Scroll of Secrets

Bad combo piece. This card has only value over the level 0 version if you already know what's the top card of your deck or the encounter deck. It'd be amazing with Norman Withers if his text didn't force you to immediately draw every weakness you see on top of the deck. It might still be ok on him.

Otherwise you need effects like Scrying or Alyssa Graham to make this more valuable than the base version, except these cards already do good things on their own. This card does not justify itself over the base version.

Mataza · 19
Considering trying this in a Norman deck as a further way to manipulate top card. Potentially could pull the top card to commit, bury a card that isn't currently useful, grab a fast card that you'll use next round to make another card pop this round, etc. Burying is especially useful if something like Arcane Initiate helps pull that card back up later so it's not lost on the bottom forever. — Time4Tiddy · 246
Why bury it if you could just draw it instead tho? Unless you are running into hand size issues. — Death by Chocolate · 1479
The best was to use this in Norman seems to be to look at the bottom card, discard any weaknesses and simply draw - or put them in the top for the discount. — Athanasius · 1
Infighting

Basically a version of On the Lam for all Survivors(and not covering the enemy phase). Which isn't the most impressive card in my opinion, and I could easily see this being cheaper on exp. Allows you to drag enemies engaged with you around the map or ignoring them while you do other things on your location. This is a very niche effect so the only question is why.

At least it got nice double pips baa . If you buy it for the pips, check if you don't want Hyperawareness (2) instead.

Mataza · 19
Infighting covers enemy phase only, so you can't drag enemies. — Elvenwhite · 7
Akachi Onyele

I can’t believe there’s still not a great review for this great investigator! So, shall we start?

Her stats add up to 13 when the average between investigators is 12, so we’re good from the get go. Let’s now take a close up to them:

5 she’s a powerhouse even in her own class! The class that makes every single test a willpower test and is so easy to level it up via some of the staple cards like Holy Rosary, David Renfield, St. Hubert's Key or Fearless.

2 for other classes this may be a hinder but can use Sixth Sense, Rite of Seeking, Drawn to the Flame, Read the Signs or the new Clairvoyance so getting clues without using your book is not a problem. And even if you don’t get those spells, an Arcane Insight is an enhanced Flashlight (and using them together can assure you find clues even on a 4-shroud location). However, this does let you susceptible to parley or treacheries that test raw Intellect, but some Fine Clothes or skill icons can save you if needed.

3 makes you more comfortable fighting against 1 fight enemies (a.k.a. Swarm of Rats) without spending those beautiful charges from your Shrivelling or even if you still hadn’t got your fighting spells. This can be leveraged by using a simple Knife, a powerful Spirit Athame or my personal favorite Enchanted Blade, which puts you on 4 or 5 combat and lets you deal 1-2 damage, which scales even greater with any of the upgraded blades. Even if you need to test your strength for a scenario card, an Overpower will do the work.

3 is not that bad, since it is sometimes tested by some treacheries or is needed for some enemies. And yes, you guessed it, a Manual Dexterity can put you in a great place to pass a test when needed or you don't have your evasion spell cards like Blinding Light, Suggestion or Mists of R'lyeh.

So far so good, eh? And we haven’t even spoken about her ability which is bonkers good! Get an additional charge for the assets you anyway want as a Mystic? This means you get more uses for your money than any of your fellows. A 5 charges Shrivelling can take down a boss without needing any other combat support, and this is the same for all the options Akachi has for fighting, investigating and evading (listed above). Besides, some other powerful cards can take advantage of this too: keep more time in play your Seal of the Seventh Sign, commit Torrent of Power without too much worry or cheat on the game with Grotesque Statue. It may not sound very impressive at first, but it’s nuts compared to other , and oh this gets even better with her signature.

Spirit-Speaker is both your recharging tool as well as a resource engine if needed. We all know Mystics needs their spells to succeed in a scenario, but when once your Shrivelling runs out of charges and a boss is coming to you, you’ll be in a hurry to find your other copy. However, once Spirit speaker is in play, Akachi only needs one of her spells and a way to tutor for them (Arcane Initiate or Word of Command) and your good to go. Imagine being able to bounce back and forth your Grotesque Statue before it runs out of charges, or needing only one combat spell and never worry about finding the other one. Of course you need to pay for those assets again, but between Emergency Cache, Alchemical Transmutation, Uncage the Soul, David Renfield, Sacrifice or Spirit-Speaker itself you have plenty options to get those precious resources.

Even her weakness is not that bad. Angered Spirits does take away some of your charges, but anyway you have plenty of them and can play back if needed (once Spirit-Speaker is out, of course), and the exhaustation doesn’t prevent you from using your spells (except for Suggestion) nor it takes away any of your actions. Did I mention this stays in your threat area so once it’s out you don’t have to worry about drawing it again?

