Chamber of Rain

I like very much this scenario, but ERRATA needed for true-solo mode.

ERRATA must adding "reveal Chamber of Sorrow".

Otherwise the scenario it's blocked and there's no way for a single true-solo player...

I was able to escape the Chamber of Rain in true solo mode by using “Dirge of Reason” Book Roland and hard-mulliganing for his signature card, Mysteries Remain, to add a clue to his location. However, I agree that the location or scenario needs an errata to make it winnable in true solo mode. — ArkhamInvestigator · 313
85 upvotes?? — MrGoldbee · 1493
185, now. I guess someone got a little overzealous with that like button — Zinjanthropus · 231
The Necronomicon

The Black Cat can negate 2 of the 3 symbols 3 times, for when you really don't want to pull tablets and elder things and catastrophically fail - you'll even have a decent chance of passing the test.

As far as weakness mitigation goes, this is rather XP expensive as Daisy's elder sign effects are quite good and don't need replacement; though the cat's soak is better than anything else she can get in faction.

suika · 9506
Good review...... not sure it's 7000's likes good, but who am I to judge? — LaRoix · 1646
I think it’s literally all just one guy clicking the review likes over and over- why they feel compelled to do so, I have no idea. — StyxTBeuford · 13051
Huh! I didn't even know you could hit these more than once. — HanoverFist · 756
Tristan Botley

Tristan is expensive, but Preston doesn’t mind expensive. For some, he can function simply as a Darkhorse that provides soak. (And they stack.) But the rogue card people associate most with two stats is lockpicks, which Finn and Trish would appreciate a perma +2 with. Playing him for free will require a table wide commitment to fill in the bag, or not trap all the tokens for other uses. At worst, it’s a little upside when someone pulls three blessed tokens in a row. If someone has two Favors in play, the trigger becomes “when a test involves a blessed or cursed symbol“ which is inevitable.

MrGoldbee · 1493
Good in Sefina if you're running a lot of the Mystic and Rogue stat-adding events. Olive can help you trigger his reaction ability. LCC (3) can reward you for overachieving — Zinjanthropus · 231
A stabby-shooty-Dexter may like this to get a rare +1Will / +1Combat combo, if you prefer that over the +1 stat / (utility ability) that most of his allies offer. — HanoverFist · 756
The problem with Tristan and Lockpicks is that Lola Santiago already provides the two stats you need. Tristan might have an added 3XP tax on him in many Rogues for that reason(Charisma). However, someone like Leo Anderson might really like Tristan. — StyxTBeuford · 13051
In an all Rogue Party, Lola's taken! — MrGoldbee · 1493
Interesting econ card when paired with Calling in Favors? — dubcity566 · 111
Smart, Dub! — MrGoldbee · 1493
Signum Crucis

This card is excellent in a Preston Fairmont deck, taking advantage of his base value of 1 in each skill. Since he's likely to be mitigating those with cards like Dark Horse and Lola Santiago, Preston can use this on a skill test that he's likely to pass and still put several tokens in the bag.

trgreiss · 82
Note also that base skill value is always 0 for Calvin. — StyxTBeuford · 13051
When Silas draws a willpower treachery he can commit this for a couple of blessings and then pull it back to his hand and do it again later. An Amanda with a lot of static intellect boots can tuck this under her ID to earn several blessing while investigating a tough location. — OrionJA · 1
Charlie Kane too. — MrWeasely · 42
Dark Memory

Another signature Weakness that involves making choices. Looking at the two elements, the effect and the discard condition, we get:

The effect: This is, more or less, an Ancient Evils that costs Agnes an action and 2 resources for the dubious privilege of losing a turn and maybe advancing the Agenda. The second effect, where, if you don't play it, Agnes takes 2 Horror each turn, might seem like a way to get some damage in, but the 2:1 Horror to Damage ratio isn't in Agnes's favor, even with Horror soaks like Peter Sylvestre in her card pool. You can probably take it on the chin for a round or two, waiting for (or avoiding) the Witching Hour, but it's definitely troublesome, and, in rare cases, can cost you the game. The impact is a little dependent on whether you are in a scenario with a couple of long Agendas or a number of shorter ones, but it's never good.

The discard condition: Covered above, you take an action and spend 2 resources. Being a Spell, costs can be eased by Uncage the Soul, Shining Trapezohedron, and/or Robes of Endless Night (with the level 2 version saving you the possibility of taking an Attack of Opportunity for your pains), but that is almost always scant comfort.

All in all, this is average signature weakness, perhaps above average if you really hate Ancient Evils.

Depending on team size, this costs you 6 - 15 actions. You call that average? — Adny · 1
Umm what? This is one of the WORST weaknesses in the game. It's literally 4 actions (because doom takes away effectively 3), and while the second two cards you mentioned can help, Uncage the Soul is an action so that'd be adding to the cost for a total of 5 actions. Fortunately Agnes moves fairly quickly once she can leverage her stats. And tanking 2 horror every round is brutal, I've done it. It's is an absolutely miserable pill to swallow every time this thing shows up. But we do it because the waitress is a goddess among men with her killer stats and abilities. — LaRoix · 1646
Uncage the Soul is an action that plays a card as its effect (the playing of which doesn't then cost an action). So still 4 (counting doom as 3), shouldn't be 5. — Yenreb · 15
The doom only costs you those actions, though, if it leads to dooming out from the agenda (or forcing you to resign to avoid dooming out the agenda, where you otherwise wouldn't have needed to resign). In some scenarios the doom will not be what kills you, and the cost is just the resources and action to play. Which is still not nothing! — Yenreb · 15
Agnes can play fortune or fate in right moment to mitigate the loss of a turn — Django · 5164
So this and Carolyn’s book weakness still take the cake for worst weaknesses in the game for me. I’ve heard people talk about playing around or combating this weakness with different cards, but it’s all still a cost. Even Fortune or Fate is still netting you neutral doom instead of -1, and for 2 XP. That’s the same cost as Skids’ weakness, and you’re purposely electing that route. Anyways, paying 2 resources and an action to play ancient evils is terrible. — StyxTBeuford · 13051
And again, it’s not really about how you feel about ancient evils. Very few weakness in the game cost roughly 3 actions (the card, playing the card, and 2 resources) at minimum, and then take away another 3 from you at minimum. This is a horrific card even when you play around it. — StyxTBeuford · 13051
Playing Fortune or Fate to mitigate the loss of a turn is like "mitigating" Hospital Debts by not paying for it...except you still spent 4/6 resources and a card. — suika · 9506
Oops, posted this as the same time as Styx, making the exact same point. — suika · 9506
What could be worse than being forced to pay for Ancient Evils? — CaiusDrewart · 3200
A card I like for mitigating this is Peter Sylvester II. Agnes wanted to play this card anyway, and the horror soak Peter provides is so strong that if you draw Dark Memory in the mid-to-late game, you can often get away with just not playing it and dumping as much horror on Peter as possible (obviously you'll soon start having to take some yourself, as well). I've done this many times. If you draw it in the early scenario, you'll likely be forced to play it because the horror will eventually become overwhelming even with Peter II in play. — CaiusDrewart · 3200
Of note, if you draw this during a turn in which Dissonant Voices is in your threat area, you are prevented from playing Dark Memory durin gthis turn and are forced to take the horror damage. — Jelonek · 1