star in a Finn deck- even moreso than Trenchcoat (or in addition to it)... he's got plenty of reasons to go asset-and-supply heavy, his other signature is ALSO Backpackable, and they can dig this up for further tutoring or discard-recovery. — HanoverFist · 744
I never noticed that this has the trait Supply and could be tutored with Backpack. Fantastic synergy. — The Lynx · 987
Yep, you could find Smuggled Goods or Contraband with a backpack, in addition to the obvious E-Cache — Zinjanthropus · 229
@StyXBeufor I get your point. Actually, I meant it is useful when your weakness(es) are in your discard pile, so you don't get those back into your deck. You stop drawing aggressively when your deck is thin and whenever you play it without illicit cards, it delays the discard-reshuffle by a turn (as drawing Caught red-handed without a target). It is definitely not worth it on a short scenario, but in the long run it could have some worth. Anyway, there are not that many cards that give you the option to fatten your deck in this game, I mostly wanted to point that out. — LeFricC&#39;estChic · 86