To sum up, Akachi is one of the most powerful investigators, very flexible (can be a generalist an specialist and even a support) both in solo and in multiplayer. And would even recommend her to a new player because of how straight her ability is and the limited cardpool; so go ahead and try her, you won't be disappointed.

anjopec · 74
I agree that akachi is a great investigator. Her weakness can be auto trauma if drawn near the end of the scenario and you don't have sufficient charges left. Also her ability has become a bit redundant with Twila and spells that don't have charges. Spells without charges also don't help with her weakness, so i'd suggest not to include those in her deck. — Django · 5108
Her weakness can be dealt within 2 rounds most of the time, probably even one round, if you have Spirit Speaker out. A physical trauma is also not as bad for her as a mental one for Roland, the wimp. Best card to deal with this is "Wish Eater". You want this card anyway, if you go into "Arcane Research" and "Shrivelling" (5), and there had been several times, when I used that charge just for the swing of 3 horrors, and the damage heal was wasted, because I was full of health. So overall, trauma generating signature weaknesses are never nice, but this is probably the mildest of them all. — Susumu · 371
In the weapons category, take a look at Dragon Pole. It never runs out of ammunition. It does the work of a combat spell, but without ammunition limits or feedback. In addition, it also gives you another Arcane slot. It's only weakness is on turns 1&2 when one can struggle to find the first two arcane assets to tip it to 2 damage. But presumably Akachi is come to spam exaclty these sorts of assets. — MrWeasely · 42
Rise to the Occasion

This card raises a question with regards to base skill vs skill value. As other people have pointed out, this card will synergize with Dark Horse but not Duke since Duke effects your base skill, but Dark Horse simply grants you a bonus. Given that Dark Horse shores up all the skill icons (, , , and ) it is safe to assume that any other asset that grants a passive icon boost such as Peter Sylvestre or Moonstone would also apply here.

I bring these up because if I am playing Calvin Wright or Patrice Hathaway with their measly 0 or 2 in the majority of their stats, it isn't all that uncommon to find 4 value targets to pitch Rise to the Occasion, putting you at +1, then whatever additional bonuses you gain from your assets or additional committed cards. Coincidentally, running upgraded Peter, Moonstone, Dark Horse, +1 from Dig Deep, puts me at a 9 vs 5 when dealing with Watcher from Another Dimension, and all I had to do was pitch this and spend a resource. What I'm saying is, RTTO gives you one up or at least evens the odds of a particularly difficult test, and then it's up to you to do the rest of the legwork. If the test is important, then you'll be glad to have this card along.

The philosophy of the card isn't to make you succeed though; it's designed to give you a fighting chance at a skill test you ordinarily would have no business attempting. You might wonder why you'd attempt to do something you aren't good at to begin with, but I'd argue that comes up far more often than you might think, especially in solo, and especially if you have specific goals you want to achieve.

This card would be helpful for someone like "Ashcan" Pete because you can only use Duke for Fight Actions, which means you can't use him to break down Locked Doors or to break into the Museum Halls, and don't even think about making a Parley. You also might need just one more hit on enemies with 3 or 5 hit points. Most scenarios do in fact have enemies and shroud values of 4, and sometimes even 5. William Yorick and Rita Young both might like a copy for checks on Treacheries of 5 (combined with Guts, not instead of, is the key. Or like I mentioned, combined with Dark Horse, Peter, etc.) or for tests on high shroud values, especially if playing solo or if there isn't a in the group for whatever reason. Or if you're simply seperated. The rule of thumb is to be 2 up, so in most cases, you'll only need one other card to pitch, but you don't even need to do that if you've got an asset or two giving you passive +1's everywhere.

The trick with this card, I think, is to know which stat you'll intend to use it for when adding it to your deck. If you have 2 , then most likely you'll use it with that. If you have low , then hold onto it for that lethal encounter card. And who knows, you might find yourself facing those rare 6 shroud or combat values, and suddenly you have a shot against something you couldn't have predicted.

LaRoix · 1645
Got some suspect that I would have misplayed it with Duke and your comment confirmed it. The fact that it came out together kinda trick me. — Pawley · 30
Charon's Obol

Ok, so I have a probably very niche question:

So the card reads "When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed."

My question focuses on the last "that". My reading is that if you were defeated but did not earn any experience, you wouldn't die. Because the "that" is referring to a scenario in which you earned experience during the resolution. Is this reading correct?

PanicMoon · 2
Every scenario has the investigators earn experience as part of its resolution, even if the amount earned was zero, so I think your reading is not correct. To the best of my recollection, every resolution that doesn't involve the investigators being killed has the phrase, "The investigators earn X experience, where X is equal to the amount of victory points in the victory display." It is during this step that the obol would trigger and kill you, even if X=0. — SGPrometheus · 821
There are a few exceptions where no experience clause exists. Although without explicitely looking them up, the one I specifically remember involves redoing the scenario instead of advancing. — Death by Chocolate · 1479
That's an interesting case Death by Chocolate brings up. It does specifically say to resolve investigator death IIRC (or maybe it was just defeat?). I always assumed that was code for "Yes, you still get Obol'd, even though everybody else gets to try again." lol — Zinjanthropus · 229
But, say if you are defeated and get no XP but instead have to redo the scenario: what happens when you then get to non-redo resolution next time around? I mean you were still defeated 'during this scenario' even if it wasn't this latest attempt. Surely the XP line kills you now, even if the redo gave you a brief unexpected reprieve? — RichardPlunkett · 12